aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-05 00:58:47 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-05 00:58:47 +0000
commitb090b43e84f60cbf86de4de0be9a60d27724d4de (patch)
tree2840774983227bdcd101644e843ca304f1ced054
parentdcf75dfa431da888c96ac8967f6a262658459fa5 (diff)
downloadioquake3-aero-b090b43e84f60cbf86de4de0be9a60d27724d4de.tar.gz
ioquake3-aero-b090b43e84f60cbf86de4de0be9a60d27724d4de.zip
Urughrguhrghgrgrg more web shit.
git-svn-id: svn://svn.icculus.org/quake3/trunk@415 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--web/include/get.php17
1 files changed, 15 insertions, 2 deletions
diff --git a/web/include/get.php b/web/include/get.php
index 7827f6d..68ae0ca 100644
--- a/web/include/get.php
+++ b/web/include/get.php
@@ -74,8 +74,21 @@ client.</em></p>
</ol>
</li>
<li><h3>Mac OS X</h3>
- <p>In a terminal, type make in the quake 3 directory you've downloaded with subversion, then install the latest id patch for OS X (at the bottom of this page), then copy the resulting darwinquake3 binary in <span class="shell">code/unix/releaseppc/</span> to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>. You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's <span class="shell">baseq3</span> directory to your <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span> in the above example to <span class="shell">missionpack</span>.
- </p>
+ <p>In a terminal, type make in the quake 3 directory
+ you've downloaded with subversion, then install the latest id patch for
+ OS X (at the bottom of this page), then copy the resulting darwinquake3
+ binary in <span class="shell">code/unix/releaseppc/</span> to
+ <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>.
+ You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need
+ to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's
+ <span class="shell">baseq3</span> directory to your
+ <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the
+ Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span>
+ in the above example to <span class="shell">missionpack</span>.
+ </p>
+ <p>After you've done all of that mess, you can double click on the .app file, or cd to
+ <span class="shell">/Applications/Quake3/</span>in a terminal and type <span class="shell">Quake3.app/Contents/MacOS/Quake3</span>, and hit return.
+ </p>
</li>
<li><h3>Windows</h3>
<p>Building on Windows is slightly complicated. You can either