| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
|
| |
since SV_DropClient() tried to set the client's state to CS_ZOMBIE prior
to sending the message.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1038 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
- Fix locally looping sounds, thanks to Timbo
git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@1036 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
int types
git-svn-id: svn://svn.icculus.org/quake3/trunk@1034 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
Also one minor change to the website's get it page.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1031 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@1030 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@1029 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
- Fix function name of vsnprintf for windows systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1027 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
processing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1025 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
| |
- make missing pak0 non fatal if fs_game != baseq3. This way total
conversions like westernq3 work without Q3 data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1024 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
- fix format string bugs. still some left
git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
MAX_PAKFILES limitation
git-svn-id: svn://svn.icculus.org/quake3/trunk@1022 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
blacklisted characters
git-svn-id: svn://svn.icculus.org/quake3/trunk@1021 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
the variable instead looks like the obvious fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1020 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
weird names (reported by 'DD')
git-svn-id: svn://svn.icculus.org/quake3/trunk@1019 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@1018 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
since newer mingw dropped the older define. Both are defined to 97
git-svn-id: svn://svn.icculus.org/quake3/trunk@1017 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
| |
Thanks to Stefan Langer a.k.a. #@ for providing the fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1013 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
thanks to Ben Noordhuis for the fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1012 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
| |
such things exist?)
* Remove r_customaspect as its value is implied through the other three
r_custom cvars
git-svn-id: svn://svn.icculus.org/quake3/trunk@1011 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
| |
Solaris.
git-svn-id: svn://svn.icculus.org/quake3/trunk@995 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@991 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@990 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
* Fix tabulation in README
git-svn-id: svn://svn.icculus.org/quake3/trunk@987 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@985 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@983 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
| |
This fixes https://bugzilla.icculus.org/show_bug.cgi?id=2836
- Make searching through the knownSfx array a bit more efficient.
git-svn-id: svn://svn.icculus.org/quake3/trunk@982 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@981 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@980 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@979 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@978 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@977 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@958 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
- Mute sounds that exceed a certain distance from the listener.
git-svn-id: svn://svn.icculus.org/quake3/trunk@957 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
| |
disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@952 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
| |
keycatchers in a bad place since they see a key press for a key that is
already in a down state. Simply clearing the down state of all keys as
the console is toggled seems like a simple fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@951 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@949 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
|
|
| |
client is loading the map on a busy server. Specifically, hold back all
configstring update commands while the client is CS_PRIMED. Once the
client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
updating each of the configstring indexes which were updated while the
client was CS_PRIMED.
git-svn-id: svn://svn.icculus.org/quake3/trunk@935 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
| |
position
git-svn-id: svn://svn.icculus.org/quake3/trunk@934 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@933 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@932 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@917 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
| |
12 to 16. This is cannot be increased any further without major changes
(there only 32 General Purporse Registers). Anyway, his change allows the
cgame.qvm from the excessiveplus mod to work with ioquake3 on a PPC.
git-svn-id: svn://svn.icculus.org/quake3/trunk@916 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@913 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@912 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
| |
git-svn-id: svn://svn.icculus.org/quake3/trunk@911 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
|
| |
it is dynamically loaded at run-time. this means that win95/win98
systems can fail the homepath detection gracefully if they don't have the
dll installed (this dll is only provided by Internet Explorer updates
on those systems)
git-svn-id: svn://svn.icculus.org/quake3/trunk@909 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
| |
* reverted my recent win95, win98, winme homepath change. it turns out these
systems can be configured to have multiple user directories afterall
git-svn-id: svn://svn.icculus.org/quake3/trunk@908 edf5b092-35ff-0310-97b2-ce42778d08ea
|
|
|
|
|
|
|
|
|
|
| |
* Do not detect a seperate homepath on win95, win98, or winme since it's not
truly a user-specific dir and therefore provides no advantage
* Use CSIDL_APPDATA instead of CSIDL_LOCAL_APPDATA. This means that
user-specific game data is now allowed to be part of a user's Roaming Profile
git-svn-id: svn://svn.icculus.org/quake3/trunk@907 edf5b092-35ff-0310-97b2-ce42778d08ea
|