diff options
Diffstat (limited to 'code/null/null_snddma.c')
-rwxr-xr-x | code/null/null_snddma.c | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/code/null/null_snddma.c b/code/null/null_snddma.c index bdbfbf5..f03a77a 100755 --- a/code/null/null_snddma.c +++ b/code/null/null_snddma.c @@ -1,60 +1,60 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// snddma_null.c
-// all other sound mixing is portable
-
-#include "../client/client.h"
-
-qboolean SNDDMA_Init(void)
-{
- return qfalse;
-}
-
-int SNDDMA_GetDMAPos(void)
-{
- return 0;
-}
-
-void SNDDMA_Shutdown(void)
-{
-}
-
-void SNDDMA_BeginPainting (void)
-{
-}
-
-void SNDDMA_Submit(void)
-{
-}
-
-// bk001119 - added boolean flag, match client/snd_public.h
-sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
-{
- return 0;
-}
-
-void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
-}
-
-void S_ClearSoundBuffer( void ) {
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// snddma_null.c +// all other sound mixing is portable + +#include "../client/client.h" + +qboolean SNDDMA_Init(void) +{ + return qfalse; +} + +int SNDDMA_GetDMAPos(void) +{ + return 0; +} + +void SNDDMA_Shutdown(void) +{ +} + +void SNDDMA_BeginPainting (void) +{ +} + +void SNDDMA_Submit(void) +{ +} + +// bk001119 - added boolean flag, match client/snd_public.h +sfxHandle_t S_RegisterSound( const char *name, qboolean compressed ) +{ + return 0; +} + +void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { +} + +void S_ClearSoundBuffer( void ) { +} |