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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-05 00:58:47 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-05 00:58:47 +0000 |
commit | b090b43e84f60cbf86de4de0be9a60d27724d4de (patch) | |
tree | 2840774983227bdcd101644e843ca304f1ced054 /web | |
parent | dcf75dfa431da888c96ac8967f6a262658459fa5 (diff) | |
download | ioquake3-aero-b090b43e84f60cbf86de4de0be9a60d27724d4de.tar.gz ioquake3-aero-b090b43e84f60cbf86de4de0be9a60d27724d4de.zip |
Urughrguhrghgrgrg more web shit.
git-svn-id: svn://svn.icculus.org/quake3/trunk@415 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web')
-rw-r--r-- | web/include/get.php | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/web/include/get.php b/web/include/get.php index 7827f6d..68ae0ca 100644 --- a/web/include/get.php +++ b/web/include/get.php @@ -74,8 +74,21 @@ client.</em></p> </ol> </li> <li><h3>Mac OS X</h3> - <p>In a terminal, type make in the quake 3 directory you've downloaded with subversion, then install the latest id patch for OS X (at the bottom of this page), then copy the resulting darwinquake3 binary in <span class="shell">code/unix/releaseppc/</span> to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>. You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's <span class="shell">baseq3</span> directory to your <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span> in the above example to <span class="shell">missionpack</span>. - </p> + <p>In a terminal, type make in the quake 3 directory + you've downloaded with subversion, then install the latest id patch for + OS X (at the bottom of this page), then copy the resulting darwinquake3 + binary in <span class="shell">code/unix/releaseppc/</span> to + <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>. + You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need + to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's + <span class="shell">baseq3</span> directory to your + <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the + Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span> + in the above example to <span class="shell">missionpack</span>. + </p> + <p>After you've done all of that mess, you can double click on the .app file, or cd to + <span class="shell">/Applications/Quake3/</span>in a terminal and type <span class="shell">Quake3.app/Contents/MacOS/Quake3</span>, and hit return. + </p> </li> <li><h3>Windows</h3> <p>Building on Windows is slightly complicated. You can either |