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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-07-21 22:02:54 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-07-21 22:02:54 +0000 |
commit | 98228cce0dfe6591dc1b3a1c44852be0ca2adb4f (patch) | |
tree | bc6877fd3c06a4b8fc246d874737f195ec9713b5 /code/sdl | |
parent | ae6f1c7f5d75be89cb177c114fb184f0ed34ef6e (diff) | |
download | ioquake3-aero-98228cce0dfe6591dc1b3a1c44852be0ca2adb4f.tar.gz ioquake3-aero-98228cce0dfe6591dc1b3a1c44852be0ca2adb4f.zip |
* Use Sys_Sleep to limit FPS, which will save CPU
* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
git-svn-id: svn://svn.icculus.org/quake3/trunk@1431 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/sdl')
-rw-r--r-- | code/sdl/sdl_input.c | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c index d6005fb..6287f8e 100644 --- a/code/sdl/sdl_input.c +++ b/code/sdl/sdl_input.c @@ -348,7 +348,7 @@ static void IN_DeactivateMouse( void ) if( mouseActive ) { SDL_WM_GrabInput( SDL_GRAB_OFF ); - SDL_WarpMouse( glConfig.vidWidth >> 1, glConfig.vidHeight >> 1 ); + SDL_WarpMouse( glConfig.vidWidth / 2, glConfig.vidHeight / 2 ); SDL_ShowCursor( 1 ); mouseActive = qfalse; @@ -716,15 +716,6 @@ static void IN_ProcessEvents( void ) } break; - case SDL_ACTIVEEVENT: - if( e.active.state == SDL_APPINPUTFOCUS ) { - if( e.active.gain ) - IN_ActivateMouse(); - else - IN_DeactivateMouse(); - } - break; - case SDL_QUIT: Sys_Quit(); break; |