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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/null
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/null')
-rwxr-xr-xcode/null/mac_net.c130
-rwxr-xr-xcode/null/null_client.c182
-rwxr-xr-xcode/null/null_glimp.c112
-rwxr-xr-xcode/null/null_input.c70
-rwxr-xr-xcode/null/null_main.c232
-rwxr-xr-xcode/null/null_net.c128
-rwxr-xr-xcode/null/null_snddma.c120
7 files changed, 487 insertions, 487 deletions
diff --git a/code/null/mac_net.c b/code/null/mac_net.c
index 175535a..5dbb5dd 100755
--- a/code/null/mac_net.c
+++ b/code/null/mac_net.c
@@ -1,65 +1,65 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../game/q_shared.h"
-#include "../qcommon/qcommon.h"
-
-/*
-=============
-NET_StringToAdr
-
-localhost
-idnewt
-idnewt:28000
-192.246.40.70
-192.246.40.70:28000
-=============
-*/
-qboolean NET_StringToAdr (char *s, netadr_t *a)
-{
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
-
- return false;
-}
-
-/*
-==================
-Sys_SendPacket
-==================
-*/
-void Sys_SendPacket( int length, void *data, netadr_t to ) {
-}
-
-/*
-==================
-Sys_GetPacket
-
-Never called by the game logic, just the system event queing
-==================
-*/
-qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+
+/*
+=============
+NET_StringToAdr
+
+localhost
+idnewt
+idnewt:28000
+192.246.40.70
+192.246.40.70:28000
+=============
+*/
+qboolean NET_StringToAdr (char *s, netadr_t *a)
+{
+ if (!strcmp (s, "localhost")) {
+ memset (a, 0, sizeof(*a));
+ a->type = NA_LOOPBACK;
+ return true;
+ }
+
+ return false;
+}
+
+/*
+==================
+Sys_SendPacket
+==================
+*/
+void Sys_SendPacket( int length, void *data, netadr_t to ) {
+}
+
+/*
+==================
+Sys_GetPacket
+
+Never called by the game logic, just the system event queing
+==================
+*/
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
+ return false;
+}
diff --git a/code/null/null_client.c b/code/null/null_client.c
index 2a495cd..76895c6 100755
--- a/code/null/null_client.c
+++ b/code/null/null_client.c
@@ -1,91 +1,91 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../client/client.h"
-
-cvar_t *cl_shownet;
-
-void CL_Shutdown( void ) {
-}
-
-void CL_Init( void ) {
- cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
-}
-
-void CL_MouseEvent( int dx, int dy, int time ) {
-}
-
-void Key_WriteBindings( fileHandle_t f ) {
-}
-
-void CL_Frame ( int msec ) {
-}
-
-void CL_PacketEvent( netadr_t from, msg_t *msg ) {
-}
-
-void CL_CharEvent( int key ) {
-}
-
-void CL_Disconnect( qboolean showMainMenu ) {
-}
-
-void CL_MapLoading( void ) {
-}
-
-qboolean CL_GameCommand( void ) {
- return qfalse; // bk001204 - non-void
-}
-
-void CL_KeyEvent (int key, qboolean down, unsigned time) {
-}
-
-qboolean UI_GameCommand( void ) {
- return qfalse;
-}
-
-void CL_ForwardCommandToServer( const char *string ) {
-}
-
-void CL_ConsolePrint( char *txt ) {
-}
-
-void CL_JoystickEvent( int axis, int value, int time ) {
-}
-
-void CL_InitKeyCommands( void ) {
-}
-
-void CL_CDDialog( void ) {
-}
-
-void CL_FlushMemory( void ) {
-}
-
-void CL_StartHunkUsers( void ) {
-}
-
-// bk001119 - added new dummy for sv_init.c
-void CL_ShutdownAll(void) {};
-
-// bk001208 - added new dummy (RC4)
-qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../client/client.h"
+
+cvar_t *cl_shownet;
+
+void CL_Shutdown( void ) {
+}
+
+void CL_Init( void ) {
+ cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
+}
+
+void CL_MouseEvent( int dx, int dy, int time ) {
+}
+
+void Key_WriteBindings( fileHandle_t f ) {
+}
+
+void CL_Frame ( int msec ) {
+}
+
+void CL_PacketEvent( netadr_t from, msg_t *msg ) {
+}
+
+void CL_CharEvent( int key ) {
+}
+
+void CL_Disconnect( qboolean showMainMenu ) {
+}
+
+void CL_MapLoading( void ) {
+}
+
+qboolean CL_GameCommand( void ) {
+ return qfalse; // bk001204 - non-void
+}
+
+void CL_KeyEvent (int key, qboolean down, unsigned time) {
+}
+
+qboolean UI_GameCommand( void ) {
+ return qfalse;
+}
+
+void CL_ForwardCommandToServer( const char *string ) {
+}
+
+void CL_ConsolePrint( char *txt ) {
+}
+
+void CL_JoystickEvent( int axis, int value, int time ) {
+}
+
+void CL_InitKeyCommands( void ) {
+}
+
+void CL_CDDialog( void ) {
+}
+
+void CL_FlushMemory( void ) {
+}
+
+void CL_StartHunkUsers( void ) {
+}
+
+// bk001119 - added new dummy for sv_init.c
+void CL_ShutdownAll(void) {};
+
+// bk001208 - added new dummy (RC4)
+qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
diff --git a/code/null/null_glimp.c b/code/null/null_glimp.c
index 4ebe417..c5b25fd 100755
--- a/code/null/null_glimp.c
+++ b/code/null/null_glimp.c
@@ -1,56 +1,56 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "../renderer/tr_local.h"
-
-
-qboolean ( * qwglSwapIntervalEXT)( int interval );
-void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
-void ( * qglActiveTextureARB )( GLenum texture );
-void ( * qglClientActiveTextureARB )( GLenum texture );
-
-
-void ( * qglLockArraysEXT)( int, int);
-void ( * qglUnlockArraysEXT) ( void );
-
-
-void GLimp_EndFrame( void ) {
-}
-
-int GLimp_Init( void )
-{
-}
-
-void GLimp_Shutdown( void ) {
-}
-
-void GLimp_EnableLogging( qboolean enable ) {
-}
-
-void GLimp_LogComment( char *comment ) {
-}
-
-qboolean QGL_Init( const char *dllname ) {
- return qtrue;
-}
-
-void QGL_Shutdown( void ) {
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "../renderer/tr_local.h"
+
+
+qboolean ( * qwglSwapIntervalEXT)( int interval );
+void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
+void ( * qglActiveTextureARB )( GLenum texture );
+void ( * qglClientActiveTextureARB )( GLenum texture );
+
+
+void ( * qglLockArraysEXT)( int, int);
+void ( * qglUnlockArraysEXT) ( void );
+
+
+void GLimp_EndFrame( void ) {
+}
+
+int GLimp_Init( void )
+{
+}
+
+void GLimp_Shutdown( void ) {
+}
+
+void GLimp_EnableLogging( qboolean enable ) {
+}
+
+void GLimp_LogComment( char *comment ) {
+}
+
+qboolean QGL_Init( const char *dllname ) {
+ return qtrue;
+}
+
+void QGL_Shutdown( void ) {
+}
diff --git a/code/null/null_input.c b/code/null/null_input.c
index e0efa24..a93ad72 100755
--- a/code/null/null_input.c
+++ b/code/null/null_input.c
@@ -1,35 +1,35 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "../client/client.h"
-
-void IN_Init( void ) {
-}
-
-void IN_Frame (void) {
-}
-
-void IN_Shutdown( void ) {
-}
-
-void Sys_SendKeyEvents (void) {
-}
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "../client/client.h"
+
+void IN_Init( void ) {
+}
+
+void IN_Frame (void) {
+}
+
+void IN_Shutdown( void ) {
+}
+
+void Sys_SendKeyEvents (void) {
+}
+
diff --git a/code/null/null_main.c b/code/null/null_main.c
index e07fd9a..ce96cb1 100755
--- a/code/null/null_main.c
+++ b/code/null/null_main.c
@@ -1,116 +1,116 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// sys_null.h -- null system driver to aid porting efforts
-
-#include <errno.h>
-#include <stdio.h>
-#include "../qcommon/qcommon.h"
-
-int sys_curtime;
-
-
-//===================================================================
-
-void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
-}
-
-void Sys_EndStreamedFile( FILE *f ) {
-}
-
-int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
- return fread( buffer, size, count, f );
-}
-
-void Sys_StreamSeek( FILE *f, int offset, int origin ) {
- fseek( f, offset, origin );
-}
-
-
-//===================================================================
-
-
-void Sys_mkdir ( const char *path ) {
-}
-
-void Sys_Error (char *error, ...) {
- va_list argptr;
-
- printf ("Sys_Error: ");
- va_start (argptr,error);
- vprintf (error,argptr);
- va_end (argptr);
- printf ("\n");
-
- exit (1);
-}
-
-void Sys_Quit (void) {
- exit (0);
-}
-
-void Sys_UnloadGame (void) {
-}
-
-void *Sys_GetGameAPI (void *parms) {
- return NULL;
-}
-
-char *Sys_GetClipboardData( void ) {
- return NULL;
-}
-
-int Sys_Milliseconds (void) {
- return 0;
-}
-
-void Sys_Mkdir (char *path) {
-}
-
-char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
- return NULL;
-}
-
-char *Sys_FindNext (unsigned musthave, unsigned canthave) {
- return NULL;
-}
-
-void Sys_FindClose (void) {
-}
-
-void Sys_Init (void) {
-}
-
-
-void Sys_EarlyOutput( char *string ) {
- printf( "%s", string );
-}
-
-
-void main (int argc, char **argv) {
- Com_Init (argc, argv);
-
- while (1) {
- Com_Frame( );
- }
-}
-
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// sys_null.h -- null system driver to aid porting efforts
+
+#include <errno.h>
+#include <stdio.h>
