glutin - OpenGL, UTilities and INput


Alternative to GLFW in pure Rust.

Build Status Build status

glutin = "*"


Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window


Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    unsafe {
        gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);

        gl::ClearColor(0.0, 1.0, 0.0, 1.0);

    for event in window.wait_events() {
        unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };

        match event {
            glutin::Event::Closed => break,
            _ => ()

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Platform-specific notes


  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi


  • The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.