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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-12-30 12:32:54 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-12-30 12:32:54 +0000
commitf0fc390a026dfff392ba465b76f60f3f0e5a70e2 (patch)
treeadd91b1a36f3c11bf1b5b6a5fd5aea145c1fef52 /code/client/cl_cgame.c
parentca2cf9c99df7ee76f13b7c9fa2d6ad706a3968fa (diff)
downloadioquake3-aero-f0fc390a026dfff392ba465b76f60f3f0e5a70e2.tar.gz
ioquake3-aero-f0fc390a026dfff392ba465b76f60f3f0e5a70e2.zip
- tag more functions with gnu format attribute
- fix format string bugs. still some left git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r--code/client/cl_cgame.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c
index 997a72c..4ebacb1 100644
--- a/code/client/cl_cgame.c
+++ b/code/client/cl_cgame.c
@@ -415,10 +415,10 @@ The cgame module is making a system call
intptr_t CL_CgameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case CG_PRINT:
- Com_Printf( "%s", VMA(1) );
+ Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case CG_ERROR:
- Com_Error( ERR_DROP, "%s", VMA(1) );
+ Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case CG_MILLISECONDS:
return Sys_Milliseconds();