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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-26 01:45:27 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-26 01:45:27 +0000
commit30a33db828a79bd9984dc2ae950c16839b8f07dc (patch)
treed061738b54e7e0b6cee7dd7153ee5864cba09999 /code/client/cl_cgame.c
parenta9a340054c32478cf49294e33a1877b083085c01 (diff)
downloadioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.tar.gz
ioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.zip
- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r--code/client/cl_cgame.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c
index 10deeff..997a72c 100644
--- a/code/client/cl_cgame.c
+++ b/code/client/cl_cgame.c
@@ -941,7 +941,7 @@ void CL_SetCGameTime( void ) {
}
// allow pause in single player
- if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) {
+ if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) {
// paused
return;
}