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-rwxr-xr-xcode/null/null_snddma.c120
1 files changed, 60 insertions, 60 deletions
diff --git a/code/null/null_snddma.c b/code/null/null_snddma.c
index bdbfbf5..f03a77a 100755
--- a/code/null/null_snddma.c
+++ b/code/null/null_snddma.c
@@ -1,60 +1,60 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// snddma_null.c
-// all other sound mixing is portable
-
-#include "../client/client.h"
-
-qboolean SNDDMA_Init(void)
-{
- return qfalse;
-}
-
-int SNDDMA_GetDMAPos(void)
-{
- return 0;
-}
-
-void SNDDMA_Shutdown(void)
-{
-}
-
-void SNDDMA_BeginPainting (void)
-{
-}
-
-void SNDDMA_Submit(void)
-{
-}
-
-// bk001119 - added boolean flag, match client/snd_public.h
-sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
-{
- return 0;
-}
-
-void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
-}
-
-void S_ClearSoundBuffer( void ) {
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// snddma_null.c
+// all other sound mixing is portable
+
+#include "../client/client.h"
+
+qboolean SNDDMA_Init(void)
+{
+ return qfalse;
+}
+
+int SNDDMA_GetDMAPos(void)
+{
+ return 0;
+}
+
+void SNDDMA_Shutdown(void)
+{
+}
+
+void SNDDMA_BeginPainting (void)
+{
+}
+
+void SNDDMA_Submit(void)
+{
+}
+
+// bk001119 - added boolean flag, match client/snd_public.h
+sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
+{
+ return 0;
+}
+
+void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
+}
+
+void S_ClearSoundBuffer( void ) {
+}