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-rwxr-xr-xcode/null/mac_net.c130
1 files changed, 65 insertions, 65 deletions
diff --git a/code/null/mac_net.c b/code/null/mac_net.c
index 175535a..5dbb5dd 100755
--- a/code/null/mac_net.c
+++ b/code/null/mac_net.c
@@ -1,65 +1,65 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#include "../game/q_shared.h"
-#include "../qcommon/qcommon.h"
-
-/*
-=============
-NET_StringToAdr
-
-localhost
-idnewt
-idnewt:28000
-192.246.40.70
-192.246.40.70:28000
-=============
-*/
-qboolean NET_StringToAdr (char *s, netadr_t *a)
-{
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
-
- return false;
-}
-
-/*
-==================
-Sys_SendPacket
-==================
-*/
-void Sys_SendPacket( int length, void *data, netadr_t to ) {
-}
-
-/*
-==================
-Sys_GetPacket
-
-Never called by the game logic, just the system event queing
-==================
-*/
-qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+
+/*
+=============
+NET_StringToAdr
+
+localhost
+idnewt
+idnewt:28000
+192.246.40.70
+192.246.40.70:28000
+=============
+*/
+qboolean NET_StringToAdr (char *s, netadr_t *a)
+{
+ if (!strcmp (s, "localhost")) {
+ memset (a, 0, sizeof(*a));
+ a->type = NA_LOOPBACK;
+ return true;
+ }
+
+ return false;
+}
+
+/*
+==================
+Sys_SendPacket
+==================
+*/
+void Sys_SendPacket( int length, void *data, netadr_t to ) {
+}
+
+/*
+==================
+Sys_GetPacket
+
+Never called by the game logic, just the system event queing
+==================
+*/
+qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
+ return false;
+}