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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-01 03:30:28 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-01 03:30:28 +0000 |
commit | 5b4e589ee2bf09882da304a85d8ffae30a4a389d (patch) | |
tree | b66eed8e6d93ac8d6d50a9f00a1f275576fac34c /code | |
parent | 3313487e67711e58e6068d134b7efaa0fd3297d2 (diff) | |
download | ioquake3-aero-5b4e589ee2bf09882da304a85d8ffae30a4a389d.tar.gz ioquake3-aero-5b4e589ee2bf09882da304a85d8ffae30a4a389d.zip |
backed out broken patch.
git-svn-id: svn://svn.icculus.org/quake3/trunk@59 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/unix/sdl_glimp.c | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/code/unix/sdl_glimp.c b/code/unix/sdl_glimp.c index bea2a29..652daa2 100644 --- a/code/unix/sdl_glimp.c +++ b/code/unix/sdl_glimp.c @@ -636,22 +636,18 @@ static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ) if (tcolorbits == 24) sdlcolorbits = 8; - - /* Cameron Eure - Please don't set attributes unless we have a working visual. */ - if (vidscreen != NULL){ - SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); - SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); - SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); - SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); - SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); - SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - - SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF); - SDL_ShowCursor(0); - SDL_EnableUNICODE(1); - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - sdlrepeatenabled = qtrue; -} + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); + SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + + SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF); + SDL_ShowCursor(0); + SDL_EnableUNICODE(1); + SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + sdlrepeatenabled = qtrue; if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) { |