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author | Ruben Bakker <rubenbak@gmail.com> | 2015-12-28 16:59:27 +0200 |
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committer | Ruben Bakker <rubenbak@gmail.com> | 2015-12-28 21:47:27 +0200 |
commit | 2fb150b345c0c27f289b140e763df7764561946e (patch) | |
tree | 33ba18aad62bb047c4e3dcfbdb04ebaa03e347d2 | |
parent | ae7638b995e850a465a8642586f5819cb0b56975 (diff) | |
download | glutin-2fb150b345c0c27f289b140e763df7764561946e.tar.gz glutin-2fb150b345c0c27f289b140e763df7764561946e.zip |
Implement set_cursor_position with CGWarpMouseCursorPosition
-rw-r--r-- | src/api/cocoa/mod.rs | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/api/cocoa/mod.rs b/src/api/cocoa/mod.rs index eae344c..2a5f3ec 100644 --- a/src/api/cocoa/mod.rs +++ b/src/api/cocoa/mod.rs @@ -34,7 +34,7 @@ use core_foundation::base::TCFType; use core_foundation::string::CFString; use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName}; -use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh}; +use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh, CGWarpMouseCursorPosition}; use std::ffi::CStr; use std::collections::VecDeque; @@ -371,7 +371,7 @@ impl Window { let count: NSUInteger = msg_send![screens, count]; let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber")); let mut matching_screen: Option<id> = None; - for i in (0..count) { + for i in 0..count { let screen = msg_send![screens, objectAtIndex:i as NSUInteger]; let device_description = NSScreen::deviceDescription(screen); let value: id = msg_send![device_description, objectForKey:*key]; @@ -765,8 +765,15 @@ impl Window { } #[inline] - pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> { - unimplemented!(); + pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> { + unsafe { + let (window_x, window_y) = self.get_position().unwrap_or((0, 0)); + let (cursor_x, cursor_y) = (window_x + x, window_y + y); + + // TODO: Check for errors. + let _ = CGWarpMouseCursorPosition(CGPoint { x: cursor_x as CGFloat, y: cursor_y as CGFloat }); + Ok(()) + } } } |