From 30a33db828a79bd9984dc2ae950c16839b8f07dc Mon Sep 17 00:00:00 2001 From: thilo Date: Sat, 26 Aug 2006 01:45:27 +0000 Subject: - compensate sv_fps for timescale value. - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/cl_cgame.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'code/client/cl_cgame.c') diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index 10deeff..997a72c 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -941,7 +941,7 @@ void CL_SetCGameTime( void ) { } // allow pause in single player - if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) { + if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) { // paused return; } -- cgit v1.2.3