diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
commit | 122fe646235067bae2a620f877a6d76af067d7f3 (patch) | |
tree | 136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/botlib | |
parent | f5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff) | |
download | ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip |
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib')
-rw-r--r-- | code/botlib/be_aas_reach.c | 25 | ||||
-rw-r--r-- | code/botlib/be_ai_move.c | 104 |
2 files changed, 41 insertions, 88 deletions
diff --git a/code/botlib/be_aas_reach.c b/code/botlib/be_aas_reach.c index 4b69d28..f26523a 100644 --- a/code/botlib/be_aas_reach.c +++ b/code/botlib/be_aas_reach.c @@ -1067,8 +1067,8 @@ int AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge(int area1num, int area2 float length, ground_bestlength, water_bestlength, ground_bestdist, water_bestdist; vec3_t v1, v2, v3, v4, tmpv, p1area1, p1area2, p2area1, p2area2; vec3_t normal, ort, edgevec, start, end, dir; - vec3_t ground_beststart, ground_bestend, ground_bestnormal; - vec3_t water_beststart, water_bestend, water_bestnormal; + vec3_t ground_beststart = {0, 0, 0}, ground_bestend = {0, 0, 0}, ground_bestnormal = {0, 0, 0}; + vec3_t water_beststart = {0, 0, 0}, water_bestend = {0, 0, 0}, water_bestnormal = {0, 0, 0}; vec3_t invgravity = {0, 0, 1}; vec3_t testpoint; aas_plane_t *plane; @@ -2379,15 +2379,15 @@ int AAS_Reachability_Jump(int area1num, int area2num) //=========================================================================== int AAS_Reachability_Ladder(int area1num, int area2num) { - int i, j, k, l, edge1num, edge2num, sharededgenum, lowestedgenum; - int face1num, face2num, ladderface1num, ladderface2num; + int i, j, k, l, edge1num, edge2num, sharededgenum = 0, lowestedgenum = 0; + int face1num, face2num, ladderface1num = 0, ladderface2num = 0; int ladderface1vertical, ladderface2vertical, firstv; - float face1area, face2area, bestface1area, bestface2area; + float face1area, face2area, bestface1area = -9999, bestface2area = -9999; float phys_jumpvel, maxjumpheight; vec3_t area1point, area2point, v1, v2, up = {0, 0, 1}; - vec3_t mid, lowestpoint, start, end, sharededgevec, dir; + vec3_t mid, lowestpoint = {0, 0}, start, end, sharededgevec, dir; aas_area_t *area1, *area2; - aas_face_t *face1, *face2, *ladderface1, *ladderface2; + aas_face_t *face1, *face2, *ladderface1 = NULL, *ladderface2 = NULL; aas_plane_t *plane1, *plane2; aas_edge_t *sharededge, *edge1; aas_lreachability_t *lreach; @@ -2401,16 +2401,7 @@ int AAS_Reachability_Ladder(int area1num, int area2num) area1 = &aasworld.areas[area1num]; area2 = &aasworld.areas[area2num]; - // - ladderface1 = NULL; - ladderface2 = NULL; - ladderface1num = 0; //make compiler happy - ladderface2num = 0; //make compiler happy - bestface1area = -9999; - bestface2area = -9999; - sharededgenum = 0; //make compiler happy - lowestedgenum = 0; //make compiler happy - // + for (i = 0; i < area1->numfaces; i++) { face1num = aasworld.faceindex[area1->firstface + i]; diff --git a/code/botlib/be_ai_move.c b/code/botlib/be_ai_move.c index 1f3b8ee..7ff6a21 100644 --- a/code/botlib/be_ai_move.c +++ b/code/botlib/be_ai_move.c @@ -1327,28 +1327,12 @@ void BotCheckBlocked(bot_movestate_t *ms, vec3_t dir, int checkbottom, bot_mover // Returns: - // Changes Globals: - //=========================================================================== -void BotClearMoveResult(bot_moveresult_t *moveresult) -{ - moveresult->failure = qfalse; - moveresult->type = 0; - moveresult->blocked = qfalse; - moveresult->blockentity = 0; - moveresult->traveltype = 0; - moveresult->flags = 0; -} //end of the function BotClearMoveResult -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== bot_moveresult_t BotTravel_Walk(bot_movestate_t *ms, aas_reachability_t *reach) { float dist, speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //first walk straight to the reachability start hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -1401,9 +1385,7 @@ bot_moveresult_t BotFinishTravel_Walk(bot_movestate_t *ms, aas_reachability_t *r { vec3_t hordir; float dist, speed; - bot_moveresult_t result; - - BotClearMoveResult(&result); + bot_moveresult_t_cleared( result ); //if not on the ground and changed areas... don't walk back!! //(doesn't seem to help) /* @@ -1439,9 +1421,8 @@ bot_moveresult_t BotTravel_Crouch(bot_movestate_t *ms, aas_reachability_t *reach { float speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // speed = 400; //walk straight to reachability end @@ -1469,9 +1450,8 @@ bot_moveresult_t BotTravel_BarrierJump(bot_movestate_t *ms, aas_reachability_t * { float dist, speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //walk straight to reachability start hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -1504,9 +1484,8 @@ bot_moveresult_t BotFinishTravel_BarrierJump(bot_movestate_t *ms, aas_reachabili { float dist; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if near the top or going down if (ms->velocity[2] < 250) { @@ -1532,9 +1511,8 @@ bot_moveresult_t BotFinishTravel_BarrierJump(bot_movestate_t *ms, aas_reachabili bot_moveresult_t BotTravel_Swim(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t dir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //swim straight to reachability end VectorSubtract(reach->start, ms->origin, dir); VectorNormalize(dir); @@ -1559,9 +1537,8 @@ bot_moveresult_t BotTravel_WaterJump(bot_movestate_t *ms, aas_reachability_t *re { vec3_t dir, hordir; float dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //swim straight to reachability end VectorSubtract(reach->end, ms->origin, dir); VectorCopy(dir, hordir); @@ -1593,10 +1570,9 @@ bot_moveresult_t BotFinishTravel_WaterJump(bot_movestate_t *ms, aas_reachability { vec3_t dir, pnt; float dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); //botimport.Print(PRT_MESSAGE, "BotFinishTravel_WaterJump\n"); - BotClearMoveResult(&result); //if waterjumping there's nothing to do if (ms->moveflags & MFL_WATERJUMP) return result; //if not touching any water anymore don't do anything @@ -1630,9 +1606,8 @@ bot_moveresult_t BotTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachability_t { vec3_t hordir, dir; float dist, speed, reachhordist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //check if the bot is blocked by anything VectorSubtract(reach->start, ms->origin, dir); VectorNormalize(dir); @@ -1730,9 +1705,8 @@ bot_moveresult_t BotFinishTravel_WalkOffLedge(bot_movestate_t *ms, aas_reachabil { vec3_t dir, hordir, end, v; float dist, speed; - bot_moveresult_t result; + bot_moveresult_t( result ); - BotClearMoveResult(&result); // VectorSubtract(reach->end, ms->origin, dir); BotCheckBlocked(ms, dir, qtrue, &result); @@ -1769,9 +1743,8 @@ bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t hordir; float dist, gapdist, speed, horspeed, sv_jumpvel; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // sv_jumpvel = botlibglobals.sv_jumpvel->value; //walk straight to the reachability start @@ -1818,10 +1791,9 @@ bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t hordir, dir1, dir2, mins, maxs, start, end; float dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); bsp_trace_t trace; - BotClearMoveResult(&result); // hordir[0] = reach->start[0] - reach->end[0]; hordir[1] = reach->start[1] - reach->end[1]; @@ -1891,9 +1863,8 @@ bot_moveresult_t BotTravel_Jump(bot_movestate_t *ms, aas_reachability_t *reach) vec3_t hordir, dir1, dir2, start, end, runstart; // vec3_t runstart, dir1, dir2, hordir; float dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // AAS_JumpReachRunStart(reach, runstart); //* @@ -1961,9 +1932,8 @@ bot_moveresult_t BotFinishTravel_Jump(bot_movestate_t *ms, aas_reachability_t *r { vec3_t hordir, hordir2; float speed, dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if not jumped yet if (!ms->jumpreach) return result; //go straight to the reachability end @@ -1998,9 +1968,8 @@ bot_moveresult_t BotTravel_Ladder(bot_movestate_t *ms, aas_reachability_t *reach vec3_t dir, viewdir;//, hordir; vec3_t origin = {0, 0, 0}; // vec3_t up = {0, 0, 1}; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // // if ((ms->moveflags & MFL_AGAINSTLADDER)) //NOTE: not a good idea for ladders starting in water @@ -2052,9 +2021,8 @@ bot_moveresult_t BotTravel_Teleport(bot_movestate_t *ms, aas_reachability_t *rea { vec3_t hordir; float dist; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if the bot is being teleported if (ms->moveflags & MFL_TELEPORTED) return result; @@ -2083,9 +2051,8 @@ bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *rea { vec3_t dir, dir1, dir2, hordir, bottomcenter; float dist, dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if standing on the plat if (BotOnMover(ms->origin, ms->entitynum, reach)) { @@ -2233,9 +2200,8 @@ bot_moveresult_t BotTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *rea bot_moveresult_t BotFinishTravel_Elevator(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t bottomcenter, bottomdir, topdir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // MoverBottomCenter(reach, bottomcenter); VectorSubtract(bottomcenter, ms->origin, bottomdir); @@ -2322,9 +2288,8 @@ bot_moveresult_t BotTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t * { vec3_t dir, dir1, dir2, hordir, bottomcenter, bob_start, bob_end, bob_origin; float dist, dist1, dist2, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); // BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin); //if standing ontop of the func_bobbing @@ -2479,10 +2444,9 @@ bot_moveresult_t BotTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t * bot_moveresult_t BotFinishTravel_FuncBobbing(bot_movestate_t *ms, aas_reachability_t *reach) { vec3_t bob_origin, bob_start, bob_end, dir, hordir, bottomcenter; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); float dist, speed; - BotClearMoveResult(&result); // BotFuncBobStartEnd(reach, bob_start, bob_end, bob_origin); // @@ -2589,7 +2553,7 @@ void BotResetGrapple(bot_movestate_t *ms) //=========================================================================== bot_moveresult_t BotTravel_Grapple(bot_movestate_t *ms, aas_reachability_t *reach) { - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); float dist, speed; vec3_t dir, viewdir, org; int state, areanum; @@ -2601,7 +2565,6 @@ bot_moveresult_t BotTravel_Grapple(bot_movestate_t *ms, aas_reachability_t *reac botimport.DebugLineShow(debugline, reach->start, reach->end, LINECOLOR_BLUE); #endif //DEBUG_GRAPPLE - BotClearMoveResult(&result); // if (ms->moveflags & MFL_GRAPPLERESET) { @@ -2745,10 +2708,9 @@ bot_moveresult_t BotTravel_RocketJump(bot_movestate_t *ms, aas_reachability_t *r { vec3_t hordir; float dist, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); //botimport.Print(PRT_MESSAGE, "BotTravel_RocketJump: bah\n"); - BotClearMoveResult(&result); // hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -2810,10 +2772,9 @@ bot_moveresult_t BotTravel_BFGJump(bot_movestate_t *ms, aas_reachability_t *reac { vec3_t hordir; float dist, speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); //botimport.Print(PRT_MESSAGE, "BotTravel_BFGJump: bah\n"); - BotClearMoveResult(&result); // hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -2871,9 +2832,8 @@ bot_moveresult_t BotFinishTravel_WeaponJump(bot_movestate_t *ms, aas_reachabilit { vec3_t hordir; float speed; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //if not jumped yet if (!ms->jumpreach) return result; /* @@ -2911,9 +2871,8 @@ bot_moveresult_t BotTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t *reac { float dist, speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); //first walk straight to the reachability start hordir[0] = reach->start[0] - ms->origin[0]; hordir[1] = reach->start[1] - ms->origin[1]; @@ -2938,9 +2897,8 @@ bot_moveresult_t BotFinishTravel_JumpPad(bot_movestate_t *ms, aas_reachability_t { float speed; vec3_t hordir; - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); - BotClearMoveResult(&result); if (!BotAirControl(ms->origin, ms->velocity, reach->end, hordir, &speed)) { hordir[0] = reach->end[0] - ms->origin[0]; @@ -2997,7 +2955,7 @@ int BotReachabilityTime(aas_reachability_t *reach) //=========================================================================== bot_moveresult_t BotMoveInGoalArea(bot_movestate_t *ms, bot_goal_t *goal) { - bot_moveresult_t result; + bot_moveresult_t_cleared( result ); vec3_t dir; float dist, speed; @@ -3006,7 +2964,6 @@ bot_moveresult_t BotMoveInGoalArea(bot_movestate_t *ms, bot_goal_t *goal) //AAS_ClearShownDebugLines(); //AAS_DebugLine(ms->origin, goal->origin, LINECOLOR_RED); #endif //DEBUG - BotClearMoveResult(&result); //walk straight to the goal origin dir[0] = goal->origin[0] - ms->origin[0]; dir[1] = goal->origin[1] - ms->origin[1]; @@ -3061,8 +3018,13 @@ void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, in //bsp_trace_t trace; //static int debugline; + result->failure = qfalse; + result->type = 0; + result->blocked = qfalse; + result->blockentity = 0; + result->traveltype = 0; + result->flags = 0; - BotClearMoveResult(result); // ms = BotMoveStateFromHandle(movestate); if (!ms) return; |