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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-16 19:21:31 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-16 19:21:31 +0000
commit8795cd3aa3267a2593efbfca0bce260632a523cb (patch)
tree124ddfc991e2a869eec16d1ca2a9c7a3a5b56246 /code/server
parentbf006e8493643f1651c154b4e6d3418d2d8e5798 (diff)
downloadioquake3-aero-8795cd3aa3267a2593efbfca0bce260632a523cb.tar.gz
ioquake3-aero-8795cd3aa3267a2593efbfca0bce260632a523cb.zip
* Actually that can be more precise...
git-svn-id: svn://svn.icculus.org/quake3/trunk@1671 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r--code/server/sv_ccmds.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/server/sv_ccmds.c b/code/server/sv_ccmds.c
index 8802b3c..0b9d578 100644
--- a/code/server/sv_ccmds.c
+++ b/code/server/sv_ccmds.c
@@ -282,7 +282,7 @@ static void SV_MapRestart_f( void ) {
// to give them the correct time so that when they finish loading
// they don't violate the backwards time check in cl_cgame.c
for (i=0 ; i<sv_maxclients->integer ; i++) {
- if (svs.clients[i].state >= CS_CONNECTED) {
+ if (svs.clients[i].state == CS_PRIMED) {
svs.clients[i].oldServerTime = sv.restartTime;
}
}