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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-30 20:30:17 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-30 20:30:17 +0000 |
commit | c3f255e38a077ac61bed4e2a1cec41ea05ca26a0 (patch) | |
tree | 5f95d0afa9208cf2e964565b7065d3f014a553c2 /code/client/cl_cgame.c | |
parent | cb550ebf221dbdf9d341b3f69b132088eb827304 (diff) | |
download | ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.tar.gz ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.zip |
support for 64bit native mods
git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r-- | code/client/cl_cgame.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index c2f6df7..b6c0855 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -412,9 +412,7 @@ CL_CgameSystemCalls The cgame module is making a system call ==================== */ -#define VMA(x) VM_ArgPtr(args[x]) -#define VMF(x) ((float *)args)[x] -int CL_CgameSystemCalls( int *args ) { +long CL_CgameSystemCalls( long *args ) { switch( args[0] ) { case CG_PRINT: Com_Printf( "%s", VMA(1) ); |