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-rwxr-xr-xcode/null/null_glimp.c112
1 files changed, 56 insertions, 56 deletions
diff --git a/code/null/null_glimp.c b/code/null/null_glimp.c
index 4ebe417..c5b25fd 100755
--- a/code/null/null_glimp.c
+++ b/code/null/null_glimp.c
@@ -1,56 +1,56 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#include "../renderer/tr_local.h"
-
-
-qboolean ( * qwglSwapIntervalEXT)( int interval );
-void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
-void ( * qglActiveTextureARB )( GLenum texture );
-void ( * qglClientActiveTextureARB )( GLenum texture );
-
-
-void ( * qglLockArraysEXT)( int, int);
-void ( * qglUnlockArraysEXT) ( void );
-
-
-void GLimp_EndFrame( void ) {
-}
-
-int GLimp_Init( void )
-{
-}
-
-void GLimp_Shutdown( void ) {
-}
-
-void GLimp_EnableLogging( qboolean enable ) {
-}
-
-void GLimp_LogComment( char *comment ) {
-}
-
-qboolean QGL_Init( const char *dllname ) {
- return qtrue;
-}
-
-void QGL_Shutdown( void ) {
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "../renderer/tr_local.h"
+
+
+qboolean ( * qwglSwapIntervalEXT)( int interval );
+void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
+void ( * qglActiveTextureARB )( GLenum texture );
+void ( * qglClientActiveTextureARB )( GLenum texture );
+
+
+void ( * qglLockArraysEXT)( int, int);
+void ( * qglUnlockArraysEXT) ( void );
+
+
+void GLimp_EndFrame( void ) {
+}
+
+int GLimp_Init( void )
+{
+}
+
+void GLimp_Shutdown( void ) {
+}
+
+void GLimp_EnableLogging( qboolean enable ) {
+}
+
+void GLimp_LogComment( char *comment ) {
+}
+
+qboolean QGL_Init( const char *dllname ) {
+ return qtrue;
+}
+
+void QGL_Shutdown( void ) {
+}