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* * Actually that can be more precise...tma2009-10-161-1/+1
* * (bug #4232) Avoid "cl.snap.serverTime < cl.oldFrameServerTime" for slowtma2009-10-151-0/+9
* Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see ...thilo2009-10-121-1/+1
* Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. ht...thilo2009-10-082-16/+34
* * Fix incorrect commenttma2009-10-051-1/+1
* Add received rcon command string to server log, see https://bugzilla.icculus....thilo2009-09-171-2/+2
* Removed more unused variables.icculus2009-09-153-8/+3
* Removed unused variables.icculus2009-09-151-3/+0
* When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.icculus2009-09-151-5/+10
* Fixed triggering Com_Error() when kicking a large number of bots at once.icculus2009-09-141-1/+1
* - fix typo in previous commit to net_ip.cthilo2009-06-231-22/+57
* Make servers echo challenge codes from client getchallenge commandsthilo2009-06-013-59/+67
* I'll retain the new way seeding the random number generator.. these calls are...thilo2009-05-311-1/+0
* Revert changes of rand() to random() as random() was redefined in quake3.thilo2009-05-312-3/+3
* - Introduce seeding of the random number generator at startupthilo2009-05-312-3/+2
* This could never have worked in the first place. Duh.thilo2009-05-281-2/+7
* - Introduce new NET_CompareBaseAdrMask for easy comparison of ip address rangesthilo2009-05-245-132/+230
* More commentary to source codethilo2009-05-211-1/+25
* whitespace fixesludwig2009-05-081-26/+26
* SV_ReplacePendingServerCommands is unusedludwig2009-05-081-0/+2
* mark functions static (#4010)ludwig2009-05-087-43/+43
* msg->oob is actually qboolean (#4010)ludwig2009-05-081-4/+6
* fix STANDALONE challengeResponse (#4000)ludwig2009-03-021-5/+2
* security fix: prevent command injection via callvoteludwig2009-01-171-0/+1
* gamename is already a cvar with CVAR_SERVERINFOludwig2009-01-111-1/+0
* fix strict aliasing issuesludwig2008-11-031-8/+3
* * Move command argument completion from being hard coded to being associatedtma2008-09-161-0/+15
* * Supply specific identifier to the master server (Mathieu Olivier)tma2008-09-151-1/+1
* - Add scope id to ipv6 addresses.thilo2008-08-311-2/+6
* * Fix server info string voip settingtma2008-07-081-1/+1
* * Rename voip cvar to cl_voiptma2008-07-075-20/+17
* Reverted svn revision #1410 to sv_init.cicculus2008-07-061-0/+4
* * Remove silly range check on sv_voip during initialisationtma2008-07-062-12/+0
* * In the dedicated binary, prevent setting dedicated cvar to 0tma2008-07-061-0/+8
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-051-1/+1
* Changed the protocol for VoIP packets to support legacy clients.icculus2008-06-031-1/+23
* More VoIP work: treat voip/sv_voip cvars as protocol version numbers.icculus2008-06-021-1/+3
* Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).icculus2008-06-022-1/+7
* sv_voip cvar should be latched.icculus2008-06-021-1/+1
* Initial patch for in-game VoIP support!icculus2008-06-015-0/+247
* One minor comment fixthilo2008-04-121-2/+2
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-125-1/+450
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-111-4/+2
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-102-4/+10
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-094-4/+17
* Add Multicast capabilities for LAN server scanning.thilo2008-04-091-0/+5
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-043-42/+52
* - Replace vsprintf function in bg_lib.c with vsnprintf implementation started...thilo2008-03-252-2/+2
* * send along the reason for disconnection when sending the disconnect tjw2007-12-311-1/+1
* * (bug 3420) Don't respect sv_killserver unless a server is actually runningtma2007-11-231-0/+5