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* Handle r_colorbits values better.icculus2009-09-151-3/+2
* Fix SGI systems choosing an inefficient 36-bit color visual.icculus2009-09-151-0/+8
* Allow optional window resizing.icculus2009-09-142-0/+29
* * Fix warning in cl_main.ctma2009-09-141-16/+20
* See here:zakk2009-06-131-0/+6
* * Add Com_HexStrToInttma2008-09-051-29/+45
* * Update IN_IsConsoleKey so that specifying ascii values/characters for thetma2008-08-301-10/+52
* * Better condition to test whether to use the character or the keytma2008-08-281-2/+2
* * Revert 'Handle dead keys more gracefully by taking a "best guess" rather thantma2008-08-281-37/+76
* * Handle dead keys more gracefully by taking a "best guess" rather than ignoringtma2008-08-251-15/+46
* * Don't set SE_KEY event to ctrl-h; I don't think this makes sensetma2008-08-222-35/+52
* * Really fix backspace on OS X (I hope)tma2008-08-221-5/+4
* * Prevent ~ from generating a charactertma2008-08-221-0/+6
* * Tidy up the keyboard code a bit, add in_keyboardDebugtma2008-08-191-57/+84
* * Fix misplaced #endiftma2008-08-141-1/+1
* * Pass the "best" SDL_PixelFormat (as returned by the initial call totma2008-08-131-7/+26
* * Always show the mouse cursor when the mouse is disabledtma2008-08-092-18/+52
* * Add Sys_GLimpInit for platform specific GLimp initialisationtma2008-08-081-3/+4
* * Whitespace...tma2008-08-031-2/+2
* * Report SDL driver used on GLimp initialisationtma2008-08-031-3/+6
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-211-10/+1
* * Revert r1341 as there doesn't seem to be a lot of point to the change and ittma2008-07-161-8/+1
* Fixed compiler warning on Mac OS X.icculus2008-07-061-1/+1
* Reverting.zakk2008-07-061-65/+122
* Theoretical higher chance of working.zakk2008-07-061-14/+10
* It's either the Wu-Tang Symbol or the tango quake3 logo, someone pleasezakk2008-07-061-130/+77
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-051-7/+19
* Added GL_EXT_texture_compression_s3tc support.icculus2008-06-131-12/+46
* Whoops, maybe this is the right header location...icculus2008-06-091-1/+1
* Added #include to fix compiler warning on Mac OS X.icculus2008-06-091-0/+1
* combine all mouse events received in one frameludwig2008-05-061-1/+8
* This may enable stereo rendering for other devices like shutter glasses, but ...thilo2008-04-271-0/+12
* sort video modes only if there are modes to sortludwig2008-04-131-1/+2
* Make sure fullscreen does not work for in_nograb when manually Alt-Entering, ...thilo2008-03-261-0/+7
* * Disabling r_allowSoftwareGL as per bug 3526tma2008-01-311-0/+2
* Fix building on MacOSX.thilo2007-12-141-1/+1
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-111-38/+93
* detect available resolutions and offer them in the menuludwig2007-12-081-0/+44
* * Move SDL library version check to sys_main.c as it's proving difficult totma2007-11-251-3/+3
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-024-5/+26
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-2/+2
* * Remove some C99isms (f0rqu3)tma2007-10-012-14/+16
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-121-9/+48
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-101-45/+6
* * Compile time and runtime checks for SDL >= 1.2.7tma2007-09-061-0/+7
* * Fix for SMP hack on OS Xtma2007-09-061-0/+1
* * I R KNWOING HOW COMPUTARS WURK!!!!!!! lOLtma2007-09-051-2/+2
* * Replace the ugliness in qgl.h with SDL_opengl.htma2007-09-051-6/+6
* * Merge unified-sdl to trunktma2007-09-055-0/+2116