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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-17 01:36:38 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-17 01:36:38 +0000
commit10925c8309af0350541ab8fb0188b96bd67d35ad (patch)
tree5146b771c376785abfbe739ee35e01a873d2dd16 /code/server/sv_main.c
parent468c8b373ff3fb1f5452d8198abe89018d99c414 (diff)
downloadioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.tar.gz
ioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.zip
Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/sv_main.c')
-rw-r--r--code/server/sv_main.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/code/server/sv_main.c b/code/server/sv_main.c
index e83ce19..0d3f96c 100644
--- a/code/server/sv_main.c
+++ b/code/server/sv_main.c
@@ -785,7 +785,7 @@ void SV_Frame( int msec ) {
sv.timeResidual += msec;
- if (!com_dedicated->integer) SV_BotFrame( svs.time + sv.timeResidual );
+ if (!com_dedicated->integer) SV_BotFrame (sv.time + sv.timeResidual);
if ( com_dedicated->integer && sv.timeResidual < frameMsec ) {
// NET_Sleep will give the OS time slices until either get a packet
@@ -835,15 +835,16 @@ void SV_Frame( int msec ) {
// update ping based on the all received frames
SV_CalcPings();
- if (com_dedicated->integer) SV_BotFrame( svs.time );
+ if (com_dedicated->integer) SV_BotFrame (sv.time);
// run the game simulation in chunks
while ( sv.timeResidual >= frameMsec ) {
sv.timeResidual -= frameMsec;
svs.time += frameMsec;
+ sv.time += frameMsec;
// let everything in the world think and move
- VM_Call( gvm, GAME_RUN_FRAME, svs.time );
+ VM_Call (gvm, GAME_RUN_FRAME, sv.time);
}
if ( com_speeds->integer ) {