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* Adding missing header includes to botlib files. Thanks to Ben Millwood for pa...thilo2009-10-185-0/+5
* Only create botlib.log if in bot developer mode.thilo2009-10-171-15/+21
* Renamed bot_developer to botDeveloper to prevent symbol clash.icculus2009-09-1511-24/+24
* Replace a few sprintf with Com_sprintfthilo2009-06-011-1/+1
* * (bug #3729) server dependencies on client.h (Ben Millwood)tma2008-08-221-1/+0
* * remove COM_Compress() call on script buffer loaded into memory. I assumetjw2008-03-281-2/+0
* - Replace vsprintf function in bg_lib.c with vsnprintf implementation started...thilo2008-03-253-5/+5
* * (bug 3427) Single Player causes SIGBUS on SGI IRIX (Patrick Baggett)tma2008-02-203-15/+15
* * (bug 3412) %s expansion security patch (DevHC)tma2008-01-222-2/+2
* * Make some botlib memory allocations /potentially/ safertma2007-12-022-8/+10
* * Initialise botlib libvarlist to NULL as having it uninitialised maytma2007-11-261-1/+1
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-022-5/+1
* * Merge unified-sdl to trunktma2007-09-059-26/+22
* fix gcc 4.2 warnings about cast from pointer to integer (#3317)ludwig2007-08-192-3/+3
* Adding a bit of commentary to the code.thilo2007-05-171-1/+11
* Fix a potential crash bug on 64 bit systems in the botlib library. sizeof(bot...thilo2007-05-171-3/+6
* * Merge 954:955 from 1.34 branchtma2006-11-281-3/+3
* Fix weight interpolation thanks to cyrrithilo2006-10-251-4/+10
* Revert partially incorrect fix and add a few more float casts.thilo2006-10-121-3/+3
* Fix weight calculation in botlib, found by Andi Christ. (#2889)thilo2006-10-121-2/+2
* - "baseq3" literal replacement patch (by Erik Auerswald) appliedthilo2006-04-261-1/+1
* - botlib logfile now gets stored in the fs_game directory in fs_homepath. (pa...thilo2006-04-211-1/+13
* * Output botlib.log in a sensible place (from Erik Auerswald)tma2006-04-141-1/+3
* msvc project files updated and moved to win32/msvcmaik2005-12-121-1559/+0
* * Replaced ALIGN macro with PADtma2005-12-052-6/+7
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-262-10/+10
* - put ALIGN macro into q_shared.hludwig2005-11-052-15/+6
* * Replaced a bunch of inline and __inline with ID_INLINEtma2005-11-041-4/+4
* Updated msvc project files from > Michael Zoech!zakk2005-11-041-1559/+1559
* found the bug. alignment reenabled.ludwig2005-11-031-8/+5
* disable the alignment "fix" until its clear why it causes crashesludwig2005-11-031-4/+22
* more alignment fixesludwig2005-11-021-5/+9
* round string length for pointer alignmentludwig2005-11-021-2/+4
* * Added STATUStma2005-10-2962-62/+62
* * Moved various source files from their mod sdk locations to places moretma2005-10-2637-93/+1456
* * Applied ajax's cleanup patchtma2005-09-233-3/+3
* * Port to MinGWtma2005-09-221-0/+2
* More from pomaczakk2005-09-031-71/+33
* Reverting pomac's change here, hopefully that fixes this.zakk2005-09-021-33/+71
* Cleanups from pomac!zakk2005-09-022-88/+41
* First diff from Andreas Schneider:zakk2005-08-311-0/+5
* remove svn:executable propertyludwig2005-08-2856-0/+0
* newlines fixedzakk2005-08-2656-36396/+36396
* Itsa me, quake3io!zakk2005-08-2656-0/+36396