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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-13 22:55:53 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-13 22:55:53 +0000
commitf84ccd76b3307be22b7be1e4baf9a432822c67e3 (patch)
treee07df2b168ec25d683f55276632c73edcff29298 /code
parent224d1edf37216e46d7defd8351c2546d3c85bdfe (diff)
downloadioquake3-aero-f84ccd76b3307be22b7be1e4baf9a432822c67e3.tar.gz
ioquake3-aero-f84ccd76b3307be22b7be1e4baf9a432822c67e3.zip
Bug 2813
* Do not detect a seperate homepath on win95, win98, or winme since it's not truly a user-specific dir and therefore provides no advantage * Use CSIDL_APPDATA instead of CSIDL_LOCAL_APPDATA. This means that user-specific game data is now allowed to be part of a user's Roaming Profile git-svn-id: svn://svn.icculus.org/quake3/trunk@907 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/win32/win_shared.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/code/win32/win_shared.c b/code/win32/win_shared.c
index 4bbd509..98c0098 100644
--- a/code/win32/win_shared.c
+++ b/code/win32/win_shared.c
@@ -288,10 +288,17 @@ char *Sys_DefaultHomePath(void) {
TCHAR szPath[MAX_PATH];
static char path[MAX_OSPATH];
- if( !SUCCEEDED( SHGetFolderPath( NULL, CSIDL_LOCAL_APPDATA,
+ // do not bother using a seperate home directory on versions of
+ // windows that do not offer true per-user home directories
+ // (win98, win95, winme)
+ g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion );
+ GetVersionEx( &g_wv.osversion );
+ if( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ return NULL;
+
+ if( !SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA,
NULL, 0, szPath ) ) )
{
-
return NULL;
}
Q_strncpyz( path, szPath, sizeof(path) );