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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-31 20:30:37 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-31 20:30:37 +0000
commit243b5bfdc79a8924d90df11cf5115bd3a959204b (patch)
tree2022cdfb6fdbd2efef30cca0d0cf752d6259ac20 /code/server
parent9336c78b2584b51c30be5acbb0f8b847cd4412ed (diff)
downloadioquake3-aero-243b5bfdc79a8924d90df11cf5115bd3a959204b.tar.gz
ioquake3-aero-243b5bfdc79a8924d90df11cf5115bd3a959204b.zip
I'll retain the new way seeding the random number generator.. these calls are therefore redundant
git-svn-id: svn://svn.icculus.org/quake3/trunk@1563 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r--code/server/sv_init.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/code/server/sv_init.c b/code/server/sv_init.c
index 874aeaf..e68d782 100644
--- a/code/server/sv_init.c
+++ b/code/server/sv_init.c
@@ -475,7 +475,6 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
Cvar_Set("cl_paused", "0");
// get a new checksum feed and restart the file system
- srand(Com_Milliseconds());
sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();
FS_Restart( sv.checksumFeed );