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* Remove unnecessary hack. Thanks to ensiform.thilo2006-11-251-2/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@981 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix critical buffer overflow in cgame, see exploit at ↵thilo2006-07-061-2/+2
| | | | | | http://www.milw0rm.com/exploits/1977 git-svn-id: svn://svn.icculus.org/quake3/trunk@813 edf5b092-35ff-0310-97b2-ce42778d08ea
* Added return; statement so it doesn't complain when it receives a ↵thilo2006-05-061-0/+2
| | | | | | remapShader command. git-svn-id: svn://svn.icculus.org/quake3/trunk@774 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix remapShader command in cgame and tweak it in ui.thilo2006-05-061-3/+13
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@773 edf5b092-35ff-0310-97b2-ce42778d08ea
* Add string length checking to function COM_StripExtension. This fixes the ↵thilo2006-05-061-3/+3
| | | | | | | | | R_RemapShader buffer overflow exploit that can be found here: http://milw0rm.com/exploits/1750 git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-182-3/+3
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* msvc project files updated and moved to win32/msvcmaik2005-12-122-1164/+0
| | | | | | | temporary build dirs moved to win32/msvc/build git-svn-id: svn://svn.icculus.org/quake3/trunk@443 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Tidy-up of q_platform.htma2005-11-061-1/+1
| | | | | | | | | * Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines * Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be removed git-svn-id: svn://svn.icculus.org/quake3/trunk@287 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Patch from AJ <anthonyj@planetquake.com> which replaces a bunch of hard codedtma2005-11-051-10/+10
| | | | | | | constants with #define constants git-svn-id: svn://svn.icculus.org/quake3/trunk@280 edf5b092-35ff-0310-97b2-ce42778d08ea
* Updated msvc project files from > Michael Zoech!zakk2005-11-041-1221/+1161
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@254 edf5b092-35ff-0310-97b2-ce42778d08ea
* * General decrufting:tma2005-10-292-8/+0
| | | | | | | | | | * Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-2923-23/+23
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-262-231/+2
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed some Conscripttma2005-10-251-138/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@178 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2401tma2005-10-231-10/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@176 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Some game bug fixes from ↵tma2005-09-281-1/+1
| | | | | | http://www.quake3world.com/ubb/Forum4/HTML/006208.html git-svn-id: svn://svn.icculus.org/quake3/trunk@124 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied ajax's cleanup patchtma2005-09-233-10/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+1
| | | | | | | | | | | * Fix to COM_ParseExt 1 byte overwrite bug * Fixed some missing calls to trap_FS_FCloseFile * Fixed q3msgboom and q3infoboom bugs * Fixed some qboolean type confusion * Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374 git-svn-id: svn://svn.icculus.org/quake3/trunk@95 edf5b092-35ff-0310-97b2-ce42778d08ea
* Cleanups from pomac!zakk2005-09-025-24/+24
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
* - add note about 64bit mods and the demoludwig2005-08-301-2/+2
| | | | | | | - fix mod functions for 64bit git-svn-id: svn://svn.icculus.org/quake3/trunk@37 edf5b092-35ff-0310-97b2-ce42778d08ea
* support for 64bit native modsludwig2005-08-302-3/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-2835-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-2635-29735/+29735
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-2635-0/+29735
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea