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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-28 03:26:59 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-28 03:26:59 +0000
commitf44ed19af12bd78f8adb9a1aae408997d365d6e0 (patch)
tree24ea123f849154027c1ce8b1456519eafe0c84db /code/botlib
parentf1d656fc10833dd3495165d991538a5bde5cce41 (diff)
downloadioquake3-aero-f44ed19af12bd78f8adb9a1aae408997d365d6e0.tar.gz
ioquake3-aero-f44ed19af12bd78f8adb9a1aae408997d365d6e0.zip
* remove COM_Compress() call on script buffer loaded into memory. I assume
this was added in order to save cycles if a script is loaded and then parsed multiple times, but it caused line numbers to be reported incorrectly for parse errors. If a script is loaded into memory and parsed multiple times then the script itself should be optimized instead of doing it at runtime. Also, there was a possibility of segfault due to where this was called. git-svn-id: svn://svn.icculus.org/quake3/trunk@1287 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib')
-rw-r--r--code/botlib/l_script.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/code/botlib/l_script.c b/code/botlib/l_script.c
index 3e43fda..c92481c 100644
--- a/code/botlib/l_script.c
+++ b/code/botlib/l_script.c
@@ -1363,8 +1363,6 @@ script_t *LoadScriptFile(const char *filename)
} //end if
fclose(fp);
#endif
- //
- script->length = COM_Compress(script->buffer);
return script;
} //end of the function LoadScriptFile