diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
---|---|---|
committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
commit | 122fe646235067bae2a620f877a6d76af067d7f3 (patch) | |
tree | 136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code | |
parent | f5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff) | |
download | ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip |
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
36 files changed, 155 insertions, 195 deletions
diff --git a/code/botlib/be_aas_reach.c b/code/botlib/be_aas_reach.c index 4b69d28..f26523a 100644 --- a/code/botlib/be_aas_reach.c +++ b/code/botlib/be_aas_reach.c @@ -1067,8 +1067,8 @@ int AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge(int area1num, int area2 float length, ground_bestlength, water_bestlength, ground_bestdist, water_bestdist; vec3_t v1, v2, v3, v4, tmpv, p1area1, p1area2, p2area1, p2area2; vec3_t normal, ort, edgevec, start, end, dir; - vec3_t ground_beststart, ground_bestend, ground_bestnormal; - vec3_t water_beststart, water_bestend, water_bestnormal; + vec3_t ground_beststart = {0, 0, 0}, ground_bestend = {0, 0, 0}, ground_bestnormal = {0, 0, 0}; + vec3_t water_beststart = {0, 0, 0}, water_bestend = {0, 0, 0}, water_bestnormal = {0, 0, 0}; vec3_t invgravity = {0, 0, 1}; vec3_t testpoint; aas_plane_t *plane; @@ -2379,15 +2379,15 @@ int AAS_Reachability_Jump(int area1num, int area2num) //=========================================================================== int AAS_Reachability_Ladder(int area1num, int area2num) { - int i, j, k, l, edge1num, edge2num, sharededgenum, lowestedgenum; - int face1num, face2num, ladderface1num, ladderface2num; + int i, j, k, l, edge1num, edge2num, sharededgenum = 0, lowestedgenum = 0; + int face1num, face2num, ladderface1num = 0, ladderface2num = 0; int ladderface1vertical, ladderface2vertical, firstv; - float face1area, face2area, bestface1area, bestface2area; + float face1area, face2area, bestface1area = -9999, bestface2area = -9999; float phys_jumpvel, maxjumpheight; vec3_t area1point, area2point, v1, v2, up = {0, 0, 1}; - vec3_t mid, lowestpoint, start, end, sharededgevec, dir; + vec3_t mid, lowestpoint = {0, 0}, start, end, sharededgevec, dir; aas_area_t *area1, *area2; - aas_face_t *face1, *face2, *ladderface1, *ladderface2; + aas_face_t *face1, *face2, *ladderface1 = NULL, *ladderface2 = NULL; aas_plane_t *plane1, *plane2; aas_edge_t *sharededge, *edge1; aas_lreachability_t *lreach; @@ -2401,16 +2401,7 @@ int AAS_Reachability_Ladder(int area1num, int area2num) area1 = &aasworld.areas[area1num]; area2 = &aasworld.areas[area2num]; - // - ladderface1 = NULL; - ladderface2 = NULL; - ladderface1num = 0; //make compiler happy - ladderface2num = 0; //make compiler happy - bestface1area = -9999; - bestface2area = -9999; - sharededgenum = 0; //make compiler happy - lowestedgenum = 0; //make compiler happy - // + for (i = 0; i < area1->numfaces; i++) { face1num = aasworld.faceindex[area1->firstface + i]; diff --git a/code/botlib/be_ai_move.c b/code/botlib/be_ai_move.c index 1f3b8ee..7ff6a21 100644 --- a/code/botlib/be_ai_move.c +++ b/code/botlib/be_ai_move.c @@ -1327,28 +1327,12 @@ void BotCheckBlocked(bot_movestate_t *ms, vec3_t dir, int checkbottom, bot_mover // Returns: - // Changes Globals: - //=========================================================================== -void BotClearMoveResult(bot_moveresult_t *moveresult) -{ - moveresult->failure = qfalse; - moveresult->type = 0; - moveresult->blocked = qfalse; - moveresult->blockentity = 0; - moveresult->traveltype = 0; - moveresult->flags = 0; -} //end of the function BotClearMoveResult -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== bot_moveresult_t BotTravel_Walk(bot_movestate_t *ms, aas_reachability_t *reach) { float dist, speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //first walk straight to the reachability start hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -1401,9 +1385,7 @@ bot_moveresult_t BotFinishTravel_Walk(bot_movestate_t *ms, aas_reachability_t *r { vec3_t hordir; float dist, speed; - bot_moveresult_t result; - - BotClearMoveResult(&result); + bot_moveresult_t_cleared( result ); //if not on the ground and changed areas... don't walk back!! //(doesn't seem to help) /* @@ -1439,9 +1421,8 @@ bot_moveresult_t BotTravel_Crouch(bot_movestate_t *ms, aas_reachability_t *reach { float speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // speed = 400; //walk straight to reachability end @@ -1469,9 +1450,8 @@ bot_moveresult_t BotTravel_BarrierJump(bot_movestate_t *ms, aas_reachability_t * { float dist, speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //walk straight to reachability start hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -1504,9 +1484,8 @@ bot_moveresult_t BotFinishTravel_BarrierJump(bot_movestate_t *ms, aas_reachabili { float dist; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if near the top or going down if (ms->velocity[2] < 250) { @@ -1532,9 +1511,8 @@ bot_moveresult_t BotFinishTravel_BarrierJump(bot_movestate_t *ms, aas_reachabili bot_moveresult_t BotTravel_Swim(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t dir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //swim straight to reachability end VectorSubtract(reach->start, ms->origin, dir); VectorNormalize(dir); @@ -1559,9 +1537,8 @@ bot_moveresult_t BotTravel_WaterJump(bot_movestate_t *ms, aas_reachability_t *re { vec3_t dir, hordir; float dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //swim straight to reachability end VectorSubtract(reach->end, ms->origin, dir); VectorCopy(dir, hordir); @@ -1593,10 +1570,9 @@ bot_moveresult_t BotFinishTravel_WaterJump(bot_movestate_t *ms, aas_reachability { vec3_t dir, pnt; float dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); //botimport.Print(PRT_MESSAGE, "BotFinishTravel_WaterJump\n"); - BotClearMoveResult(&result); //if waterjumping there's nothing to do if (ms->moveflags & MFL_WATERJUMP) return result; //if not touching any water anymore don't do anything @@ -1630,9 +1606,8 @@ bot_moveresult_t BotTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t { vec3_t hordir, dir; float dist, speed, reachhordist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //check if the bot is blocked by anything VectorSubtract(reach->start, ms->origin, dir); VectorNormalize(dir); @@ -1730,9 +1705,8 @@ bot_moveresult_t BotFinishTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachabil { vec3_t dir, hordir, end, v; float dist, speed; - bot_moveresult_t result; + bot_moveresult_t( result ); - BotClearMoveResult(&result); // VectorSubtract(reach->end, ms->origin, dir); BotCheckBlocked(ms, dir, qtrue, &result); @@ -1769,9 +1743,8 @@ bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t hordir; float dist, gapdist, speed, horspeed, sv_jumpvel; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // sv_jumpvel = botlibglobals.sv_jumpvel->value; //walk straight to the reachability start @@ -1818,10 +1791,9 @@ bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t hordir, dir1, dir2, mins, maxs, start, end; float dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); bsp_trace_t trace; - BotClearMoveResult(&result); // hordir[0] = reach->start[0] - reach->end[0]; hordir[1] = reach->start[1] - reach->end[1]; @@ -1891,9 +1863,8 @@ bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) vec3_t hordir, dir1, dir2, start, end, runstart; // vec3_t runstart, dir1, dir2, hordir; float dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // AAS_JumpReachRunStart(reach, runstart); //* @@ -1961,9 +1932,8 @@ bot_moveresult_t BotFinishTravel_Jump(bot_movestate_t *ms, aas_reachability_t *r { vec3_t hordir, hordir2; float speed, dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if not jumped yet if (!ms->jumpreach) return result; //go straight to the reachability end @@ -1998,9 +1968,8 @@ bot_moveresult_t BotTravel_Ladder(bot_movestate_t *ms, aas_reachability_t *reach vec3_t dir, viewdir;//, hordir; vec3_t origin = {0, 0, 0}; // vec3_t up = {0, 0, 1}; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // // if ((ms->moveflags & MFL_AGAINSTLADDER)) //NOTE: not a good idea for ladders starting in water @@ -2052,9 +2021,8 @@ bot_moveresult_t BotTravel_Teleport(bot_movestate_t *ms, aas_reachability_t *rea { vec3_t hordir; float dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if the bot is being teleported if (ms->moveflags & MFL_TELEPORTED) return result; @@ -2083,9 +2051,8 @@ bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *rea { vec3_t dir, dir1, dir2, hordir, bottomcenter; float dist, dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if standing on the plat if (BotOnMover(ms->origin, ms->entitynum, reach)) { @@ -2233,9 +2200,8 @@ bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *rea bot_moveresult_t BotFinishTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t bottomcenter, bottomdir, topdir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // MoverBottomCenter(reach, bottomcenter); VectorSubtract(bottomcenter, ms->origin, bottomdir); @@ -2322,9 +2288,8 @@ bot_moveresult_t BotTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t * { vec3_t dir, dir1, dir2, hordir, bottomcenter, bob_start, bob_end, bob_origin; float dist, dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin); //if standing ontop of the func_bobbing @@ -2479,10 +2444,9 @@ bot_moveresult_t BotTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t * bot_moveresult_t BotFinishTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t bob_origin, bob_start, bob_end, dir, hordir, bottomcenter; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); float dist, speed; - BotClearMoveResult(&result); // BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin); // @@ -2589,7 +2553,7 @@ void BotResetGrapple(bot_movestate_t *ms) //=========================================================================== bot_moveresult_t BotTravel_Grapple(bot_movestate_t *ms, aas_reachability_t *reach) { - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); float dist, speed; vec3_t dir, viewdir, org; int state, areanum; @@ -2601,7 +2565,6 @@ bot_moveresult_t BotTravel_Grapple(bot_movestate_t *ms, aas_reachability_t *reac