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* * Rename voip cvar to cl_voiptma2008-07-071-1/+1
| | | | | | | | | * s/#if USE_VOIP/#ifdef USE_VOIP/ * Add generalised runtime cvar range checking, currently on [sv|cl]_voip, dedicated and a bunch of r_ variables git-svn-id: svn://svn.icculus.org/quake3/trunk@1420 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: Enable Automatic Gain Control.icculus2008-06-081-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1378 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-081-4/+0
| | | | | | | | | | | | | | | | | The Speex VAD sort of sucks, honestly, or I'm not using it right. Now trying this algorithm, after denoising: http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html And I'll play around to find the threshold for considering a set of frames to be "voice" from there. Also worth noting: we consider the power of the set of frames as a whole, so you need to sustain power for 0.25 seconds at a time, or it's not "voice." git-svn-id: svn://svn.icculus.org/quake3/trunk@1377 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: initial shot at voice activation.icculus2008-06-071-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1375 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: Initial work on adding Speex preprocessor.icculus2008-06-071-1/+9
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1373 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-071-2/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1372 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: functionality to adjust incoming audio gain, per-user.icculus2008-06-041-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1366 edf5b092-35ff-0310-97b2-ce42778d08ea
* VoIP: client can now specify targets for voice transmission.icculus2008-06-041-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1365 edf5b092-35ff-0310-97b2-ce42778d08ea
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+20
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1348 edf5b092-35ff-0310-97b2-ce42778d08ea
* mumble link supportludwig2008-05-301-0/+9
| | | | | | | The coordinate calculation was adopted from Warsow's mumble patch. git-svn-id: svn://svn.icculus.org/quake3/trunk@1347 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3412) %s expansion security patch (DevHC)tma2008-01-221-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1250 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-2/+3
| | | | | | | | * Use Key_[GS]etCatcher everywhere to set keycatcher * Clear all key states when the catcher changes git-svn-id: svn://svn.icculus.org/quake3/trunk@1189 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-4/+28
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+1
| | | | | | | | | | are being loaded to play a demo. This restores the normal "timedemo" cvar behaviour. * (bug 3054) The "demo" command works properly now when connected to the local server git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT totjw2007-03-021-0/+4
| | | | | | | | override user-defined cvar values for CVAR_CHEAT cvars that could be registered in cgame and ui. git-svn-id: svn://svn.icculus.org/quake3/trunk@1048 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Fix loads of format string bugsthilo2007-01-241-1/+1
| | | | | | | - Fix locally looping sounds, thanks to Timbo git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
* - tag more functions with gnu format attributeludwig2006-12-301-2/+2
| | | | | | | - fix format string bugs. still some left git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
* - compensate sv_fps for timescale value.thilo2006-08-261-1/+1
| | | | | | | - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* support for 64bit native modsludwig2005-08-301-3/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-281-3/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@17 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-1/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1029/+1029
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1029
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea