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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-11 18:39:03 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-11 18:39:03 +0000
commita957b652bae5d1a5320eb01c349437bc7197b91a (patch)
treee0a83c4a59321c9fe728cde2e0572fc8b496e143 /code/server/sv_main.c
parent23d2a365bdf5b9e2fdf88809db685512e5fddf7c (diff)
downloadioquake3-aero-a957b652bae5d1a5320eb01c349437bc7197b91a.tar.gz
ioquake3-aero-a957b652bae5d1a5320eb01c349437bc7197b91a.zip
- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable. git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/sv_main.c')
-rw-r--r--code/server/sv_main.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/code/server/sv_main.c b/code/server/sv_main.c
index 0974c83..96a6515 100644
--- a/code/server/sv_main.c
+++ b/code/server/sv_main.c
@@ -252,7 +252,7 @@ void SV_MasterHeartbeat( void ) {
sv_master[i]->modified = qfalse;
Com_Printf( "Resolving %s\n", sv_master[i]->string );
- if ( !NET_StringToAdr( sv_master[i]->string, &adr[i], NA_IP ) ) {
+ if ( !NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC ) ) {
// if the address failed to resolve, clear it
// so we don't take repeated dns hits
Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string );
@@ -263,9 +263,7 @@ void SV_MasterHeartbeat( void ) {
if ( !strchr( sv_master[i]->string, ':' ) ) {
adr[i].port = BigShort( PORT_MASTER );
}
- Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", sv_master[i]->string,
- adr[i].ip[0], adr[i].ip[1], adr[i].ip[2], adr[i].ip[3],
- BigShort( adr[i].port ) );
+ Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i]));
}