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* fix strict aliasing issuesludwig2008-11-031-5/+3
* * Rename voip cvar to cl_voiptma2008-07-071-1/+1
* VoIP: Enable Automatic Gain Control.icculus2008-06-081-0/+4
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-081-4/+0
* VoIP: initial shot at voice activation.icculus2008-06-071-0/+4
* VoIP: Initial work on adding Speex preprocessor.icculus2008-06-071-1/+9
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-071-2/+6
* VoIP: functionality to adjust incoming audio gain, per-user.icculus2008-06-041-0/+2
* VoIP: client can now specify targets for voice transmission.icculus2008-06-041-0/+1
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+20
* mumble link supportludwig2008-05-301-0/+9
* * (bug 3412) %s expansion security patch (DevHC)tma2008-01-221-2/+2
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-2/+3
* * Merge unified-sdl to trunktma2007-09-051-4/+28
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+1
* * (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT totjw2007-03-021-0/+4
* - Fix loads of format string bugsthilo2007-01-241-1/+1
* - tag more functions with gnu format attributeludwig2006-12-301-2/+2
* - compensate sv_fps for timescale value.thilo2006-08-261-1/+1
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
* * Added STATUStma2005-10-291-1/+1
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
* support for 64bit native modsludwig2005-08-301-3/+1
* remove svn:executable propertyludwig2005-08-281-0/+0
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-281-3/+1
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-1/+4
* newlines fixedzakk2005-08-261-1029/+1029
* Itsa me, quake3io!zakk2005-08-261-0/+1029