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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:01:07 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:01:07 +0000
commitfdc9cb96d517332168beaefd5731c5b150b56afb (patch)
treef86e8f56d5102e7ca5b26051a74efd4c606a5dea /code/sdl
parenteeede6e3648b16f150ff5fe03cf610dff892cfe4 (diff)
downloadioquake3-aero-fdc9cb96d517332168beaefd5731c5b150b56afb.tar.gz
ioquake3-aero-fdc9cb96d517332168beaefd5731c5b150b56afb.zip
Fix SGI systems choosing an inefficient 36-bit color visual.
Now they'll choose 16 or 32 bit correctly with this magic. Fixes Bugzilla #4245. git-svn-id: svn://svn.icculus.org/quake3/trunk@1604 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/sdl')
-rw-r--r--code/sdl/sdl_glimp.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c
index 59c1e53..4804d31 100644
--- a/code/sdl/sdl_glimp.c
+++ b/code/sdl/sdl_glimp.c
@@ -337,6 +337,14 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
if (tcolorbits == 24)
sdlcolorbits = 8;
+#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
+ if (sdlcolorbits == 4)
+ sdlcolorbits = 0; /* Use minimum size for 16-bit color */
+
+ /* Need alpha or else SGIs choose 36+ bit RGB mode */
+ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
+#endif
+
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );