| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes Bugzilla #4244.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1610 edf5b092-35ff-0310-97b2-ce42778d08ea
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Now they'll choose 16 or 32 bit correctly with this magic.
Fixes Bugzilla #4245.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1604 edf5b092-35ff-0310-97b2-ce42778d08ea
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Fixes Bugzilla #2844.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1594 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix bug #4026 (SDL dx backend doesn't work on some machines)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1586 edf5b092-35ff-0310-97b2-ce42778d08ea
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http://bugzilla.icculus.org/show_bug.cgi?id=4064
git-svn-id: svn://svn.icculus.org/quake3/trunk@1573 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
to ASCII characters
* Experimental code to ignore dead keys
git-svn-id: svn://svn.icculus.org/quake3/trunk@1470 edf5b092-35ff-0310-97b2-ce42778d08ea
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console key always results in the character being used as opposed to the key
git-svn-id: svn://svn.icculus.org/quake3/trunk@1464 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1462 edf5b092-35ff-0310-97b2-ce42778d08ea
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ignoring completely' from r1459; it can't ever work acceptably, especially on
azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
that toggle the console
git-svn-id: svn://svn.icculus.org/quake3/trunk@1461 edf5b092-35ff-0310-97b2-ce42778d08ea
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completely
* When activating or deactivating the mouse flush any pending motion events;
this should stop the view moving unpredictably in these circumstances
* Add keyname completion to "unbind"
git-svn-id: svn://svn.icculus.org/quake3/trunk@1459 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Don't warp the mouse on deactivation unless the cursor is in the window
already; this fixes in_nograb
* Stop grabbing the mouse in windowed mode when there is no sense in
doing so
* Make sure that IN_Restart is only called on r_fullscreen modification
if a mode change actually takes place
git-svn-id: svn://svn.icculus.org/quake3/trunk@1455 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1454 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix backspace on OS X (I hope)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1453 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1450 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1447 edf5b092-35ff-0310-97b2-ce42778d08ea
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SDL_GetVideoInfo) to SDL_ListModes; this fixes said function returning an
empty list when using the "windib" driver
git-svn-id: svn://svn.icculus.org/quake3/trunk@1446 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Rename IN_StartupJoystick to IN_InitJoystick, add IN_ShutdownJoystick
* Add IN_Restart, which avoids calling IN_DeactivateMouse at the wrong time
* Call IN_Restart when changing r_fullscreen
* Add CVAR_ROM r_sdlDriver for easy checking of the SDL driver in use
* Random README tweaks
git-svn-id: svn://svn.icculus.org/quake3/trunk@1441 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
git-svn-id: svn://svn.icculus.org/quake3/trunk@1440 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1436 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1435 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
git-svn-id: svn://svn.icculus.org/quake3/trunk@1431 edf5b092-35ff-0310-97b2-ce42778d08ea
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potentially will cause input events to be queued in a different order to that
in which they were received
git-svn-id: svn://svn.icculus.org/quake3/trunk@1428 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1417 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1416 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1413 edf5b092-35ff-0310-97b2-ce42778d08ea
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test this on Linux.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1412 edf5b092-35ff-0310-97b2-ce42778d08ea
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<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
<vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
<bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
(misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
<tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
<tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
(Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
<devhc97@gmail.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1405 edf5b092-35ff-0310-97b2-ce42778d08ea
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GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
is the common, vendor-neutral extension to get the same results.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1387 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1384 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1383 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1341 edf5b092-35ff-0310-97b2-ce42778d08ea
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I don't know whether this works yet.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1330 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1319 edf5b092-35ff-0310-97b2-ce42778d08ea
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too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1282 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1251 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1238 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
+ closeness to display aspect
+ ascending width
+ ascending height
* Apply Q3 coding style to resolution detection code
git-svn-id: svn://svn.icculus.org/quake3/trunk@1232 edf5b092-35ff-0310-97b2-ce42778d08ea
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Store the resolutions detected by SDL in a cvar. The mod code can
then optionally use the cvar to offer a better choice in the menu.
Signed-off-by: Ludwig Nussel <ludwig.nussel@suse.de>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1231 edf5b092-35ff-0310-97b2-ce42778d08ea
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make the Makefile check sufficiently portable
* Remove unnecessary GL PFN... casts from SDL_GL_GetProcAddress calls
* Replace OS X uname workaround with Solaris workaround, as I believe OS X
uname now behaves the same as GNU name
git-svn-id: svn://svn.icculus.org/quake3/trunk@1217 edf5b092-35ff-0310-97b2-ce42778d08ea
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* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
git-svn-id: svn://svn.icculus.org/quake3/trunk@1189 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Provide Q_snprintf wrapper for snprintf (f0rqu3)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1188 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Revert to using literal function pointers for GL extensions rather than PFN*
typedefs as some platforms' headers are broken enough that they prevent
SDL_opengl.h from fixing things up if the PFN* typedefs are missing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
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core API for many years now
git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Modified versioning to play nice with the reverted Makefile change
git-svn-id: svn://svn.icculus.org/quake3/trunk@1168 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1166 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1165 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1163 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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