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* * Fix to potential out of range index bug from misanthropiatma2005-10-201-1/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@170 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to buffer overflow in lightmap loading code from misanthropiatma2005-10-201-1/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@169 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,tma2005-10-201-6/+6
| | | | | | | I don't know what is :). git-svn-id: svn://svn.icculus.org/quake3/trunk@168 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to buffer overrun in shader parser from misanthropiatma2005-10-191-0/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@166 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix build problems under OS Xsix2005-10-113-4/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@154 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced drawSurfs qsort algorithm with a radix sorttma2005-10-101-190/+35
| | | | | | | | | | | | | + Performance is comparable, although generally slightly worse, but... + Radix is a stable sort algorithm, so overlapping coplanar drawSurfs (i.e. with the same sort key) no longer flicker indeterminately + Also removes the dubious comment: "FIXME: this was lifted and modified from the microsoft lib source..." git-svn-id: svn://svn.icculus.org/quake3/trunk@153 edf5b092-35ff-0310-97b2-ce42778d08ea
* * ATI skybox bug fixtma2005-10-061-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@146 edf5b092-35ff-0310-97b2-ce42778d08ea
* Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy editionzakk2005-09-261-2/+2
| | | | | | | compilation, and I updated the readme a little apparently. git-svn-id: svn://svn.icculus.org/quake3/trunk@109 edf5b092-35ff-0310-97b2-ce42778d08ea
* * FreeBSD fixes/updates from Andreas Kohntma2005-09-251-9/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@107 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Mostly selfish patch to work around what I believe is probably an nvidia ↵tma2005-09-252-0/+6
| | | | | | and/or agpgart bug git-svn-id: svn://svn.icculus.org/quake3/trunk@103 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied ajax's cleanup patchtma2005-09-233-7/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied Thilo Schulz's MDR patchtma2005-09-238-73/+1024
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@100 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-233-11/+2
| | | | | | | | * MinGW port now uses asm versions of SnapVector and ftol * Improved the handling of mangled symbols in vm_x86.c git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Port to MinGWtma2005-09-223-2/+9
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@97 edf5b092-35ff-0310-97b2-ce42778d08ea
* more integer checksludwig2005-09-171-4/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@94 edf5b092-35ff-0310-97b2-ce42778d08ea
* apply altivec fixes from Emanuel Steen (#2383)ludwig2005-09-173-4/+13
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@93 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix some integer overflowsludwig2005-09-121-7/+26
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@90 edf5b092-35ff-0310-97b2-ce42778d08ea
* 8 bit jpeg support from Thilo Schulzzakk2005-09-071-10/+32
| | | | | | | https://bugzilla.icculus.org/show_bug.cgi?id=2373 git-svn-id: svn://svn.icculus.org/quake3/trunk@88 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fixed buffer overflow in JPG decoder (thanks, Thilo Schulz!)icculus2005-09-071-2/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@87 edf5b092-35ff-0310-97b2-ce42778d08ea
* Changed inline to __inline.six2005-09-042-2/+4
| | | | | | | | Visual C does not accept the inline keyword, only __inline. Visual C does not recognize the #warning compiler directive git-svn-id: svn://svn.icculus.org/quake3/trunk@78 edf5b092-35ff-0310-97b2-ce42778d08ea
* Cleanups from pomac!zakk2005-09-026-8/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix build against system libfreetypeludwig2005-08-301-6/+13
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@30 edf5b092-35ff-0310-97b2-ce42778d08ea
* https://bugzilla.icculus.org/show_bug.cgi?id=2348zakk2005-08-281-5/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@25 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-2829-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-275-4/+15
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-2629-30364/+30364
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-2629-0/+30364
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea