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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-26 01:45:27 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-26 01:45:27 +0000 |
commit | 30a33db828a79bd9984dc2ae950c16839b8f07dc (patch) | |
tree | d061738b54e7e0b6cee7dd7153ee5864cba09999 /code/client/cl_cgame.c | |
parent | a9a340054c32478cf49294e33a1877b083085c01 (diff) | |
download | ioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.tar.gz ioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.zip |
- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r-- | code/client/cl_cgame.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index 10deeff..997a72c 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -941,7 +941,7 @@ void CL_SetCGameTime( void ) { } // allow pause in single player - if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) { + if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) { // paused return; } |