botimport.DebugLineShow(debugline, reach->start, reach->end, LINECOLOR_BLUE); #endif //DEBUG_GRAPPLE - BotClearMoveResult(&result); // if (ms->moveflags & MFL_GRAPPLERESET) { @@ -2745,10 +2708,9 @@ bot_moveresult_t BotTravel_RocketJump(bot_movestate_t *ms, aas_reachability_t *r { vec3_t hordir; float dist, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); //botimport.Print(PRT_MESSAGE, "BotTravel_RocketJump: bah\n"); - BotClearMoveResult(&result); // hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -2810,10 +2772,9 @@ bot_moveresult_t BotTravel_BFGJump(bot_movestate_t *ms, aas_reachability_t *reac { vec3_t hordir; float dist, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); //botimport.Print(PRT_MESSAGE, "BotTravel_BFGJump: bah\n"); - BotClearMoveResult(&result); // hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -2871,9 +2832,8 @@ bot_moveresult_t BotFinishTravel_WeaponJump(bot_movestate_t *ms, aas_reachabilit { vec3_t hordir; float speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if not jumped yet if (!ms->jumpreach) return result; /* @@ -2911,9 +2871,8 @@ bot_moveresult_t BotTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t *reac { float dist, speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //first walk straight to the reachability start hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -2938,9 +2897,8 @@ bot_moveresult_t BotFinishTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t { float speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); if (!BotAirControl(ms->origin, ms->velocity, reach->end, hordir, &speed)) { hordir[0] = reach->end[0] - ms->origin[0]; @@ -2997,7 +2955,7 @@ int BotReachabilityTime(aas_reachability_t *reach) //=========================================================================== bot_moveresult_t BotMoveInGoalArea(bot_movestate_t *ms, bot_goal_t *goal) { - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); vec3_t dir; float dist, speed; @@ -3006,7 +2964,6 @@ bot_moveresult_t BotMoveInGoalArea(bot_movestate_t *ms, bot_goal_t *goal) //AAS_ClearShownDebugLines(); //AAS_DebugLine(ms->origin, goal->origin, LINECOLOR_RED); #endif //DEBUG - BotClearMoveResult(&result); //walk straight to the goal origin dir[0] = goal->origin[0] - ms->origin[0]; dir[1] = goal->origin[1] - ms->origin[1]; @@ -3061,8 +3018,13 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in //bsp_trace_t trace; //static int debugline; + result->failure = qfalse; + result->type = 0; + result->blocked = qfalse; + result->blockentity = 0; + result->traveltype = 0; + result->flags = 0; - BotClearMoveResult(result); // ms = BotMoveStateFromHandle(movestate); if (!ms) return; diff --git a/code/cgame/cg_consolecmds.c b/code/cgame/cg_consolecmds.c index 584ebd4..06c8d19 100644 --- a/code/cgame/cg_consolecmds.c +++ b/code/cgame/cg_consolecmds.c @@ -117,7 +117,7 @@ static void CG_ScoresUp_f( void ) { #ifdef MISSIONPACK extern menuDef_t *menuScoreboard; -void Menu_Reset(); // FIXME: add to right include file +void Menu_Reset( void ); // FIXME: add to right include file static void CG_LoadHud_f( void) { char buff[1024]; diff --git a/code/cgame/cg_draw.c b/code/cgame/cg_draw.c index 5575aaf..3de07b8 100644 --- a/code/cgame/cg_draw.c +++ b/code/cgame/cg_draw.c @@ -2135,7 +2135,7 @@ static void CG_DrawTeamVote(void) { } -static qboolean CG_DrawScoreboard() { +static qboolean CG_DrawScoreboard( void ) { #ifdef MISSIONPACK static qboolean firstTime = qtrue; float fade, *fadeColor; @@ -2475,7 +2475,7 @@ static void CG_DrawWarmup( void ) { CG_DrawTimedMenus ================= */ -void CG_DrawTimedMenus() { +void CG_DrawTimedMenus( void ) { if (cg.voiceTime) { int t = cg.time - cg.voiceTime; if ( t > 2500 ) { @@ -2587,7 +2587,7 @@ static void CG_Draw2D( void ) { } -static void CG_DrawTourneyScoreboard() { +static void CG_DrawTourneyScoreboard( void ) { #ifdef MISSIONPACK #else CG_DrawOldTourneyScoreboard(); diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h index a23f715..27ec4fc 100644 --- a/code/cgame/cg_local.h +++ b/code/cgame/cg_local.h @@ -1205,8 +1205,8 @@ void CG_MouseEvent(int x, int y); void CG_EventHandling(int type); void CG_RankRunFrame( void ); void CG_SetScoreSelection(void *menu); -score_t *CG_GetSelectedScore(); -void CG_BuildSpectatorString(); +score_t *CG_GetSelectedScore( void ); +void CG_BuildSpectatorString( void ); // @@ -1277,23 +1277,23 @@ void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style); int CG_Text_Width(const char *text, float scale, int limit); int CG_Text_Height(const char *text, float scale, int limit); -void CG_SelectPrevPlayer(); -void CG_SelectNextPlayer(); +void CG_SelectPrevPlayer( void ); +void CG_SelectNextPlayer( void ); float CG_GetValue(int ownerDraw); qboolean CG_OwnerDrawVisible(int flags); void CG_RunMenuScript(char **args); -void CG_ShowResponseHead(); +void CG_ShowResponseHead( void ); void CG_SetPrintString(int type, const char *p); -void CG_InitTeamChat(); +void CG_InitTeamChat( void ); void CG_GetTeamColor(vec4_t *color); -const char *CG_GetGameStatusText(); -const char *CG_GetKillerText(); +const char *CG_GetGameStatusText( void ); +const char *CG_GetKillerText( void ); void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles ); void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader); -void CG_CheckOrderPending(); -const char *CG_GameTypeString(); -qboolean CG_YourTeamHasFlag(); -qboolean CG_OtherTeamHasFlag(); +void CG_CheckOrderPending( void ); +const char *CG_GameTypeString( void ); +qboolean CG_YourTeamHasFlag( void ); +qboolean CG_OtherTeamHasFlag( void ); qhandle_t CG_StatusHandle(int task); diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c index f8d423c..03a4994 100644 --- a/code/cgame/cg_main.c +++ b/code/cgame/cg_main.c @@ -1756,7 +1756,7 @@ CG_LoadHudMenu(); ================= */ -void CG_LoadHudMenu() { +void CG_LoadHudMenu( void ) { char buff[1024]; const char *hudSet; @@ -1823,7 +1823,7 @@ void CG_LoadHudMenu() { CG_LoadMenus(hudSet); } -void CG_AssetCache() { +void CG_AssetCache( void ) { //if (Assets.textFont == NULL) { // trap_R_RegisterFont("fonts/arial.ttf", 72, &Assets.textFont); //} diff --git a/code/cgame/cg_newdraw.c b/code/cgame/cg_newdraw.c index c78fff9..de82465 100644 --- a/code/cgame/cg_newdraw.c +++ b/code/cgame/cg_newdraw.c @@ -119,7 +119,7 @@ void CG_CheckOrderPending() { } } -static void CG_SetSelectedPlayerName() { +static void CG_SetSelectedPlayerName( void ) { if (cg_currentSelectedPlayer.integer >= 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) { clientInfo_t *ci = cgs.clientinfo + sortedTeamPlayers[cg_currentSelectedPlayer.integer]; if (ci) { @@ -131,14 +131,14 @@ static void CG_SetSelectedPlayerName() { trap_Cvar_Set("cg_selectedPlayerName", "Everyone"); } } -int CG_GetSelectedPlayer() { +int CG_GetSelectedPlayer( void ) { if (cg_currentSelectedPlayer.integer < 0 || cg_currentSelectedPlayer.integer >= numSortedTeamPlayers) { cg_currentSelectedPlayer.integer = 0; } return cg_currentSelectedPlayer.integer; } -void CG_SelectNextPlayer() { +void CG_SelectNextPlayer( void ) { CG_CheckOrderPending(); if (cg_currentSelectedPlayer.integer >= 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) { cg_currentSelectedPlayer.integer++; @@ -148,7 +148,7 @@ void CG_SelectNextPlayer() { CG_SetSelectedPlayerName(); } -void CG_SelectPrevPlayer() { +void CG_SelectPrevPlayer( void ) { CG_CheckOrderPending(); if (cg_currentSelectedPlayer.integer > 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) { cg_currentSelectedPlayer.integer--; @@ -1743,7 +1743,7 @@ CG_HideTeamMenus ================== */ -void CG_HideTeamMenu() { +void CG_HideTeamMenu( void ) { Menus_CloseByName("teamMenu"); Menus_CloseByName("getMenu"); } @@ -1754,7 +1754,7 @@ CG_ShowTeamMenus ================== */ -void CG_ShowTeamMenu() { +void CG_ShowTeamMenu( void ) { Menus_OpenByName("teamMenu"); } diff --git a/code/client/cl_cin.c b/code/client/cl_cin.c index 21bb6b8..a061d4f 100644 --- a/code/client/cl_cin.c +++ b/code/client/cl_cin.c @@ -175,7 +175,7 @@ extern int CL_ScaledMilliseconds(void); // // Returns: Nothing //----------------------------------------------------------------------------- -static void RllSetupTable() +static void RllSetupTable( void ) { int z; @@ -1106,7 +1106,7 @@ static void RoQPrepMcomp( long xoff, long yoff ) * ******************************************************************************/ -static void initRoQ() +static void initRoQ( void ) { if (currentHandle < 0) return; @@ -1140,7 +1140,7 @@ static byte* RoQFetchInterlaced( byte *source ) { return cinTable[currentHandle].buf2; } */ -static void RoQReset() { +static void RoQReset( void ) { if (currentHandle < 0) return; diff --git a/code/client/client.h b/code/client/client.h index f188f4b..1398619 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -507,8 +507,8 @@ void CL_InitUI( void ); void CL_ShutdownUI( void ); int Key_GetCatcher( void ); void Key_SetCatcher( int catcher ); -void LAN_LoadCachedServers(); -void LAN_SaveServersToCache(); +void LAN_LoadCachedServers( void ); +void LAN_SaveServersToCache( void ); // diff --git a/code/client/snd_dma.c b/code/client/snd_dma.c index aae87ec..9b271ab 100644 --- a/code/client/snd_dma.c +++ b/code/client/snd_dma.c @@ -36,7 +36,7 @@ void S_Play_f(void); void S_SoundList_f(void); void S_Music_f(void); -void S_Update_(); +void S_Update_( void ); void S_StopAllSounds(void); void S_UpdateBackgroundTrack( void ); @@ -193,7 +193,7 @@ void S_ChannelFree(channel_t *v) { freelist = (channel_t*)v; } -channel_t* S_ChannelMalloc() { +channel_t* S_ChannelMalloc( void ) { channel_t *v; if (freelist == NULL) { return NULL; @@ -204,7 +204,7 @@ channel_t* S_ChannelMalloc() { return v; } -void S_ChannelSetup() { +void S_ChannelSetup( void ) { channel_t *p, *q; // clear all the sounds so they don't diff --git a/code/client/snd_local.h b/code/client/snd_local.h index 466c52b..da2d5db 100644 --- a/code/client/snd_local.h +++ b/code/client/snd_local.h @@ -167,13 +167,13 @@ extern cvar_t *s_separation; qboolean S_LoadSound( sfx_t *sfx ); void SND_free(sndBuffer *v); -sndBuffer* SND_malloc(); -void SND_setup(); +sndBuffer* SND_malloc( void ); +void SND_setup( void ); void S_PaintChannels(int endtime); void S_memoryLoad(sfx_t *sfx); -portable_samplepair_t *S_GetRawSamplePointer(); +portable_samplepair_t *S_GetRawSamplePointer( void ); // spatializes a channel void S_Spatialize(channel_t *ch); @@ -188,7 +188,7 @@ void S_AdpcmGetSamples(sndBuffer *chunk, short *to); #define SENTINEL_MULAW_ZERO_RUN 127 #define SENTINEL_MULAW_FOUR_BIT_RUN 126 -void S_FreeOldestSound(); +void S_FreeOldestSound( void ); #define NXStream byte diff --git a/code/game/be_ai_move.h b/code/game/be_ai_move.h index fb80819..0aed6d7 100644 --- a/code/game/be_ai_move.h +++ b/code/game/be_ai_move.h @@ -100,6 +100,8 @@ typedef struct bot_moveresult_s vec3_t ideal_viewangles; //ideal viewangles for the movement } bot_moveresult_t; +#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}} + // bk001204: from code/botlib/be_ai_move.c // TTimo 04/12/2001 was moved here to avoid dup defines typedef struct bot_avoidspot_s diff --git a/code/game/g_local.h b/code/game/g_local.h index 0157d24..4ae76fc 100644 --- a/code/game/g_local.h +++ b/code/game/g_local.h @@ -490,7 +490,7 @@ void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ); void G_AddEvent( gentity_t *ent, int event, int eventParm ); void G_SetOrigin( gentity_t *ent, vec3_t origin ); void AddRemap(const char *oldShader, const char *newShader, float timeOffset); -const char *BuildShaderStateConfig(); +const char *BuildShaderStateConfig( void ); // // g_combat.c diff --git a/code/game/g_main.c b/code/game/g_main.c index c8771b4..d292da1 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -316,7 +316,7 @@ void G_FindTeams( void ) { G_Printf ("%i teams with %i entities\n", c, c2); } -void G_RemapTeamShaders() { +void G_RemapTeamShaders( void ) { #ifdef MISSIONPACK char string[1024]; float f = level.time * 0.001; diff --git a/code/qcommon/cm_patch.c b/code/qcommon/cm_patch.c index 75ad7f8..2b80169 100644 --- a/code/qcommon/cm_patch.c +++ b/code/qcommon/cm_patch.c @@ -1379,7 +1379,7 @@ void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s * float offset, enterFrac, leaveFrac, t; patchPlane_t *planes; facet_t *facet; - float plane[4], bestplane[4]; + float plane[4] = {0, 0, 0, 0}, bestplane[4] = {0, 0, 0, 0}; vec3_t startp, endp; #ifndef BSPC static cvar_t *cv; diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 7eadabb..49f3721 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -100,7 +100,7 @@ qboolean com_fullyInitialized; char com_errorMessage[MAXPRINTMSG]; void Com_WriteConfig_f( void ); -void CIN_CloseAllVideos(); +void CIN_CloseAllVideos( void ); //============================================================================ diff --git a/code/qcommon/files.c b/code/qcommon/files.c index febbf4c..942bf24 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -2699,7 +2699,7 @@ NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cva this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 ================ */ -static void FS_ReorderPurePaks() +static void FS_ReorderPurePaks( void ) { searchpath_t *s; int i; diff --git a/code/qcommon/msg.c b/code/qcommon/msg.c index 0d8ff17..8c8afe8 100644 --- a/code/qcommon/msg.c +++ b/code/qcommon/msg.c @@ -39,7 +39,7 @@ Handles byte ordering and avoids alignment errors int oldsize = 0; -void MSG_initHuffman(); +void MSG_initHuffman( void ); void MSG_Init( msg_t *buf, byte *data, int length ) { if (!msgInit) { @@ -1706,7 +1706,7 @@ int msg_hData[256] = { 13504, // 255 }; -void MSG_initHuffman() { +void MSG_initHuffman( void ) { int i,j; msgInit = qtrue; diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h index 3cad841..2295f56 100644 --- a/code/qcommon/qcommon.h +++ b/code/qcommon/qcommon.h @@ -529,9 +529,9 @@ issues. #define BASEGAME "baseq3" -qboolean FS_Initialized(); +qboolean FS_Initialized( void ); -void FS_InitFilesystem (void); +void FS_InitFilesystem ( void ); void FS_Shutdown( qboolean closemfp ); qboolean FS_ConditionalRestart( int checksumFeed ); @@ -547,7 +547,7 @@ void FS_FreeFileList( char **list ); qboolean FS_FileExists( const char *file ); -int FS_LoadStack(); +int FS_LoadStack( void ); int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); int FS_GetModList( char *listbuf, int bufsize ); @@ -904,7 +904,7 @@ qboolean SV_GameCommand( void ); // UI interface // qboolean UI_GameCommand( void ); -qboolean UI_usesUniqueCDKey(); +qboolean UI_usesUniqueCDKey(void); /* ============================================================== @@ -1018,8 +1018,8 @@ void Sys_FreeFileList( char **list ); void Sys_BeginProfiling( void ); void Sys_EndProfiling( void ); -qboolean Sys_LowPhysicalMemory(); -unsigned int Sys_ProcessorCount(); +qboolean Sys_LowPhysicalMemory( void ); +unsigned int Sys_ProcessorCount( void ); int Sys_MonkeyShouldBeSpanked( void ); diff --git a/code/qcommon/qfiles.h b/code/qcommon/qfiles.h index cbffbed..c0d5968 100644 --- a/code/qcommon/qfiles.h +++ b/code/qcommon/qfiles.h @@ -454,6 +454,8 @@ typedef struct { byte color[4]; } drawVert_t; +#define drawVert_t_cleared(x) drawVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}} + typedef enum { MST_BAD, MST_PLANAR, diff --git a/code/qcommon/unzip.c b/code/qcommon/unzip.c index ed521ea..6522ec7 100644 --- a/code/qcommon/unzip.c +++ b/code/qcommon/unzip.c @@ -3034,7 +3034,7 @@ static int