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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-10-13 18:58:57 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-10-13 18:58:57 +0000
commite6588d96c8e2603c51dc79a708864e0d0726f7d4 (patch)
tree751f316c11b8279a13017e73943a6489b25eb22e /code
parent0d3eac8c5e5026a9b41106dc73bc025fc5532899 (diff)
downloadioquake3-aero-e6588d96c8e2603c51dc79a708864e0d0726f7d4.tar.gz
ioquake3-aero-e6588d96c8e2603c51dc79a708864e0d0726f7d4.zip
* (bug 2893) OpenAL was not tracking one-shot sound effects to the entity's
position git-svn-id: svn://svn.icculus.org/quake3/trunk@934 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/client/snd_openal.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c
index 002867c..78781a4 100644
--- a/code/client/snd_openal.c
+++ b/code/client/snd_openal.c
@@ -866,8 +866,6 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
// Set up the effect
if( origin == NULL )
{
- srcList[ src ].isTracking = qtrue;
-
if( S_AL_HearingThroughEntity( entnum ) )
{
// Where the entity is the local player, play a local sound
@@ -879,6 +877,7 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
VectorCopy( entityList[ entnum ].origin, sorigin );
}
+ srcList[ src ].isTracking = qtrue;
}
else
{