diff options
author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-26 19:45:21 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-26 19:45:21 +0000 |
commit | 67ee0c38c4fcc70e4610109d2c15023d4b7f23c0 (patch) | |
tree | d3deabaabd2cc0576319f2c5b6cedf58b27f58a5 /code/botlib | |
parent | 8f89b366836fc69170e1c03d1b640caddd9ea33e (diff) | |
download | ioquake3-aero-67ee0c38c4fcc70e4610109d2c15023d4b7f23c0.tar.gz ioquake3-aero-67ee0c38c4fcc70e4610109d2c15023d4b7f23c0.zip |
* Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib')
37 files changed, 1456 insertions, 93 deletions
diff --git a/code/botlib/be_aas.h b/code/botlib/be_aas.h new file mode 100644 index 0000000..4a98a8e --- /dev/null +++ b/code/botlib/be_aas.h @@ -0,0 +1,221 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: be_aas.h + * + * desc: Area Awareness System, stuff exported to the AI + * + * $Archive: /source/code/botlib/be_aas.h $ + * + *****************************************************************************/ + +#ifndef MAX_STRINGFIELD +#define MAX_STRINGFIELD 80 +#endif + +//travel flags +#define TFL_INVALID 0x00000001 //traveling temporary not possible +#define TFL_WALK 0x00000002 //walking +#define TFL_CROUCH 0x00000004 //crouching +#define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier +#define TFL_JUMP 0x00000010 //jumping +#define TFL_LADDER 0x00000020 //climbing a ladder +#define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge +#define TFL_SWIM 0x00000100 //swimming +#define TFL_WATERJUMP 0x00000200 //jumping out of the water +#define TFL_TELEPORT 0x00000400 //teleporting +#define TFL_ELEVATOR 0x00000800 //elevator +#define TFL_ROCKETJUMP 0x00001000 //rocket jumping +#define TFL_BFGJUMP 0x00002000 //bfg jumping +#define TFL_GRAPPLEHOOK 0x00004000 //grappling hook +#define TFL_DOUBLEJUMP 0x00008000 //double jump +#define TFL_RAMPJUMP 0x00010000 //ramp jump +#define TFL_STRAFEJUMP 0x00020000 //strafe jump +#define TFL_JUMPPAD 0x00040000 //jump pad +#define TFL_AIR 0x00080000 //travel through air +#define TFL_WATER 0x00100000 //travel through water +#define TFL_SLIME 0x00200000 //travel through slime +#define TFL_LAVA 0x00400000 //travel through lava +#define TFL_DONOTENTER 0x00800000 //travel through donotenter area +#define TFL_FUNCBOB 0x01000000 //func bobbing +#define TFL_FLIGHT 0x02000000 //flight +#define TFL_BRIDGE 0x04000000 //move over a bridge +// +#define TFL_NOTTEAM1 0x08000000 //not team 1 +#define TFL_NOTTEAM2 0x10000000 //not team 2 + +//default travel flags +#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\ + TFL_JUMP|TFL_LADDER|\ + TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\ + TFL_TELEPORT|TFL_ELEVATOR|\ + TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB + +typedef enum +{ + SOLID_NOT, // no interaction with other objects + SOLID_TRIGGER, // only touch when inside, after moving + SOLID_BBOX, // touch on edge + SOLID_BSP // bsp clip, touch on edge +} solid_t; + +//a trace is returned when a box is swept through the AAS world +typedef struct aas_trace_s +{ + qboolean startsolid; // if true, the initial point was in a solid area + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + int ent; // entity blocking the trace + int lastarea; // last area the trace was in (zero if none) + int area; // area blocking the trace (zero if none) + int planenum; // number of the plane that was hit +} aas_trace_t; + +/* Defined in botlib.h + +//bsp_trace_t hit surface +typedef struct bsp_surface_s +{ + char name[16]; + int flags; + int value; +} bsp_surface_t; + +//a trace is returned when a box is swept through the BSP world +typedef struct bsp_trace_s +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + cplane_t plane; // surface normal at impact + float exp_dist; // expanded plane distance + int sidenum; // number of the brush side hit + bsp_surface_t surface; // hit surface + int contents; // contents on other side of surface hit + int ent; // number of entity hit +} bsp_trace_t; +// +*/ + +//entity info +typedef struct aas_entityinfo_s +{ + int valid; // true if updated this frame + int type; // entity type + int flags; // entity flags + float ltime; // local time + float update_time; // time between last and current update + int number; // number of the entity + vec3_t origin; // origin of the entity + vec3_t angles; // angles of the model + vec3_t old_origin; // for lerping + vec3_t lastvisorigin; // last visible origin + vec3_t mins; // bounding box minimums + vec3_t maxs; // bounding box maximums + int groundent; // ground entity + int solid; // solid type + int modelindex; // model used + int modelindex2; // weapons, CTF flags, etc + int frame; // model frame number + int event; // impulse events -- muzzle flashes, footsteps, etc + int eventParm; // even parameter + int powerups; // bit flags + int weapon; // determines weapon and flash model, etc + int legsAnim; // mask off ANIM_TOGGLEBIT + int torsoAnim; // mask off ANIM_TOGGLEBIT +} aas_entityinfo_t; + +// area info +typedef struct aas_areainfo_s +{ + int contents; + int flags; + int presencetype; + int cluster; + vec3_t mins; + vec3_t maxs; + vec3_t center; +} aas_areainfo_t; + +// client movement prediction stop events, stop as soon as: +#define SE_NONE 0 +#define SE_HITGROUND 1 // the ground is hit +#define SE_LEAVEGROUND 2 // there's no ground +#define SE_ENTERWATER 4 // water is entered +#define SE_ENTERSLIME 8 // slime is entered +#define SE_ENTERLAVA 16 // lava is entered +#define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage +#define SE_GAP 64 // there's a gap +#define SE_TOUCHJUMPPAD 128 // touching a jump pad area +#define SE_TOUCHTELEPORTER 256 // touching teleporter +#define SE_ENTERAREA 512 // the given stoparea is entered +#define SE_HITGROUNDAREA 1024 // a ground face in the area is hit +#define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box +#define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal + +typedef struct aas_clientmove_s +{ + vec3_t endpos; //position at the end of movement prediction + int endarea; //area at end of movement prediction + vec3_t velocity; //velocity at the end of movement prediction + aas_trace_t trace; //last trace + int presencetype; //presence type at end of movement prediction + int stopevent; //event that made the prediction stop + int endcontents; //contents at the end of movement prediction + float time; //time predicted ahead + int frames; //number of frames predicted ahead +} aas_clientmove_t; + +// alternate route goals +#define ALTROUTEGOAL_ALL 1 +#define ALTROUTEGOAL_CLUSTERPORTALS 2 +#define ALTROUTEGOAL_VIEWPORTALS 4 + +typedef struct aas_altroutegoal_s +{ + vec3_t origin; + int areanum; + unsigned short starttraveltime; + unsigned short goaltraveltime; + unsigned short extratraveltime; +} aas_altroutegoal_t; + +// route prediction stop events +#define RSE_NONE 0 +#define RSE_NOROUTE 1 //no route to goal +#define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used +#define RSE_ENTERCONTENTS 4 //stop when entering the given contents +#define RSE_ENTERAREA 8 //stop when entering the given area + +typedef struct aas_predictroute_s +{ + vec3_t endpos; //position at the end of movement prediction + int endarea; //area at end of movement prediction + int stopevent; //event that made the prediction stop + int endcontents; //contents at the end of movement prediction + int endtravelflags; //end travel flags + int numareas; //number of areas predicted ahead + int time; //time predicted ahead (in hundreth of a sec) +} aas_predictroute_t; diff --git a/code/botlib/be_aas_bspq3.c b/code/botlib/be_aas_bspq3.c index 97c286d..68084be 100644 --- a/code/botlib/be_aas_bspq3.c +++ b/code/botlib/be_aas_bspq3.c @@ -29,14 +29,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_cluster.c b/code/botlib/be_aas_cluster.c index 118dd0a..cdbce02 100644 --- a/code/botlib/be_aas_cluster.c +++ b/code/botlib/be_aas_cluster.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" @@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_memory.h" #include "l_libvar.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_debug.c b/code/botlib/be_aas_debug.c index a665c0c..c27475e 100644 --- a/code/botlib/be_aas_debug.c +++ b/code/botlib/be_aas_debug.c @@ -29,15 +29,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" #include "l_libvar.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_interface.h" #include "be_aas_funcs.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_entity.c b/code/botlib/be_aas_entity.c index e11356b..0ec201c 100644 --- a/code/botlib/be_aas_entity.c +++ b/code/botlib/be_aas_entity.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" @@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_utils.h" #include "l_log.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_file.c b/code/botlib/be_aas_file.c index f73c962..6d4103a 100644 --- a/code/botlib/be_aas_file.c +++ b/code/botlib/be_aas_file.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" @@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_libvar.h" #include "l_utils.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_main.c b/code/botlib/be_aas_main.c index dac1ce3..ad04ef7 100644 --- a/code/botlib/be_aas_main.c +++ b/code/botlib/be_aas_main.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_libvar.h" #include "l_utils.h" @@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_struct.h" #include "l_log.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_move.c b/code/botlib/be_aas_move.c index 3433153..5b3ac1f 100644 --- a/code/botlib/be_aas_move.c +++ b/code/botlib/be_aas_move.c @@ -29,15 +29,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" #include "l_libvar.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_optimize.c b/code/botlib/be_aas_optimize.c index 605dc4d..48b6c90 100644 --- a/code/botlib/be_aas_optimize.c +++ b/code/botlib/be_aas_optimize.c @@ -30,15 +30,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_libvar.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_reach.c b/code/botlib/be_aas_reach.c index f26523a..4b7f8ee 100644 --- a/code/botlib/be_aas_reach.c +++ b/code/botlib/be_aas_reach.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_log.h" #include "l_memory.h" #include "l_script.h" @@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_route.c b/code/botlib/be_aas_route.c index 642be81..9275bf2 100644 --- a/code/botlib/be_aas_route.c +++ b/code/botlib/be_aas_route.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_utils.h" #include "l_memory.h" #include "l_log.h" @@ -39,8 +39,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_routealt.c b/code/botlib/be_aas_routealt.c index 956302d..20705db 100644 --- a/code/botlib/be_aas_routealt.c +++ b/code/botlib/be_aas_routealt.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_utils.h" #include "l_memory.h" #include "l_log.h" @@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_aas_def.h" diff --git a/code/botlib/be_aas_sample.c b/code/botlib/be_aas_sample.c index f12b5e0..a2f0d0b 100644 --- a/code/botlib/be_aas_sample.c +++ b/code/botlib/be_aas_sample.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" @@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_libvar.h" #endif #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_interface.h" #include "be_aas_funcs.h" #include "be_aas_def.h" diff --git a/code/botlib/be_ai_char.c b/code/botlib/be_ai_char.c index ea34030..778a70d 100644 --- a/code/botlib/be_ai_char.c +++ b/code/botlib/be_ai_char.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_log.h" #include "l_memory.h" #include "l_utils.h" @@ -38,11 +38,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_struct.h" #include "l_libvar.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" -#include "../game/be_ai_char.h" +#include "be_ai_char.h" #define MAX_CHARACTERISTICS 80 diff --git a/code/botlib/be_ai_char.h b/code/botlib/be_ai_char.h new file mode 100644 index 0000000..573fa1d --- /dev/null +++ b/code/botlib/be_ai_char.h @@ -0,0 +1,48 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: be_ai_char.h + * + * desc: bot characters + * + * $Archive: /source/code/botlib/be_ai_char.h $ + * + *****************************************************************************/ + +//loads a bot character from a file +int BotLoadCharacter(char *charfile, float skill); +//frees a bot character +void BotFreeCharacter(int character); +//returns a float characteristic +float Characteristic_Float(int character, int index); +//returns a bounded float characteristic +float Characteristic_BFloat(int character, int index, float min, float max); +//returns an integer characteristic +int Characteristic_Integer(int character, int index); +//returns a bounded integer characteristic +int Characteristic_BInteger(int character, int index, int min, int max); +//returns a string characteristic +void Characteristic_String(int character, int index, char *buf, int size); +//free cached bot characters +void BotShutdownCharacters(void); diff --git a/code/botlib/be_ai_chat.c b/code/botlib/be_ai_chat.c index 7c719dd..a05a8eb 100644 --- a/code/botlib/be_ai_chat.c +++ b/code/botlib/be_ai_chat.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_libvar.h" #include "l_script.h" @@ -38,12 +38,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_utils.h" #include "l_log.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" -#include "../game/be_ea.h" -#include "../game/be_ai_chat.h" +#include "be_ea.h" +#include "be_ai_chat.h" //escape character diff --git a/code/botlib/be_ai_chat.h b/code/botlib/be_ai_chat.h new file mode 100644 index 0000000..67a38ed --- /dev/null +++ b/code/botlib/be_ai_chat.h @@ -0,0 +1,113 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/***************************************************************************** + * name: be_ai_chat.h + * + * desc: char AI + * + * $Archive: /source/code/botlib/be_ai_chat.h $ + * + *****************************************************************************/ + +#define MAX_MESSAGE_SIZE 256 +#define MAX_CHATTYPE_NAME 32 +#define MAX_MATCHVARIABLES 8 + +#define CHAT_GENDERLESS 0 +#define CHAT_GENDERFEMALE 1 +#define CHAT_GENDERMALE 2 + +#define CHAT_ALL 0 +#define CHAT_TEAM 1 +#define CHAT_TELL 2 + +//a console message +typedef struct bot_consolemessage_s +{ + int handle; + float time; //message time + int type; //message type + char message[MAX_MESSAGE_SIZE]; //message + struct bot_consolemessage_s *prev, *next; //prev and next in list +} bot_consolemessage_t; + +//match variable +typedef struct bot_matchvariable_s +{ + char offset; + int length; +} bot_matchvariable_t; +//returned to AI when a match is found +typedef struct bot_match_s +{ + char string[MAX_MESSAGE_SIZE]; + int type; + int subtype; + bot_matchvariable_t variables[MAX_MATCHVARIABLES]; +} bot_match_t; + +//setup the chat AI +int BotSetupChatAI(void); +//shutdown the chat AI +void BotShutdownChatAI(void); +//returns the handle to a newly allocated chat state +int BotAllocChatState(void); +//frees the chatstate +void BotFreeChatState(int handle); +//adds a console message to the chat state +void BotQueueConsoleMessage(int chatstate, int type, char *message); +//removes the console message from the chat state +void BotRemoveConsoleMessage(int chatstate, int handle); +//returns the next console message from the state +int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm); +//returns the number of console messages currently stored in the state +int BotNumConsoleMessages(int chatstate); +//selects a chat message of the given type +void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); +//returns the number of initial chat messages of the given type +int BotNumInitialChats(int chatstate, char *type); +//find and select a reply for the given message +int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); +//returns the length of the currently selected chat message +int BotChatLength(int chatstate); +//enters the selected chat message +void BotEnterChat(int chatstate, int clientto, int sendto); +//get the chat message ready to be output +void BotGetChatMessage(int chatstate, char *buf, int size); +//checks if the first string contains the second one, returns index into first string or -1 if not found +int StringContains(char *str1, char *str2, int casesensitive); +//finds a match for the given string using the match templates +int BotFindMatch(char *str, bot_match_t *match, unsigned long int context); +//returns a variable from a match +void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size); +//unify all the white spaces in the string +void UnifyWhiteSpaces(char *string); +//replace all the context related synonyms in the string +void BotReplaceSynonyms(char *string, unsigned long int context); +//loads a chat file for the chat state +int BotLoadChatFile(int chatstate, char *chatfile, char *chatname); +//store the gender of the bot in the chat state +void BotSetChatGender(int chatstate, int gender); +//store the bot name in the chat state +void BotSetChatName(int chatstate, char *name, int client); + diff --git a/code/botlib/be_ai_gen.c b/code/botlib/be_ai_gen.c index b897738..e71c8cf 100644 --- a/code/botlib/be_ai_gen.c +++ b/code/botlib/be_ai_gen.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_log.h" #include "l_utils.h" @@ -37,11 +37,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" -#include "../game/be_ai_gen.h" +#include "be_ai_gen.h" //=========================================================================== // diff --git a/code/botlib/be_ai_gen.h b/code/botlib/be_ai_gen.h new file mode 100644 index 0000000..2a4b53d --- /dev/null +++ b/code/botlib/be_ai_gen.h @@ -0,0 +1,33 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: be_ai_gen.h + * + * desc: genetic selection + * + * $Archive: /source/code/botlib/be_ai_gen.h $ + * + *****************************************************************************/ + +int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child); diff --git a/code/botlib/be_ai_goal.c b/code/botlib/be_ai_goal.c index c3f721a..4d53e6c 100644 --- a/code/botlib/be_ai_goal.c +++ b/code/botlib/be_ai_goal.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_utils.h" #include "l_libvar.h" #include "l_memory.h" @@ -38,13 +38,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_ai_weight.h" -#include "../game/be_ai_goal.h" -#include "../game/be_ai_move.h" +#include "be_ai_goal.h" +#include "be_ai_move.h" //#define DEBUG_AI_GOAL #ifdef RANDOMIZE diff --git a/code/botlib/be_ai_goal.h b/code/botlib/be_ai_goal.h new file mode 100644 index 0000000..354609d --- /dev/null +++ b/code/botlib/be_ai_goal.h @@ -0,0 +1,118 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/***************************************************************************** + * name: be_ai_goal.h + * + * desc: goal AI + * + * $Archive: /source/code/botlib/be_ai_goal.h $ + * + *****************************************************************************/ + +#define MAX_AVOIDGOALS 256 +#define MAX_GOALSTACK 8 + +#define GFL_NONE 0 +#define GFL_ITEM 1 +#define GFL_ROAM 2 +#define GFL_DROPPED 4 + +//a bot goal +typedef struct bot_goal_s +{ + vec3_t origin; //origin of the goal + int areanum; //area number of the goal + vec3_t mins, maxs; //mins and maxs of the goal + int entitynum; //number of the goal entity + int number; //goal number + int flags; //goal flags + int iteminfo; //item information +} bot_goal_t; + +//reset the whole goal state, but keep the item weights +void BotResetGoalState(int goalstate); +//reset avoid goals +void BotResetAvoidGoals(int goalstate); +//remove the goal with the given number from the avoid goals +void BotRemoveFromAvoidGoals(int goalstate, int number); +//push a goal onto the goal stack +void BotPushGoal(int goalstate, bot_goal_t *goal); +//pop a goal from the goal stack +void BotPopGoal(int goalstate); +//empty the bot's goal stack +void BotEmptyGoalStack(int goalstate); +//dump the avoid goals +void BotDumpAvoidGoals(int goalstate); +//dump the goal stack +void BotDumpGoalStack(int goalstate); +//get the name name of the goal with the given number +void BotGoalName(int number, char *name, int size); +//get the top goal from the stack +int BotGetTopGoal(int goalstate, bot_goal_t *goal); +//get the second goal on the stack +int BotGetSecondGoal(int goalstate, bot_goal_t *goal); +//choose the best long term goal item for the bot +int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags); +//choose the best nearby goal item for the bot +//the item may not be further away from the current bot position than maxtime +//also the travel time from the nearby goal towards the long term goal may not +//be larger than the travel time towards the long term goal from the current bot position +int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, + bot_goal_t *ltg, float maxtime); +//returns true if the bot touches the goal +int BotTouchingGoal(vec3_t origin, bot_goal_t *goal); +//returns true if the goal should be visible but isn't +int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal); +//search for a goal for the given classname, the index can be used +//as a start point for the search when multiple goals are available with that same classname +int BotGetLevelItemGoal(int index, char *classname, bot_goal_t *goal); +//get the next camp spot in the map +int BotGetNextCampSpotGoal(int num, bot_goal_t *goal); +//get the map location with the given name +int BotGetMapLocationGoal(char *name, bot_goal_t *goal); +//returns the avoid goal time +float BotAvoidGoalTime(int goalstate, int number); +//set the avoid goal time +void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime); +//initializes the items in the level +void BotInitLevelItems(void); +//regularly update dynamic entity items (dropped weapons, flags etc.) +void BotUpdateEntityItems(void); +//interbreed the goal fuzzy logic +void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child); +//save the goal fuzzy logic to disk +void BotSaveGoalFuzzyLogic(int goalstate, char *filename); +//mutate the goal fuzzy logic +void BotMutateGoalFuzzyLogic(int goalstate, float range); +//loads item weights for the bot +int BotLoadItemWeights(int goalstate, char *filename); +//frees the item weights of the bot +void BotFreeItemWeights(int goalstate); +//returns the handle of a newly allocated goal state +int BotAllocGoalState(int client); +//free the given goal state +void BotFreeGoalState(int handle); +//setup the goal AI +int BotSetupGoalAI(void); +//shut down the goal AI +void BotShutdownGoalAI(void); diff --git a/code/botlib/be_ai_move.c b/code/botlib/be_ai_move.c index 30eefc7..02b8e4a 100644 --- a/code/botlib/be_ai_move.c +++ b/code/botlib/be_ai_move.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_libvar.h" #include "l_utils.h" @@ -37,21 +37,21 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" -#include "../game/be_ea.h" -#include "../game/be_ai_goal.h" -#include "../game/be_ai_move.h" +#include "be_ea.h" +#include "be_ai_goal.h" +#include "be_ai_move.h" //#define DEBUG_AI_MOVE //#define DEBUG_ELEVATOR //#define DEBUG_GRAPPLE -// bk001204 - redundant bot_avoidspot_t, see ../game/be_ai_move.h +// bk001204 - redundant bot_avoidspot_t, see be_ai_move.h //movement state //NOTE: the moveflags MFL_ONGROUND, MFL_TELEPORTED, MFL_WATERJUMP and diff --git a/code/botlib/be_ai_move.h b/code/botlib/be_ai_move.h new file mode 100644 index 0000000..0aed6d7 --- /dev/null +++ b/code/botlib/be_ai_move.h @@ -0,0 +1,144 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: be_ai_move.h + * + * desc: movement AI + * + * $Archive: /source/code/botlib/be_ai_move.h $ + * + *****************************************************************************/ + +//movement types +#define MOVE_WALK 1 +#define MOVE_CROUCH 2 +#define MOVE_JUMP 4 +#define MOVE_GRAPPLE 8 +#define MOVE_ROCKETJUMP 16 +#define MOVE_BFGJUMP 32 +//move flags +#define MFL_BARRIERJUMP 1 //bot is performing a barrier jump +#define MFL_ONGROUND 2 //bot is in the ground +#define MFL_SWIMMING 4 //bot is swimming +#define MFL_AGAINSTLADDER 8 //bot is against a ladder +#define MFL_WATERJUMP 16 //bot is waterjumping +#define MFL_TELEPORTED 32 //bot is being teleported +#define MFL_GRAPPLEPULL 64 //bot is being pulled by the grapple +#define MFL_ACTIVEGRAPPLE 128 //bot is using the grapple hook +#define MFL_GRAPPLERESET 256 //bot has reset the grapple +#define MFL_WALK 512 //bot should walk slowly +// move result flags +#define MOVERESULT_MOVEMENTVIEW 1 //bot uses view for movement +#define MOVERESULT_SWIMVIEW 2 //bot uses view for swimming +#define MOVERESULT_WAITING 4 //bot is waiting for something +#define MOVERESULT_MOVEMENTVIEWSET 8 //bot has set the view in movement code +#define MOVERESULT_MOVEMENTWEAPON 16 //bot uses weapon for movement +#define MOVERESULT_ONTOPOFOBSTACLE 32 //bot is ontop of obstacle +#define MOVERESULT_ONTOPOF_FUNCBOB 64 //bot is ontop of a func_bobbing +#define MOVERESULT_ONTOPOF_ELEVATOR 128 //bot is ontop of an elevator (func_plat) +#define MOVERESULT_BLOCKEDBYAVOIDSPOT 256 //bot is blocked by an avoid spot +// +#define MAX_AVOIDREACH 1 +#define MAX_AVOIDSPOTS 32 +// avoid spot types +#define AVOID_CLEAR 0 //clear all avoid spots +#define AVOID_ALWAYS 1 //avoid always +#define AVOID_DONTBLOCK 2 //never totally block +// restult types +#define RESULTTYPE_ELEVATORUP 1 //elevator is up +#define RESULTTYPE_WAITFORFUNCBOBBING 2 //waiting for func bobbing to arrive +#define RESULTTYPE_BADGRAPPLEPATH 4 //grapple path is obstructed +#define RESULTTYPE_INSOLIDAREA 8 //stuck in solid area, this is bad + +//structure used to initialize the movement state +//the or_moveflags MFL_ONGROUND, MFL_TELEPORTED and MFL_WATERJUMP come from the playerstate +typedef struct bot_initmove_s +{ + vec3_t origin; //origin of the bot + vec3_t velocity; //velocity of the bot + vec3_t viewoffset; //view offset + int entitynum; //entity number of the bot + int client; //client number of the bot + float thinktime; //time the bot thinks + int presencetype; //presencetype of the bot + vec3_t viewangles; //view angles of the bot + int or_moveflags; //values ored to the movement flags +} bot_initmove_t; + +//NOTE: the ideal_viewangles are only valid if MFL_MOVEMENTVIEW is set +typedef struct bot_moveresult_s +{ + int failure; //true if movement failed all together + int type; //failure or blocked type + int blocked; //true if blocked by an entity + int blockentity; //entity blocking the bot + int traveltype; //last executed travel type + int flags; //result flags + int weapon; //weapon used for movement + vec3_t movedir; //movement direction + vec3_t ideal_viewangles; //ideal viewangles for the movement +} bot_moveresult_t; + +#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}} + +// bk001204: from code/botlib/be_ai_move.c +// TTimo 04/12/2001 was moved here to avoid dup defines +typedef struct bot_avoidspot_s +{ + vec3_t origin; + float radius; + int type; +} bot_avoidspot_t; + +//resets the whole move state +void BotResetMoveState(int movestate); +//moves the bot to the given goal +void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags); +//moves the bot in the specified direction using the specified type of movement +int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type); +//reset avoid reachability +void BotResetAvoidReach(int movestate); +//resets the last avoid reachability +void BotResetLastAvoidReach(int movestate); +//returns a reachability area if the origin is in one +int BotReachabilityArea(vec3_t origin, int client); +//view target based on movement +int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target); +//predict the position of a player based on movement towards a goal +int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target); +//returns the handle of a newly allocated movestate +int BotAllocMoveState(void); +//frees the movestate with the given handle +void BotFreeMoveState(int handle); +//initialize movement state before performing any movement +void BotInitMoveState(int handle, bot_initmove_t *initmove); +//add a spot to avoid (if type == AVOID_CLEAR all spots are removed) +void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type); +//must be called every map change +void BotSetBrushModelTypes(void); +//setup movement AI +int BotSetupMoveAI(void); +//shutdown movement AI +void BotShutdownMoveAI(void); + diff --git a/code/botlib/be_ai_weap.c b/code/botlib/be_ai_weap.c index 22d989e..a6fddf8 100644 --- a/code/botlib/be_ai_weap.c +++ b/code/botlib/be_ai_weap.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_libvar.h" #include "l_log.h" #include "l_memory.h" @@ -38,12 +38,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_ai_weight.h" //fuzzy weights -#include "../game/be_ai_weap.h" +#include "be_ai_weap.h" //#define DEBUG_AI_WEAP diff --git a/code/botlib/be_ai_weap.h b/code/botlib/be_ai_weap.h new file mode 100644 index 0000000..b78ad68 --- /dev/null +++ b/code/botlib/be_ai_weap.h @@ -0,0 +1,104 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: be_ai_weap.h + * + * desc: weapon AI + * + * $Archive: /source/code/botlib/be_ai_weap.h $ + * + *****************************************************************************/ + +//projectile flags +#define PFL_WINDOWDAMAGE 1 //projectile damages through window +#define PFL_RETURN 2 //set when projectile returns to owner +//weapon flags +#define WFL_FIRERELEASED 1 //set when projectile is fired with key-up event +//damage types +#define DAMAGETYPE_IMPACT 1 //damage on impact +#define DAMAGETYPE_RADIAL 2 //radial damage +#define DAMAGETYPE_VISIBLE 4 //damage to all entities visible to the projectile + +typedef struct projectileinfo_s +{ + char name[MAX_STRINGFIELD]; + char model[MAX_STRINGFIELD]; + int flags; + float gravity; + int damage; + float radius; + int visdamage; + int damagetype; + int healthinc; + float push; + float detonation; + float bounce; + float bouncefric; + float bouncestop; +} projectileinfo_t; + +typedef struct weaponinfo_s +{ + int valid; //true if the weapon info is valid + int number; //number of the weapon + char name[MAX_STRINGFIELD]; + char model[MAX_STRINGFIELD]; + int level; + int weaponindex; + int flags; + char projectile[MAX_STRINGFIELD]; + int numprojectiles; + float hspread; + float vspread; + float speed; + float acceleration; + vec3_t recoil; + vec3_t offset; + vec3_t angleoffset; + float extrazvelocity; + int ammoamount; + int ammoindex; + float activate; + float reload; + float spinup; + float spindown; + projectileinfo_t proj; //pointer to the used projectile +} weaponinfo_t; + +//setup the weapon AI +int BotSetupWeaponAI(void); +//shut down the weapon AI +void BotShutdownWeaponAI(void); +//returns the best weapon to fight with +int BotChooseBestFightWeapon(int weaponstate, int *inventory); +//returns the information of the current weapon +void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); +//loads the weapon weights +int BotLoadWeaponWeights(int weaponstate, char *filename); +//returns a handle to a newly allocated weapon state +int BotAllocWeaponState(void); +//frees the weapon state +void BotFreeWeaponState(int weaponstate); +//resets the whole weapon state +void BotResetWeaponState(int weaponstate); diff --git a/code/botlib/be_ai_weight.c b/code/botlib/be_ai_weight.c index 9212519..0e239e4 100644 --- a/code/botlib/be_ai_weight.c +++ b/code/botlib/be_ai_weight.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_log.h" #include "l_utils.h" @@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_struct.h" #include "l_libvar.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" #include "be_ai_weight.h" diff --git a/code/botlib/be_ea.c b/code/botlib/be_ea.c index 5c0dd6c..918a455 100644 --- a/code/botlib/be_ea.c +++ b/code/botlib/be_ea.c @@ -29,12 +29,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" -#include "../game/botlib.h" +#include "botlib.h" #include "be_interface.h" #define MAX_USERMOVE 400 diff --git a/code/botlib/be_ea.h b/code/botlib/be_ea.h new file mode 100644 index 0000000..1bc436b --- /dev/null +++ b/code/botlib/be_ea.h @@ -0,0 +1,66 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: be_ea.h + * + * desc: elementary actions + * + * $Archive: /source/code/botlib/be_ea.h $ + * + *****************************************************************************/ + +//ClientCommand elementary actions +void EA_Say(int client, char *str); +void EA_SayTeam(int client, char *str); +void EA_Command(int client, char *command ); + +void EA_Action(int client, int action); +void EA_Crouch(int client); +void EA_Walk(int client); +void EA_MoveUp(int client); +void EA_MoveDown(int client); +void EA_MoveForward(int client); +void EA_MoveBack(int client); +void EA_MoveLeft(int client); +void EA_MoveRight(int client); +void EA_Attack(int client); +void EA_Respawn(int client); +void EA_Talk(int client); +void EA_Gesture(int client); +void EA_Use(int client); + +//regular elementary actions +void EA_SelectWeapon(int client, int weapon); +void EA_Jump(int client); +void EA_DelayedJump(int client); +void EA_Move(int client, vec3_t dir, float speed); +void EA_View(int client, vec3_t viewangles); + +//send regular input to the server +void EA_EndRegular(int client, float thinktime); +void EA_GetInput(int client, float thinktime, bot_input_t *input); +void EA_ResetInput(int client); +//setup and shutdown routines +int EA_Setup(void); +void EA_Shutdown(void); diff --git a/code/botlib/be_interface.c b/code/botlib/be_interface.c index b4f2d3c..efff32f 100644 --- a/code/botlib/be_interface.c +++ b/code/botlib/be_interface.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_log.h" #include "l_libvar.h" @@ -37,20 +37,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_aas_def.h" #include "be_interface.h" -#include "../game/be_ea.h" +#include "be_ea.h" #include "be_ai_weight.h" -#include "../game/be_ai_goal.h" -#include "../game/be_ai_move.h" -#include "../game/be_ai_weap.h" -#include "../game/be_ai_chat.h" -#include "../game/be_ai_char.h" -#include "../game/be_ai_gen.h" +#include "be_ai_goal.h" +#include "be_ai_move.h" +#include "be_ai_weap.h" +#include "be_ai_chat.h" +#include "be_ai_char.h" +#include "be_ai_gen.h" //library globals in a structure botlib_globals_t botlibglobals; diff --git a/code/botlib/botlib.h b/code/botlib/botlib.h new file mode 100644 index 0000000..687affe --- /dev/null +++ b/code/botlib/botlib.h @@ -0,0 +1,516 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/***************************************************************************** + * name: botlib.h + * + * desc: bot AI library + * + * $Archive: /source/code/game/botai.h $ + * + *****************************************************************************/ + +#define BOTLIB_API_VERSION 2 + +struct aas_clientmove_s; +struct aas_entityinfo_s; +struct aas_areainfo_s; +struct aas_altroutegoal_s; +struct aas_predictroute_s; +struct bot_consolemessage_s; +struct bot_match_s; +struct bot_goal_s; +struct bot_moveresult_s; +struct bot_initmove_s; +struct weaponinfo_s; + +#define BOTFILESBASEFOLDER "botfiles" +//debug line colors +#define LINECOLOR_NONE -1 +#define LINECOLOR_RED 1//0xf2f2f0f0L +#define LINECOLOR_GREEN 2//0xd0d1d2d3L +#define LINECOLOR_BLUE 3//0xf3f3f1f1L +#define LINECOLOR_YELLOW 4//0xdcdddedfL +#define LINECOLOR_ORANGE 5//0xe0e1e2e3L + +//Print types +#define PRT_MESSAGE 1 +#define PRT_WARNING 2 +#define PRT_ERROR 3 +#define PRT_FATAL 4 +#define PRT_EXIT 5 + +//console message types +#define CMS_NORMAL 0 +#define CMS_CHAT 1 + +//botlib error codes +#define BLERR_NOERROR 0 //no error +#define BLERR_LIBRARYNOTSETUP 1 //library not setup +#define BLERR_INVALIDENTITYNUMBER 2 //invalid entity number +#define BLERR_NOAASFILE 3 //no AAS file available +#define BLERR_CANNOTOPENAASFILE 4 //cannot open AAS file +#define BLERR_WRONGAASFILEID 5 //incorrect AAS file id +#define BLERR_WRONGAASFILEVERSION 6 //incorrect AAS file version +#define BLERR_CANNOTREADAASLUMP 7 //cannot read AAS file lump +#define BLERR_CANNOTLOADICHAT 8 //cannot load initial chats +#define BLERR_CANNOTLOADITEMWEIGHTS 9 //cannot load item weights +#define BLERR_CANNOTLOADITEMCONFIG 10 //cannot load item config +#define BLERR_CANNOTLOADWEAPONWEIGHTS 11 //cannot load weapon weights +#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config + +//action flags +#define ACTION_ATTACK 0x0000001 +#define ACTION_USE 0x0000002 +#define ACTION_RESPAWN 0x0000008 +#define ACTION_JUMP 0x0000010 +#define ACTION_MOVEUP 0x0000020 +#define ACTION_CROUCH 0x0000080 +#define ACTION_MOVEDOWN 0x0000100 +#define ACTION_MOVEFORWARD 0x0000200 +#define ACTION_MOVEBACK 0x0000800 +#define ACTION_MOVELEFT 0x0001000 +#define ACTION_MOVERIGHT 0x0002000 +#define ACTION_DELAYEDJUMP 0x0008000 +#define ACTION_TALK 0x0010000 +#define ACTION_GESTURE 0x0020000 +#define ACTION_WALK 0x0080000 +#define ACTION_AFFIRMATIVE 0x0100000 +#define ACTION_NEGATIVE 0x0200000 +#define ACTION_GETFLAG 0x0800000 +#define ACTION_GUARDBASE 0x1000000 +#define ACTION_PATROL 0x2000000 +#define ACTION_FOLLOWME 0x8000000 + +//the bot input, will be converted to an usercmd_t +typedef struct bot_input_s +{ + float thinktime; //time since last output (in seconds) + vec3_t dir; //movement direction + float speed; //speed in the range [0, 400] + vec3_t viewangles; //the view angles + int actionflags; //one of the ACTION_? flags + int weapon; //weapon to use +} bot_input_t; + +#ifndef BSPTRACE + +#define BSPTRACE + +//bsp_trace_t hit surface +typedef struct bsp_surface_s +{ + char name[16]; + int flags; + int value; +} bsp_surface_t; + +//remove the bsp_trace_s structure definition l8r on +//a trace is returned when a box is swept through the world +typedef struct bsp_trace_s +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + cplane_t plane; // surface normal at impact + float exp_dist; // expanded plane distance + int sidenum; // number of the brush side hit + bsp_surface_t surface; // the hit point surface + int contents; // contents on other side of surface hit + int ent; // number of entity hit +} bsp_trace_t; + +#endif // BSPTRACE + +//entity state +typedef struct bot_entitystate_s +{ + int type; // entity type + int flags; // entity flags + vec3_t origin; // origin of the entity + vec3_t angles; // angles of the model + vec3_t old_origin; // for lerping + vec3_t mins; // bounding box minimums + vec3_t maxs; // bounding box maximums + int groundent; // ground entity + int solid; // solid type + int modelindex; // model used + int modelindex2; // weapons, CTF flags, etc + int frame; // model frame number + int event; // impulse events -- muzzle flashes, footsteps, etc + int eventParm; // even parameter + int powerups; // bit flags + int weapon; // determines weapon and flash model, etc + int legsAnim; // mask off ANIM_TOGGLEBIT + int torsoAnim; // mask off ANIM_TOGGLEBIT +} bot_entitystate_t; + +//bot AI library exported functions +typedef struct botlib_import_s +{ + //print messages from the bot library + void (QDECL *Print)(int type, char *fmt, ...); + //trace a bbox through the world + void (*Trace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask); + //trace a bbox against a specific entity + void (*EntityTrace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask); + //retrieve the contents at the given point + int (*PointContents)(vec3_t point); + //check if the point is in potential visible sight + int (*inPVS)(vec3_t p1, vec3_t p2); + //retrieve the BSP entity data lump + char *(*BSPEntityData)(void); + // + void (*BSPModelMinsMaxsOrigin)(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin); + //send a bot client command + void (*BotClientCommand)(int client, char *command); + //memory allocation + void *(*GetMemory)(int size); // allocate from Zone + void (*FreeMemory)(void *ptr); // free memory from Zone + int (*AvailableMemory)(void); // available Zone memory + void *(*HunkAlloc)(int size); // allocate from hunk + //file system access + int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode ); + int (*FS_Read)( void *buffer, int len, fileHandle_t f ); + int (*FS_Write)( const void *buffer, int len, fileHandle_t f ); + void (*FS_FCloseFile)( fileHandle_t f ); + int (*FS_Seek)( fileHandle_t f, long offset, int origin ); + //debug visualisation stuff + int (*DebugLineCreate)(void); + void (*DebugLineDelete)(int line); + void (*DebugLineShow)(int line, vec3_t start, vec3_t end, int color); + // + int (*DebugPolygonCreate)(int color, int numPoints, vec3_t *points); + void (*DebugPolygonDelete)(int id); +} botlib_import_t; + +typedef struct aas_export_s +{ + //----------------------------------- + // be_aas_entity.h + //----------------------------------- + void (*AAS_EntityInfo)(int entnum, struct aas_entityinfo_s *info); + //----------------------------------- + // be_aas_main.h + //----------------------------------- + int (*AAS_Initialized)(void); + void (*AAS_PresenceTypeBoundingBox)(int presencetype, vec3_t mins, vec3_t maxs); + float (*AAS_Time)(void); + //-------------------------------------------- + // be_aas_sample.c + //-------------------------------------------- + int (*AAS_PointAreaNum)(vec3_t point); + int (*AAS_PointReachabilityAreaIndex)( vec3_t point ); + int (*AAS_TraceAreas)(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas); + int (*AAS_BBoxAreas)(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas); + int (*AAS_AreaInfo)( int areanum, struct aas_areainfo_s *info ); + //-------------------------------------------- + // be_aas_bspq3.c + //-------------------------------------------- + int (*AAS_PointContents)(vec3_t point); + int (*AAS_NextBSPEntity)(int ent); + int (*AAS_ValueForBSPEpairKey)(int ent, char *key, char *value, int size); + int (*AAS_VectorForBSPEpairKey)(int ent, char *key, vec3_t v); + int (*AAS_FloatForBSPEpairKey)(int ent, char *key, float *value); + int (*AAS_IntForBSPEpairKey)(int ent, char *key, int *value); + //-------------------------------------------- + // be_aas_reach.c + //-------------------------------------------- + int (*AAS_AreaReachability)(int areanum); + //-------------------------------------------- + // be_aas_route.c + //-------------------------------------------- + int (*AAS_AreaTravelTimeToGoalArea)(int areanum, vec3_t origin, int goalareanum, int travelflags); + int (*AAS_EnableRoutingArea)(int areanum, int enable); + int (*AAS_PredictRoute)(struct aas_predictroute_s *route, int areanum, vec3_t origin, + int goalareanum, int travelflags, int maxareas, int maxtime, + int stopevent, int stopcontents, int stoptfl, int stopareanum); + //-------------------------------------------- + // be_aas_altroute.c + //-------------------------------------------- + int (*AAS_AlternativeRouteGoals)(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, + struct aas_altroutegoal_s *altroutegoals, int maxaltroutegoals, + int type); + //-------------------------------------------- + // be_aas_move.c + //-------------------------------------------- + int (*AAS_Swimming)(vec3_t origin); + int (*AAS_PredictClientMovement)(struct aas_clientmove_s *move, + int entnum, vec3_t origin, + int presencetype, int onground, + vec3_t velocity, vec3_t cmdmove, + int cmdframes, + int maxframes, float frametime, + int stopevent, int stopareanum, int visualize); +} aas_export_t; + +typedef struct ea_export_s +{ + //ClientCommand elementary actions + void (*EA_Command)(int client, char *command ); + void (*EA_Say)(int client, char *str); + void (*EA_SayTeam)(int client, char *str); + // + void (*EA_Action)(int client, int action); + void (*EA_Gesture)(int client); + void (*EA_Talk)(int client); + void (*EA_Attack)(int client); + void (*EA_Use)(int client); + void (*EA_Respawn)(int client); + void (*EA_MoveUp)(int client); + void (*EA_MoveDown)(int client); + void (*EA_MoveForward)(int client); + void (*EA_MoveBack)(int client); + void (*EA_MoveLeft)(int client); + void (*EA_MoveRight)(int client); + void (*EA_Crouch)(int client); + + void (*EA_SelectWeapon)(int client, int weapon); + void (*EA_Jump)(int client); + void (*EA_DelayedJump)(int client); + void (*EA_Move)(int client, vec3_t dir, float speed); + void (*EA_View)(int client, vec3_t viewangles); + //send regular input to the server + void (*EA_EndRegular)(int client, float thinktime); + void (*EA_GetInput)(int client, float thinktime, bot_input_t *input); + void (*EA_ResetInput)(int client); +} ea_export_t; + +typedef struct ai_export_s +{ + //----------------------------------- + // be_ai_char.h + //----------------------------------- + int (*BotLoadCharacter)(char *charfile, float skill); + void (*BotFreeCharacter)(int character); + float (*Characteristic_Float)(int character, int index); + float (*Characteristic_BFloat)(int character, int index, float min, float max); + int (*Characteristic_Integer)(int character, int index); + int (*Characteristic_BInteger)(int character, int index, int min, int max); + void (*Characteristic_String)(int character, int index, char *buf, int size); + //----------------------------------- + // be_ai_chat.h + //----------------------------------- + int (*BotAllocChatState)(void); + void (*BotFreeChatState)(int handle); + void (*BotQueueConsoleMessage)(int chatstate, int type, char *message); + void (*BotRemoveConsoleMessage)(int chatstate, int handle); + int (*BotNextConsoleMessage)(int chatstate, struct bot_consolemessage_s *cm); + int (*BotNumConsoleMessages)(int chatstate); + void (*BotInitialChat)(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); + int (*BotNumInitialChats)(int chatstate, char *type); + int (*BotReplyChat)(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); + int (*BotChatLength)(int chatstate); + void (*BotEnterChat)(int chatstate, int client, int sendto); + void (*BotGetChatMessage)(int chatstate, char *buf, int size); + int (*StringContains)(char *str1, char *str2, int casesensitive); + int (*BotFindMatch)(char *str, struct bot_match_s *match, unsigned long int context); + void (*BotMatchVariable)(struct bot_match_s *match, int variable, char *buf, int size); + void (*UnifyWhiteSpaces)(char *string); + void (*BotReplaceSynonyms)(char *string, unsigned long int context); + int (*BotLoadChatFile)(int chatstate, char *chatfile, char *chatname); + void (*BotSetChatGender)(int chatstate, int gender); + void (*BotSetChatName)(int chatstate, char *name, int client); + //----------------------------------- + // be_ai_goal.h + //----------------------------------- + void (*BotResetGoalState)(int goalstate); + void (*BotResetAvoidGoals)(int goalstate); + void (*BotRemoveFromAvoidGoals)(int goalstate, int number); + void (*BotPushGoal)(int goalstate, struct bot_goal_s *goal); + void (*BotPopGoal)(int goalstate); + void (*BotEmptyGoalStack)(int goalstate); + void (*BotDumpAvoidGoals)(int goalstate); + void (*BotDumpGoalStack)(int goalstate); + void (*BotGoalName)(int number, char *name, int size); + int (*BotGetTopGoal)(int goalstate, struct bot_goal_s *goal); + int (*BotGetSecondGoal)(int goalstate, struct bot_goal_s *goal); + int (*BotChooseLTGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags); + int (*BotChooseNBGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags, + struct bot_goal_s *ltg, float maxtime); + int (*BotTouchingGoal)(vec3_t origin, struct bot_goal_s *goal); + int (*BotItemGoalInVisButNotVisible)(int viewer, vec3_t eye, vec3_t viewangles, struct bot_goal_s *goal); + int (*BotGetLevelItemGoal)(int index, char *classname, struct bot_goal_s *goal); + int (*BotGetNextCampSpotGoal)(int num, struct bot_goal_s *goal); + int (*BotGetMapLocationGoal)(char *name, struct bot_goal_s *goal); + float (*BotAvoidGoalTime)(int goalstate, int number); + void (*BotSetAvoidGoalTime)(int goalstate, int number, float avoidtime); + void (*BotInitLevelItems)(void); + void (*BotUpdateEntityItems)(void); + int (*BotLoadItemWeights)(int goalstate, char *filename); + void (*BotFreeItemWeights)(int goalstate); + void (*BotInterbreedGoalFuzzyLogic)(int parent1, int parent2, int child); + void (*BotSaveGoalFuzzyLogic)(int goalstate, char *filename); + void (*BotMutateGoalFuzzyLogic)(int goalstate, float range); + int (*BotAllocGoalState)(int client); + void (*BotFreeGoalState)(int handle); + //----------------------------------- + // be_ai_move.h + //----------------------------------- + void (*BotResetMoveState)(int movestate); + void (*BotMoveToGoal)(struct bot_moveresult_s *result, int movestate, struct bot_goal_s *goal, int travelflags); + int (*BotMoveInDirection)(int movestate, vec3_t dir, float speed, int type); + void (*BotResetAvoidReach)(int movestate); + void (*BotResetLastAvoidReach)(int movestate); + int (*BotReachabilityArea)(vec3_t origin, int testground); + int (*BotMovementViewTarget)(int movestate, struct bot_goal_s *goal, int travelflags, float lookahead, vec3_t target); + int (*BotPredictVisiblePosition)(vec3_t origin, int areanum, struct bot_goal_s *goal, int travelflags, vec3_t target); + int (*BotAllocMoveState)(void); + void (*BotFreeMoveState)(int handle); + void (*BotInitMoveState)(int handle, struct bot_initmove_s *initmove); + void (*BotAddAvoidSpot)(int movestate, vec3_t origin, float radius, int type); + //----------------------------------- + // be_ai_weap.h + //----------------------------------- + int (*BotChooseBestFightWeapon)(int weaponstate, int *inventory); + void (*BotGetWeaponInfo)(int weaponstate, int weapon, struct weaponinfo_s *weaponinfo); + int (*BotLoadWeaponWeights)(int weaponstate, char *filename); + int (*BotAllocWeaponState)(void); + void (*BotFreeWeaponState)(int weaponstate); + void (*BotResetWeaponState)(int weaponstate); + //----------------------------------- + // be_ai_gen.h + //----------------------------------- + int (*GeneticParentsAndChildSelection)(int numranks, float *ranks, int *parent1, int *parent2, int *child); +} ai_export_t; + +//bot AI library imported functions +typedef struct botlib_export_s +{ + //Area Awareness System functions + aas_export_t aas; + //Elementary Action functions + ea_export_t ea; + //AI functions + ai_export_t ai; + //setup the bot library, returns BLERR_ + int (*BotLibSetup)(void); + //shutdown the bot library, returns BLERR_ + int (*BotLibShutdown)(void); + //sets a library variable returns BLERR_ + int (*BotLibVarSet)(char *var_name, char *value); + //gets a library variable returns BLERR_ + int (*BotLibVarGet)(char *var_name, char *value, int size); + + //sets a C-like define returns BLERR_ + int (*PC_AddGlobalDefine)(char *string); + int (*PC_LoadSourceHandle)(const char *filename); + int (*PC_FreeSourceHandle)(int handle); + int (*PC_ReadTokenHandle)(int handle, pc_token_t *pc_token); + int (*PC_SourceFileAndLine)(int handle, char *filename, int *line); + + //start a frame in the bot library + int (*BotLibStartFrame)(float time); + //load a new map in the bot library + int (*BotLibLoadMap)(const char *mapname); + //entity updates + int (*BotLibUpdateEntity)(int ent, bot_entitystate_t *state); + //just for testing + int (*Test)(int parm0, char *parm1, vec3_t parm2, vec3_t parm3); +} botlib_export_t; + +//linking of bot library +botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import ); + +/* Library variables: + +name: default: module(s): description: + +"basedir" "" l_utils.c base directory +"gamedir" "" l_utils.c game directory +"cddir" "" l_utils.c CD directory + +"log" "0" l_log.c enable/disable creating a log file +"maxclients" "4" be_interface.c maximum number of clients +"maxentities" "1024" be_interface.c maximum number of entities +"bot_developer" "0" be_interface.c bot developer mode + +"phys_friction" "6" be_aas_move.c ground friction +"phys_stopspeed" "100" be_aas_move.c stop speed +"phys_gravity" "800" be_aas_move.c gravity value +"phys_waterfriction" "1" be_aas_move.c water friction +"phys_watergravity" "400" be_aas_move.c gravity in water +"phys_maxvelocity" "320" be_aas_move.c maximum velocity +"phys_maxwalkvelocity" "320" be_aas_move.c maximum walk velocity +"phys_maxcrouchvelocity" "100" be_aas_move.c maximum crouch velocity +"phys_maxswimvelocity" "150" be_aas_move.c maximum swim velocity +"phys_walkaccelerate" "10" be_aas_move.c walk acceleration +"phys_airaccelerate" "1" be_aas_move.c air acceleration +"phys_swimaccelerate" "4" be_aas_move.c swim acceleration +"phys_maxstep" "18" be_aas_move.c maximum step height +"phys_maxsteepness" "0.7" be_aas_move.c maximum floor steepness +"phys_maxbarrier" "32" be_aas_move.c maximum barrier height +"phys_maxwaterjump" "19" be_aas_move.c maximum waterjump height +"phys_jumpvel" "270" be_aas_move.c jump z velocity +"phys_falldelta5" "40" be_aas_move.c +"phys_falldelta10" "60" be_aas_move.c +"rs_waterjump" "400" be_aas_move.c +"rs_teleport" "50" be_aas_move.c +"rs_barrierjump" "100" be_aas_move.c +"rs_startcrouch" "300" be_aas_move.c +"rs_startgrapple" "500" be_aas_move.c +"rs_startwalkoffledge" "70" be_aas_move.c +"rs_startjump" "300" be_aas_move.c +"rs_rocketjump" "500" be_aas_move.c +"rs_bfgjump" "500" be_aas_move.c +"rs_jumppad" "250" be_aas_move.c +"rs_aircontrolledjumppad" "300" be_aas_move.c +"rs_funcbob" "300" be_aas_move.c +"rs_startelevator" "50" be_aas_move.c +"rs_falldamage5" "300" be_aas_move.c +"rs_falldamage10" "500" be_aas_move.c +"rs_maxjumpfallheight" "450" be_aas_move.c + +"max_aaslinks" "4096" be_aas_sample.c maximum links in the AAS +"max_routingcache" "4096" be_aas_route.c maximum routing cache size in KB +"forceclustering" "0" be_aas_main.c force recalculation of clusters +"forcereachability" "0" be_aas_main.c force recalculation of reachabilities +"forcewrite" "0" be_aas_main.c force writing of aas file +"aasoptimize" "0" be_aas_main.c enable aas optimization +"sv_mapChecksum" "0" be_aas_main.c BSP file checksum +"bot_visualizejumppads" "0" be_aas_reach.c visualize jump pads + +"bot_reloadcharacters" "0" - reload bot character files +"ai_gametype" "0" be_ai_goal.c game type +"droppedweight" "1000" be_ai_goal.c additional dropped item weight +"weapindex_rocketlauncher" "5" be_ai_move.c rl weapon index for rocket jumping +"weapindex_bfg10k" "9" be_ai_move.c bfg weapon index for bfg jumping +"weapindex_grapple" "10" be_ai_move.c grapple weapon index for grappling +"entitytypemissile" "3" be_ai_move.c ET_MISSILE +"offhandgrapple" "0" be_ai_move.c enable off hand grapple hook +"cmd_grappleon" "grappleon" be_ai_move.c command to activate off hand grapple +"cmd_grappleoff" "grappleoff" be_ai_move.c command to deactivate off hand grapple +"itemconfig" "items.c" be_ai_goal.c item configuration file +"weaponconfig" "weapons.c" be_ai_weap.c weapon configuration file +"synfile" "syn.c" be_ai_chat.c file with synonyms +"rndfile" "rnd.c" be_ai_chat.c file with random strings +"matchfile" "match.c" be_ai_chat.c file with match strings +"nochat" "0" be_ai_chat.c disable chats +"max_messages" "1024" be_ai_chat.c console message heap size +"max_weaponinfo" "32" be_ai_weap.c maximum number of weapon info +"max_projectileinfo" "32" be_ai_weap.c maximum number of projectile info +"max_iteminfo" "256" be_ai_goal.c maximum number of item info +"max_levelitems" "256" be_ai_goal.c maximum number of level items + +*/ + diff --git a/code/botlib/l_crc.c b/code/botlib/l_crc.c index 8b1067b..b270045 100644 --- a/code/botlib/l_crc.c +++ b/code/botlib/l_crc.c @@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include <stdio.h> #include <string.h> -#include "../game/q_shared.h" -#include "../game/botlib.h" +#include "../qcommon/q_shared.h" +#include "botlib.h" #include "be_interface.h" //for botimport.Print diff --git a/code/botlib/l_libvar.c b/code/botlib/l_libvar.c index a8629c8..abd17bd 100644 --- a/code/botlib/l_libvar.c +++ b/code/botlib/l_libvar.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_libvar.h" diff --git a/code/botlib/l_log.c b/code/botlib/l_log.c index 7b1a346..bd62244 100644 --- a/code/botlib/l_log.c +++ b/code/botlib/l_log.c @@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include <stdio.h> #include <string.h> -#include "../game/q_shared.h" -#include "../game/botlib.h" +#include "../qcommon/q_shared.h" +#include "botlib.h" #include "be_interface.h" //for botimport.Print #include "l_libvar.h" diff --git a/code/botlib/l_memory.c b/code/botlib/l_memory.c index 7bc12f6..9cdd408 100644 --- a/code/botlib/l_memory.c +++ b/code/botlib/l_memory.c @@ -29,8 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" -#include "../game/botlib.h" +#include "../qcommon/q_shared.h" +#include "botlib.h" #include "l_log.h" #include "be_interface.h" diff --git a/code/botlib/l_precomp.c b/code/botlib/l_precomp.c index 5122931..54199c7 100644 --- a/code/botlib/l_precomp.c +++ b/code/botlib/l_precomp.c @@ -53,8 +53,8 @@ typedef enum {qfalse, qtrue} qboolean; #endif //SCREWUP #ifdef BOTLIB -#include "../game/q_shared.h" -#include "../game/botlib.h" +#include "../qcommon/q_shared.h" +#include "botlib.h" #include "be_interface.h" #include "l_memory.h" #include "l_script.h" diff --git a/code/botlib/l_script.c b/code/botlib/l_script.c index e782e7f..c4af638 100644 --- a/code/botlib/l_script.c +++ b/code/botlib/l_script.c @@ -49,8 +49,8 @@ typedef enum {qfalse, qtrue} qboolean; #ifdef BOTLIB //include files for usage in the bot library -#include "../game/q_shared.h" -#include "../game/botlib.h" +#include "../qcommon/q_shared.h" +#include "botlib.h" #include "be_interface.h" #include "l_script.h" #include "l_memory.h" diff --git a/code/botlib/l_struct.c b/code/botlib/l_struct.c index c628821..ed47c39 100644 --- a/code/botlib/l_struct.c +++ b/code/botlib/l_struct.c @@ -30,8 +30,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifdef BOTLIB -#include "../game/q_shared.h" -#include "../game/botlib.h" //for the include of be_interface.h +#include "../qcommon/q_shared.h" +#include "botlib.h" //for the include of be_interface.h #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" |