huft_build(uInt *b, uInt n, uInt s, const uInt *d, const uInt *e, inf uInt mask; /* (1 << w) - 1, to avoid cc -O bug on HP */ register uInt *p; /* pointer into c[], b[], or v[] */ inflate_huft *q; /* points to current table */ - struct inflate_huft_s r; /* table entry for structure assignment */ + struct inflate_huft_s r = {{{0, 0}}}; /* table entry for structure assignment */ inflate_huft *u[BMAX]; /* table stack */ register int w; /* bits before this table == (l * h) */ uInt x[BMAX+1]; /* bit offsets, then code stack */ diff --git a/code/renderer/tr_bsp.c b/code/renderer/tr_bsp.c index f9d8829..217a3d8 100644 --- a/code/renderer/tr_bsp.c +++ b/code/renderer/tr_bsp.c @@ -174,7 +174,7 @@ static void R_LoadLightmaps( lump_t *l ) { float g = buf_p[j*3+1]; float b = buf_p[j*3+2]; float intensity; - float out[3]; + float out[3] = {0.0, 0.0, 0.0}; intensity = 0.33f * r + 0.685f * g + 0.063f * b; diff --git a/code/renderer/tr_curve.c b/code/renderer/tr_curve.c index 14db39a..f1a2b31 100644 --- a/code/renderer/tr_curve.c +++ b/code/renderer/tr_curve.c @@ -360,7 +360,9 @@ R_SubdividePatchToGrid srfGridMesh_t *R_SubdividePatchToGrid( int width, int height, drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] ) { int i, j, k, l; - drawVert_t prev, next, mid; + drawVert_t_cleared( prev ); + drawVert_t_cleared( next ); + drawVert_t_cleared( mid ); float len, maxLen; int dir; int t; diff --git a/code/renderer/tr_font.c b/code/renderer/tr_font.c index 8aeec5e..5a0c839 100644 --- a/code/renderer/tr_font.c +++ b/code/renderer/tr_font.c @@ -298,7 +298,7 @@ static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, in static int fdOffset; static byte *fdFile; -int readInt() { +int readInt( void ) { int i = fdFile[fdOffset]+(fdFile[fdOffset+1]<<8)+(fdFile[fdOffset+2]<<16)+(fdFile[fdOffset+3]<<24); fdOffset += 4; return i; @@ -309,7 +309,7 @@ typedef union { float ffred; } poor; -float readFloat() { +float readFloat( void ) { poor me; #if __WORD_ORDER == __BIG_ENDIAN me.fred[0] = fdFile[fdOffset+3]; diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 8ad6701..d5355b2 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -1601,8 +1601,8 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ); void SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer); // font stuff -void R_InitFreeType(); -void R_DoneFreeType(); +void R_InitFreeType( void ); +void R_DoneFreeType( void ); void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font); diff --git a/code/renderer/tr_shade_calc.c b/code/renderer/tr_shade_calc.c index 79d25f2..f6a1171 100644 --- a/code/renderer/tr_shade_calc.c +++ b/code/renderer/tr_shade_calc.c @@ -810,7 +810,7 @@ void RB_CalcFogTexCoords( float *st ) { qboolean eyeOutside; fog_t *fog; vec3_t local; - vec4_t fogDistanceVector, fogDepthVector; + vec4_t fogDistanceVector, fogDepthVector = {0, 0, 0, 0}; fog = tr.world->fogs + tess.fogNum; diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c index 4e4face..b99ea1b 100644 --- a/code/renderer/tr_shader.c +++ b/code/renderer/tr_shader.c @@ -43,7 +43,7 @@ static char **shaderTextHashTable[MAX_SHADERTEXT_HASH]; return a hash value for the filename ================ */ -#warning TODO: check if long is ok here +#warning TODO: check if long is ok here static long generateHashValue( const char *fname, const int size ) { int i; long hash; diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c index ad42531..359fb31 100644 --- a/code/ui/ui_atoms.c +++ b/code/ui/ui_atoms.c @@ -211,7 +211,7 @@ void UI_ClearScores() { -static void UI_Cache_f() { +static void UI_Cache_f( void ) { Display_CacheAll(); } @@ -220,7 +220,7 @@ static void UI_Cache_f() { UI_CalcPostGameStats ======================= */ -static void UI_CalcPostGameStats() { +static void UI_CalcPostGameStats( void ) { char map[MAX_QPATH]; char fileName[MAX_QPATH]; char info[MAX_INFO_STRING]; diff --git a/code/ui/ui_local.h b/code/ui/ui_local.h index a7b5a5e..7e640d2 100644 --- a/code/ui/ui_local.h +++ b/code/ui/ui_local.h @@ -352,13 +352,13 @@ extern sfxHandle_t MenuField_Key( menufield_s* m, int* key ); // // ui_main.c // -void UI_Report(); -void UI_Load(); +void UI_Report( void ); +void UI_Load( void ); void UI_LoadMenus(const char *menuFile, qboolean reset); void _UI_SetActiveMenu( uiMenuCommand_t menu ); int UI_AdjustTimeByGame(int time); void UI_ShowPostGame(qboolean newHigh); -void UI_ClearScores(); +void UI_ClearScores( void ); void UI_LoadArenas(void); // @@ -972,8 +972,8 @@ int trap_LAN_GetPingQueueCount( void ); void trap_LAN_ClearPing( int n ); void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ); void trap_LAN_GetPingInfo( int n, char *buf, int buflen ); -void trap_LAN_LoadCachedServers(); -void trap_LAN_SaveCachedServers(); +void trap_LAN_LoadCachedServers( void ); +void trap_LAN_SaveCachedServers( void ); void trap_LAN_MarkServerVisible(int source, int n, qboolean visible); int trap_LAN_ServerIsVisible( int source, int n); qboolean trap_LAN_UpdateVisiblePings( int source ); diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index 9cf49a6..e1108b4 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -213,7 +213,7 @@ long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4 -void AssetCache() { +void AssetCache( void ) { int n; //if (Assets.textFont == NULL) { //} @@ -845,7 +845,7 @@ qboolean Asset_Parse(int handle) { return qfalse; } -void Font_Report() { +void Font_Report( void ) { int i; Com_Printf("Font Info\n"); Com_Printf("=========\n"); @@ -854,7 +854,7 @@ void Font_Report() { } } -void UI_Report() { +void UI_Report( void ) { String_Report(); //Font_Report(); @@ -1506,7 +1506,7 @@ static void UI_DrawOpponent(rectDef_t *rect) { } -static void UI_NextOpponent() { +static void UI_NextOpponent( void ) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); i++; @@ -1522,7 +1522,7 @@ static void UI_NextOpponent() { trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } -static void UI_PriorOpponent() { +static void UI_PriorOpponent( void ) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); i--; @@ -1787,7 +1787,7 @@ static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) { UI_BuildPlayerList =============== */ -static void UI_BuildPlayerList() { +static void UI_BuildPlayerList( void ) { uiClientState_t cs; int n, count, team, team2, playerTeamNumber; char info[MAX_INFO_STRING]; @@ -2813,7 +2813,7 @@ static void UI_StartSinglePlayer() { UI_LoadMods =============== */ -static void UI_LoadMods() { +static void UI_LoadMods( void ) { int numdirs; char dirlist[2048]; char *dirptr; @@ -2844,7 +2844,7 @@ static void UI_LoadMods() { UI_LoadTeams =============== */ -static void UI_LoadTeams() { +static void UI_LoadTeams( void ) { char teamList[4096]; char *teamName; int i, len, count; @@ -2868,7 +2868,7 @@ static void UI_LoadTeams() { UI_LoadMovies =============== */ -static void UI_LoadMovies() { +static void UI_LoadMovies( void ) { char movielist[4096]; char *moviename; int i, len; @@ -2900,7 +2900,7 @@ static void UI_LoadMovies() { UI_LoadDemos =============== */ -static void UI_LoadDemos() { +static void UI_LoadDemos( void ) { char demolist[4096]; char demoExt[32]; char *demoname; @@ -4270,7 +4270,7 @@ static int UI_GetIndexFromSelection(int actual) { return 0; } -static void UI_UpdatePendingPings() { +static void UI_UpdatePendingPings( void ) { trap_LAN_ResetPings(ui_netSource.integer); uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; @@ -5222,7 +5222,7 @@ void _UI_MouseEvent( int dx, int dy ) } -void UI_LoadNonIngame() { +void UI_LoadNonIngame( void ) { const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); if (menuSet == NULL || menuSet[0] == '\0') { menuSet = "ui/menus.txt"; diff --git a/code/ui/ui_shared.c b/code/ui/ui_shared.c index 0856726..3b1fc92 100644 --- a/code/ui/ui_shared.c +++ b/code/ui/ui_shared.c @@ -2513,7 +2513,7 @@ static void Menu_CloseCinematics(menuDef_t *menu) { } } -static void Display_CloseCinematics() { +static void Display_CloseCinematics( void ) { int i; for (i = 0; i < menuCount; i++) { Menu_CloseCinematics(&Menus[i]); @@ -2537,7 +2537,7 @@ void Menus_Activate(menuDef_t *menu) { } -int Display_VisibleMenuCount() { +int Display_VisibleMenuCount( void ) { int i, count; count = 0; for (i = 0; i < menuCount; i++) { diff --git a/code/ui/ui_shared.h b/code/ui/ui_shared.h index b4e1d0d..2010571 100644 --- a/code/ui/ui_shared.h +++ b/code/ui/ui_shared.h @@ -329,7 +329,7 @@ typedef struct { void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color); void (*drawSides) (float x, float y, float w, float h, float size); void (*drawTopBottom) (float x, float y, float w, float h, float size); - void (*clearScene) (); + void (*clearScene) ( void ); void (*addRefEntityToScene) (const refEntity_t *re ); void (*renderScene) ( const refdef_t *fd ); void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font); @@ -343,7 +343,7 @@ typedef struct { void (*setCVar)(const char *cvar, const char *value); void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style); void (*setOverstrikeMode)(qboolean b); - qboolean (*getOverstrikeMode)(); + qboolean (*getOverstrikeMode)( void ); void (*startLocalSound)( sfxHandle_t sfx, int channelNum ); qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key); int (*feederCount)(float feederID); @@ -360,7 +360,7 @@ typedef struct { int (*ownerDrawWidth)(int ownerDraw, float scale); sfxHandle_t (*registerSound)(const char *name, qboolean compressed); void (*startBackgroundTrack)( const char *intro, const char *loop); - void (*stopBackgroundTrack)(); + void (*stopBackgroundTrack)( void ); int (*playCinematic)(const char *name, float x, float y, float w, float h); void (*stopCinematic)(int handle); void (*drawCinematic)(int handle, float x, float y, float w, float h); @@ -386,14 +386,14 @@ typedef struct { } displayContextDef_t; const char *String_Alloc(const char *p); -void String_Init(); -void String_Report(); +void String_Init( void ); +void String_Report( void ); void Init_Display(displayContextDef_t *dc); void Display_ExpandMacros(char * buff); void Menu_Init(menuDef_t *menu); void Item_Init(itemDef_t *item); void Menu_PostParse(menuDef_t *menu); -menuDef_t *Menu_GetFocused(); +menuDef_t *Menu_GetFocused( void ); void Menu_HandleKey(menuDef_t *menu, int key, qboolean down); void Menu_HandleMouseMove(menuDef_t *menu, float x, float y); void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down); @@ -409,33 +409,33 @@ qboolean PC_Int_Parse(int handle, int *i); qboolean PC_Rect_Parse(int handle, rectDef_t *r); qboolean PC_String_Parse(int handle, const char **out); qboolean PC_Script_Parse(int handle, const char **out); -int Menu_Count(); +int Menu_Count( void ); void Menu_New(int handle); -void Menu_PaintAll(); +void Menu_PaintAll( void ); menuDef_t *Menus_ActivateByName(const char *p); -void Menu_Reset(); -qboolean Menus_AnyFullScreenVisible(); +void Menu_Reset( void ); +qboolean Menus_AnyFullScreenVisible( void ); void Menus_Activate(menuDef_t *menu); -displayContextDef_t *Display_GetContext(); +displayContextDef_t *Display_GetContext( void ); void *Display_CaptureItem(int x, int y); qboolean Display_MouseMove(void *p, int x, int y); int Display_CursorType(int x, int y); -qboolean Display_KeyBindPending(); +qboolean Display_KeyBindPending( void ); void Menus_OpenByName(const char *p); menuDef_t *Menus_FindByName(const char *p); void Menus_ShowByName(const char *p); void Menus_CloseByName(const char *p); void Display_HandleKey(int key, qboolean down, int x, int y); void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); -void Menus_CloseAll(); +void Menus_CloseAll( void ); void Menu_Paint(menuDef_t *menu, qboolean forcePaint); void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name); -void Display_CacheAll(); +void Display_CacheAll( void ); void *UI_Alloc( int size ); void UI_InitMemory( void ); -qboolean UI_OutOfMemory(); +qboolean UI_OutOfMemory( void ); void Controls_GetConfig( void ); void Controls_SetConfig(qboolean restart); diff --git a/code/ui/ui_syscalls.c b/code/ui/ui_syscalls.c index 2ed6712..1b49e50 100644 --- a/code/ui/ui_syscalls.c +++ b/code/ui/ui_syscalls.c @@ -266,11 +266,11 @@ int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int ma return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); } -void trap_LAN_SaveCachedServers() { +void trap_LAN_SaveCachedServers( void ) { syscall( UI_LAN_SAVECACHEDSERVERS ); } -void trap_LAN_LoadCachedServers() { +void trap_LAN_LoadCachedServers( void ) { syscall( UI_LAN_LOADCACHEDSERVERS ); } diff --git a/code/unix/Makefile b/code/unix/Makefile index 4cbad3b..6e428b1 100644 --- a/code/unix/Makefile +++ b/code/unix/Makefile @@ -120,7 +120,8 @@ ifeq ($(PLATFORM),linux) # bk001205: no mo' -I/usr/include/glide, no FX # bk001205: no mo' -Dstricmp=strcasecmp, see q_shared.h - BASE_CFLAGS = -pipe -Wall + BASE_CFLAGS = -pipe -Wall -Wimplicit -Wstrict-prototypes + #BASE_CFLAGS += -Werror # Disabled due to #warning usage. # rcg010216: DLL_ONLY for PPC ifeq ($(strip $(DLL_ONLY)),true) BASE_CFLAGS += -DDLL_ONLY diff --git a/code/unix/sdl_glimp.c b/code/unix/sdl_glimp.c index d11c42d..47ec86d 100644 --- a/code/unix/sdl_glimp.c +++ b/code/unix/sdl_glimp.c @@ -803,7 +803,7 @@ static void GLW_InitExtensions( void ) } -static void GLW_InitGamma() +static void GLW_InitGamma( void ) { glConfig.deviceSupportsGamma = qtrue; } diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c index 91397ac..a242c2d 100644 --- a/code/unix/unix_main.c +++ b/code/unix/unix_main.c @@ -163,7 +163,7 @@ void Sys_In_Restart_f( void ) // flush stdin, I suspect some terminals are sending a LOT of shit // FIXME TTimo relevant? -void tty_FlushIn() +void tty_FlushIn( void ) { char key; while (read(0, &key, 1)!=-1); @@ -173,7 +173,7 @@ void tty_FlushIn() // TTimo NOTE: it seems on some terminals just sending '\b' is not enough // so for now, in any case we send "\b \b" .. yeah well .. // (there may be a way to find out if '\b' alone would work though) -void tty_Back() +void tty_Back( void ) { char key; key = '\b'; @@ -186,7 +186,7 @@ void tty_Back() // clear the display of the line currently edited // bring cursor back to beginning of line -void tty_Hide() +void tty_Hide( void ) { int i; assert(ttycon_on); @@ -207,7 +207,7 @@ void tty_Hide() // show the current line // FIXME TTimo need to position the cursor if needed?? -void tty_Show() +void tty_Show( void ) { int i; assert(ttycon_on); @@ -226,7 +226,7 @@ void tty_Show() } // never exit without calling this, or your terminal will be left in a pretty bad state -void Sys_ConsoleInputShutdown() +void Sys_ConsoleInputShutdown( void ) { if (ttycon_on) { @@ -255,7 +255,7 @@ void Hist_Add(field_t *field) hist_current = -1; // re-init } -field_t *Hist_Prev() +field_t *Hist_Prev( void ) { int hist_prev; assert(hist_count <= TTY_HISTORY); @@ -271,7 +271,7 @@ field_t *Hist_Prev() return &(ttyEditLines[hist_current]); } -field_t *Hist_Next() +field_t *Hist_Next( void ) { assert(hist_count <= TTY_HISTORY); assert(hist_count >= 0); @@ -473,7 +473,7 @@ void floating_point_exception_handler(int whatever) } // initialize the console input (tty mode if wanted and possible) -void Sys_ConsoleInputInit() +void Sys_ConsoleInputInit( void ) { struct termios tc; @@ -1193,7 +1193,7 @@ void Sys_Print( const char *msg ) } -void Sys_ConfigureFPU() { // bk001213 - divide by zero +void Sys_ConfigureFPU( void ) { // bk001213 - divide by zero #ifdef __linux__ #ifdef __i386 #ifndef NDEBUG |