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author | Fredrik Noren <fredrik.jw.noren@gmail.com> | 2016-01-08 00:03:54 -0500 |
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committer | Fredrik Noren <fredrik.jw.noren@gmail.com> | 2016-01-08 00:03:54 -0500 |
commit | c6c4dfdd1e1c28878d5049c825db377dd5c747ee (patch) | |
tree | 5aa5bfe603ecea745c69eaa661937e2437aca684 /src/api/cocoa | |
parent | 88e64a87a9fcfd0b71803b1adab3cd12787fc90f (diff) | |
download | glutin-c6c4dfdd1e1c28878d5049c825db377dd5c747ee.tar.gz glutin-c6c4dfdd1e1c28878d5049c825db377dd5c747ee.zip |
Fix cocoa headless
Diffstat (limited to 'src/api/cocoa')
-rw-r--r-- | src/api/cocoa/headless.rs | 48 |
1 files changed, 9 insertions, 39 deletions
diff --git a/src/api/cocoa/headless.rs b/src/api/cocoa/headless.rs index d0d59f3..c12f016 100644 --- a/src/api/cocoa/headless.rs +++ b/src/api/cocoa/headless.rs @@ -14,13 +14,6 @@ use cocoa::base::{id, nil}; use cocoa::appkit::*; use PixelFormat; -mod gl { - include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs")); -} - -static mut framebuffer: u32 = 0; -static mut texture: u32 = 0; - pub struct HeadlessContext { width: u32, height: u32, @@ -33,9 +26,14 @@ impl HeadlessContext { { let context = unsafe { let attributes = [ - NSOpenGLPFAAccelerated as u32, - NSOpenGLPFAAllowOfflineRenderers as u32, NSOpenGLPFADoubleBuffer as u32, + NSOpenGLPFAClosestPolicy as u32, + NSOpenGLPFAColorSize as u32, 24, + NSOpenGLPFAAlphaSize as u32, 8, + NSOpenGLPFADepthSize as u32, 24, + NSOpenGLPFAStencilSize as u32, 8, + + NSOpenGLPFAOpenGLProfile as u32, NSOpenGLProfileVersion3_2Core as u32, 0 ]; @@ -56,9 +54,6 @@ impl HeadlessContext { context: context, }; - // Load the function pointers as we need them to create the FBO - gl::load_with(|s| headless.get_proc_address(s) as *const c_void); - Ok(headless) } } @@ -66,28 +61,12 @@ impl HeadlessContext { impl GlContext for HeadlessContext { unsafe fn make_current(&self) -> Result<(), ContextError> { self.context.makeCurrentContext(); - - gl::GenFramebuffersEXT(1, &mut framebuffer); - gl::BindFramebufferEXT(gl::FRAMEBUFFER_EXT, framebuffer); - gl::GenTextures(1, &mut texture); - gl::BindTexture(gl::TEXTURE_2D, texture); - gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32); - gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32); - gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA8 as i32, self.width as i32, self.height as i32, - 0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null()); - gl::FramebufferTexture2DEXT(gl::FRAMEBUFFER_EXT, gl::COLOR_ATTACHMENT0_EXT, - gl::TEXTURE_2D, texture, 0); - let status = gl::CheckFramebufferStatusEXT(gl::FRAMEBUFFER_EXT); - if status != gl::FRAMEBUFFER_COMPLETE_EXT { - panic!("Error while creating the framebuffer"); - } - Ok(()) } #[inline] fn is_current(&self) -> bool { - unimplemented!() + true } #[inline] @@ -105,6 +84,7 @@ impl GlContext for HeadlessContext { #[inline] fn swap_buffers(&self) -> Result<(), ContextError> { + unsafe { self.context.flushBuffer(); } Ok(()) } @@ -121,13 +101,3 @@ impl GlContext for HeadlessContext { unsafe impl Send for HeadlessContext {} unsafe impl Sync for HeadlessContext {} - -impl Drop for HeadlessContext { - #[inline] - fn drop(&mut self) { - unsafe { - gl::DeleteTextures(1, &texture); - gl::DeleteFramebuffersEXT(1, &framebuffer); - } - } -} |