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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-01 07:51:23 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-01 07:51:23 +0000
commit10afaeef337e0d19b37cb7dbe3fccee48bf18a43 (patch)
tree365da78a39bf90a8321da9f9bbf554ff5733eae6 /code/server/sv_main.c
parent94017ca419caff91bf26841b503b5867d992ca4c (diff)
downloadioquake3-aero-10afaeef337e0d19b37cb7dbe3fccee48bf18a43.tar.gz
ioquake3-aero-10afaeef337e0d19b37cb7dbe3fccee48bf18a43.zip
Initial patch for in-game VoIP support!
git-svn-id: svn://svn.icculus.org/quake3/trunk@1348 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/sv_main.c')
-rw-r--r--code/server/sv_main.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/code/server/sv_main.c b/code/server/sv_main.c
index 552c12b..a12da03 100644
--- a/code/server/sv_main.c
+++ b/code/server/sv_main.c
@@ -22,6 +22,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "server.h"
+#if USE_VOIP
+cvar_t *sv_voip;
+#endif
+
serverStatic_t svs; // persistant server info
server_t sv; // local server
vm_t *gvm = NULL; // game virtual machine
@@ -407,6 +411,10 @@ void SVC_Info( netadr_t from ) {
Info_SetValueForKey( infostring, "gametype", va("%i", sv_gametype->integer ) );
Info_SetValueForKey( infostring, "pure", va("%i", sv_pure->integer ) );
+#if USE_VOIP
+ Info_SetValueForKey( infostring, "voip", va("%i", sv_voip->integer ) );
+#endif
+
if( sv_minPing->integer ) {
Info_SetValueForKey( infostring, "minPing", va("%i", sv_minPing->integer) );
}