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* * Removed the dependancy on perl for deriving the version numbertma2005-09-191-9/+8
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-199-19/+26
* more integer checksludwig2005-09-171-4/+8
* apply altivec fixes from Emanuel Steen (#2383)ludwig2005-09-174-6/+18
* fix crash when starting a TA CTF game with shared libs (#2367)ludwig2005-09-171-1/+2
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-176-13/+21
* fix some integer overflowsludwig2005-09-121-7/+26
* use r_ignorehwgamma cvar to allow user to disable gamma correctionludwig2005-09-081-1/+7
* 8 bit jpeg support from Thilo Schulzzakk2005-09-071-10/+32
* Fixed buffer overflow in JPG decoder (thanks, Thilo Schulz!)icculus2005-09-071-2/+6
* fix parallel build - gnu make specific syntax?ludwig2005-09-071-3/+5
* Possible fix for 16-bit displays (untested)...reset the gl red/green/blueicculus2005-09-071-0/+1
* Tweak audio to reduce latency and allow user to override with cvars.icculus2005-09-041-8/+66
* Fixed all lowercase input (Bugzilla #2364).icculus2005-09-041-2/+7
* Removed some tab chars.icculus2005-09-041-16/+16
* .six2005-09-041-1/+1
* Changed inline to __inline.six2005-09-044-5/+7
* More fixens.zakk2005-09-031-0/+1
* Updates and fixenszakk2005-09-031-0/+3
* https://bugzilla.icculus.org/show_bug.cgi?id=2362zakk2005-09-031-2/+2
* https://bugzilla.icculus.org/show_bug.cgi?id=2361zakk2005-09-031-1/+1
* remove useless setuid codeludwig2005-09-033-12/+1
* don't make unaligned used of OP_BLOCK_COPY an error. The bytecodeludwig2005-09-031-1/+2
* More from pomaczakk2005-09-031-71/+33
* Reverting pomac's change here, hopefully that fixes this.zakk2005-09-021-33/+71
* Another patch from gladiac, cleans up the makefile a little.zakk2005-09-021-10/+1
* Cleanups from pomac!zakk2005-09-0236-195/+155
* remove =? assignments. use "make CC=foo" instead of "CC=foo make"ludwig2005-09-021-4/+4
* assume a default if sndspeed==0 to stay compatible with the originalludwig2005-09-011-1/+2
* Screw with (de)initialization code.icculus2005-09-013-11/+18
* Make a shot at total client shutdown on crash.icculus2005-09-011-1/+3
* Added console output so I know what's going on...icculus2005-09-011-0/+2
* backed out broken patch.icculus2005-09-011-16/+12
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
* Removed some FIXMEsicculus2005-09-012-4/+0
* Renamed the SDL stuff to not be Linux specific.icculus2005-09-013-11/+11
* From Cameron Eure:zakk2005-09-011-12/+16
* Uh, yeah. glub glub. mo blon.zakk2005-08-311-1/+1
* Added SDL joystick support.icculus2005-08-311-72/+86
* try to fix keyboard handling. Works with German keyboard now AFAICTludwig2005-08-311-30/+37
* SDL-based audio.icculus2005-08-313-0/+257
* First diff from Andreas Schneider:zakk2005-08-317-11/+16
* Show the system cursor when ungrabbing the mouse, so you know it'sicculus2005-08-311-0/+2
* Shutdown game if user clicks the 'X' on his window.icculus2005-08-311-0/+3
* First patch from vapier for easier packaging:zakk2005-08-312-6/+15
* More SDL fixes:icculus2005-08-311-8/+15
* Removed included SDL headers (ludwig pointed the makefile to system-installedicculus2005-08-3128-7072/+0
* add s390, s390x and ia64. It builds, don't know if it runs tough.ludwig2005-08-314-0/+32
* fix cdpath, deuglify dlopen code, load dll also from cdpathludwig2005-08-311-37/+45
* use system SDL libludwig2005-08-311-2/+2