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* * Remove silly range check on sv_voip during initialisationtma2008-07-061-8/+0
* * In the dedicated binary, prevent setting dedicated cvar to 0tma2008-07-061-0/+8
* Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).icculus2008-06-021-1/+3
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+8
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-121-0/+3
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-111-4/+2
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-091-0/+2
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-041-1/+1
* * rewrite of the win32 dedicated console:tjw2007-09-151-1/+1
* * Merge unified-sdl to trunktma2007-09-051-17/+7
* * (bug 3066) rcon rate-limiting was not compatible with the eventual tjw2007-05-101-1/+1
* * (bug 2784) help to prevent reliable command overflow in cases when a slowtjw2006-10-131-3/+4
* Correctly handle 0 timescalethilo2006-08-261-0/+7
* - compensate sv_fps for timescale value.thilo2006-08-261-1/+1
* Fix 100% CPU usage on idle dedicated servers.thilo2006-08-181-1/+9
* * sv_minRate (from R1CH)tma2006-06-171-0/+1
* * Yet another tweak to the long server uptime bug fixtma2006-04-281-1/+1
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
* * Displace the '\n's passed to SV_Shutdowntma2006-02-281-1/+1
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-231-2/+2
* * Added STATUStma2005-10-291-1/+1
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+8
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-3/+4
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
* First diff from Andreas Schneider:zakk2005-08-311-1/+1
* remove svn:executable propertyludwig2005-08-281-0/+0
* newlines fixedzakk2005-08-261-855/+855
* Itsa me, quake3io!zakk2005-08-261-0/+855