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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-27 19:07:57 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-27 19:07:57 +0000 |
commit | 9b480854604f6d45a71d8c88a6fa21dbcdedc521 (patch) | |
tree | f8d0e9e58e54bce8a69af7910993f64b9b692e50 /code/sdl | |
parent | d64880acada0a85c768b7009cc1c1451931de12c (diff) | |
download | ioquake3-aero-9b480854604f6d45a71d8c88a6fa21dbcdedc521.tar.gz ioquake3-aero-9b480854604f6d45a71d8c88a6fa21dbcdedc521.zip |
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1330 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/sdl')
-rw-r--r-- | code/sdl/sdl_glimp.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c index b933a86..c378d5d 100644 --- a/code/sdl/sdl_glimp.c +++ b/code/sdl/sdl_glimp.c @@ -316,6 +316,18 @@ static int GLimp_SetMode( int mode, qboolean fullscreen ) SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); + + if(r_stereoEnabled->integer) + { + glConfig.stereoEnabled = qtrue; + SDL_GL_SetAttribute(SDL_GL_STEREO, 1); + } + else + { + glConfig.stereoEnabled = qfalse; + SDL_GL_SetAttribute(SDL_GL_STEREO, 0); + } + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); #if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526 |