+#include "../qcommon/qcommon.h"
+
+int sys_curtime;
+
+
+//===================================================================
+
+void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
+}
+
+void Sys_EndStreamedFile( FILE *f ) {
+}
+
+int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
+ return fread( buffer, size, count, f );
+}
+
+void Sys_StreamSeek( FILE *f, int offset, int origin ) {
+ fseek( f, offset, origin );
+}
+
+
+//===================================================================
+
+
+void Sys_mkdir ( const char *path ) {
+}
+
+void Sys_Error (char *error, ...) {
+ va_list argptr;
+
+ printf ("Sys_Error: ");
+ va_start (argptr,error);
+ vprintf (error,argptr);
+ va_end (argptr);
+ printf ("\n");
+
+ exit (1);
+}
+
+void Sys_Quit (void) {
+ exit (0);
+}
+
+void Sys_UnloadGame (void) {
+}
+
+void *Sys_GetGameAPI (void *parms) {
+ return NULL;
+}
+
+char *Sys_GetClipboardData( void ) {
+ return NULL;
+}
+
+int Sys_Milliseconds (void) {
+ return 0;
+}
+
+void Sys_Mkdir (char *path) {
+}
+
+char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
+ return NULL;
+}
+
+char *Sys_FindNext (unsigned musthave, unsigned canthave) {
+ return NULL;
+}
+
+void Sys_FindClose (void) {
+}
+
+void Sys_Init (void) {
+}
+
+
+void Sys_EarlyOutput( char *string ) {
+ printf( "%s", string );
+}
+
+
+void main (int argc, char **argv) {
+ Com_Init (argc, argv);
+
+ while (1) {
+ Com_Frame( );
+ }
+}
+
+
diff --git a/code/null/null_net.c b/code/null/null_net.c
index c375419..e13688e 100755
--- a/code/null/null_net.c
+++ b/code/null/null_net.c
@@ -1,64 +1,64 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../qcommon/qcommon.h"
-
-/*
-=============
-NET_StringToAdr
-
-localhost
-idnewt
-idnewt:28000
-192.246.40.70
-192.246.40.70:28000
-=============
-*/
-qboolean NET_StringToAdr (char *s, netadr_t *a)
-{
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
-
- return false;
-}
-
-/*
-==================
-Sys_SendPacket
-==================
-*/
-void Sys_SendPacket( int length, void *data, netadr_t to ) {
-}
-
-/*
-==================
-Sys_GetPacket
-
-Never called by the game logic, just the system event queing
-==================
-*/
-qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../qcommon/qcommon.h"
+
+/*
+=============
+NET_StringToAdr
+
+localhost
+idnewt
+idnewt:28000
+192.246.40.70
+192.246.40.70:28000
+=============
+*/
+qboolean NET_StringToAdr (char *s, netadr_t *a)
+{
+ if (!strcmp (s, "localhost")) {
+ memset (a, 0, sizeof(*a));
+ a->type = NA_LOOPBACK;
+ return true;
+ }
+
+ return false;
+}
+
+/*
+==================
+Sys_SendPacket
+==================
+*/
+void Sys_SendPacket( int length, void *data, netadr_t to ) {
+}
+
+/*
+==================
+Sys_GetPacket
+
+Never called by the game logic, just the system event queing
+==================
+*/
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
+ return false;
+}
diff --git a/code/null/null_snddma.c b/code/null/null_snddma.c
index bdbfbf5..f03a77a 100755
--- a/code/null/null_snddma.c
+++ b/code/null/null_snddma.c
@@ -1,60 +1,60 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// snddma_null.c
-// all other sound mixing is portable
-
-#include "../client/client.h"
-
-qboolean SNDDMA_Init(void)
-{
- return qfalse;
-}
-
-int SNDDMA_GetDMAPos(void)
-{
- return 0;
-}
-
-void SNDDMA_Shutdown(void)
-{
-}
-
-void SNDDMA_BeginPainting (void)
-{
-}
-
-void SNDDMA_Submit(void)
-{
-}
-
-// bk001119 - added boolean flag, match client/snd_public.h
-sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
-{
- return 0;
-}
-
-void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
-}
-
-void S_ClearSoundBuffer( void ) {
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// snddma_null.c
+// all other sound mixing is portable
+
+#include "../client/client.h"
+
+qboolean SNDDMA_Init(void)
+{
+ return qfalse;
+}
+
+int SNDDMA_GetDMAPos(void)
+{
+ return 0;
+}
+
+void SNDDMA_Shutdown(void)
+{
+}
+
+void SNDDMA_BeginPainting (void)
+{
+}
+
+void SNDDMA_Submit(void)
+{
+}
+
+// bk001119 - added boolean flag, match client/snd_public.h
+sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
+{
+ return 0;
+}
+
+void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
+}
+
+void S_ClearSoundBuffer( void ) {
+}