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authorRuben Bakker <rubenbak@gmail.com>2015-12-28 16:59:27 +0200
committerRuben Bakker <rubenbak@gmail.com>2015-12-28 21:47:27 +0200
commit2fb150b345c0c27f289b140e763df7764561946e (patch)
tree33ba18aad62bb047c4e3dcfbdb04ebaa03e347d2 /src
parentae7638b995e850a465a8642586f5819cb0b56975 (diff)
downloadglutin-2fb150b345c0c27f289b140e763df7764561946e.tar.gz
glutin-2fb150b345c0c27f289b140e763df7764561946e.zip
Implement set_cursor_position with CGWarpMouseCursorPosition
Diffstat (limited to 'src')
-rw-r--r--src/api/cocoa/mod.rs15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/api/cocoa/mod.rs b/src/api/cocoa/mod.rs
index eae344c..2a5f3ec 100644
--- a/src/api/cocoa/mod.rs
+++ b/src/api/cocoa/mod.rs
@@ -34,7 +34,7 @@ use core_foundation::base::TCFType;
use core_foundation::string::CFString;
use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName};
-use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh};
+use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh, CGWarpMouseCursorPosition};
use std::ffi::CStr;
use std::collections::VecDeque;
@@ -371,7 +371,7 @@ impl Window {
let count: NSUInteger = msg_send![screens, count];
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let mut matching_screen: Option<id> = None;
- for i in (0..count) {
+ for i in 0..count {
let screen = msg_send![screens, objectAtIndex:i as NSUInteger];
let device_description = NSScreen::deviceDescription(screen);
let value: id = msg_send![device_description, objectForKey:*key];
@@ -765,8 +765,15 @@ impl Window {
}
#[inline]
- pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
- unimplemented!();
+ pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
+ unsafe {
+ let (window_x, window_y) = self.get_position().unwrap_or((0, 0));
+ let (cursor_x, cursor_y) = (window_x + x, window_y + y);
+
+ // TODO: Check for errors.
+ let _ = CGWarpMouseCursorPosition(CGPoint { x: cursor_x as CGFloat, y: cursor_y as CGFloat });
+ Ok(())
+ }
}
}