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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-04-05 15:26:15 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-04-05 15:26:15 +0000
commit8ee936737482bb8f057af11c8254ae8148ae9bb7 (patch)
tree3e986438e3d6635f0fa2c232b4495eb1fe963d91 /code/client/cl_cgame.c
parent26b82737ed2fbd600b7f19fcdc402bc9de1de17c (diff)
downloadioquake3-aero-8ee936737482bb8f057af11c8254ae8148ae9bb7.tar.gz
ioquake3-aero-8ee936737482bb8f057af11c8254ae8148ae9bb7.zip
* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
are being loaded to play a demo. This restores the normal "timedemo" cvar behaviour. * (bug 3054) The "demo" command works properly now when connected to the local server git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r--code/client/cl_cgame.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c
index d767b8a..810f738 100644
--- a/code/client/cl_cgame.c
+++ b/code/client/cl_cgame.c
@@ -747,7 +747,7 @@ void CL_InitCGame( void ) {
VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );
// reset any CVAR_CHEAT cvars registered by cgame
- if ( !cl_connectedToCheatServer )
+ if ( !clc.demoplaying && !cl_connectedToCheatServer )
Cvar_SetCheatState();
// we will send a usercmd this frame, which