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* * Collapse common command completion code into one function and fix thetma2008-08-271-57/+38
* * Handle dead keys more gracefully by taking a "best guess" rather than ignoringtma2008-08-251-0/+8
* * Fix unused variable warningtma2008-08-231-1/+1
* * (bug #3729) server dependencies on client.h (Ben Millwood)tma2008-08-225-22/+19
* * More robust x86 vm entrypoint/callback assembly (Tron)tma2008-08-171-96/+74
* * Use IPv6 header qcommon/wspiapi.h if it has been added by the end usertma2008-08-091-43/+50
* * Fix memory leak in win32 VM code (arQon/dmitry)tma2008-08-062-2/+2
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-031-1/+8
* * Sign check com_maxfps* variablestma2008-07-211-3/+3
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-212-2/+19
* * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>)tma2008-07-091-1/+1
* * Rename voip cvar to cl_voiptma2008-07-075-12/+169
* * Remove silly range check on sv_voip during initialisationtma2008-07-061-1/+1
* * Change dedicated cvar to CVAR_LATCH on the dedicated servertma2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-052-2/+37
* Thanks to Lakitu7 for pointing this out.zakk2008-06-171-1/+1
* bind ipv6 sockets firstludwig2008-06-121-20/+21
* show numeric address the server binds toludwig2008-06-121-6/+6
* Add PRODUCT_VERSION back into q_shared.h for MSVC builds.juz2008-06-041-0/+4
* Changed the protocol for VoIP packets to support legacy clients.icculus2008-06-033-7/+35
* Initial patch for in-game VoIP support!icculus2008-06-011-2/+10
* reorder includes to fix build on OpenBSD (#3663, patch by Jonathan Gray)ludwig2008-05-251-1/+1
* whoops.thilo2008-05-171-1/+1
* - Workaround for buggy MacOSX getaddrinfo() implementation that doesn't accep...thilo2008-05-171-2/+10
* * (bug 3641) Server is left running following a local disconnecttma2008-05-121-0/+1
* * Fix a bunch of compile warningstma2008-05-101-14/+17
* define the product version in the Makefileludwig2008-05-061-7/+1
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-011-10/+11
* - variables with CVAR_ROM set get now overwritten by Cvar_Get() if the cvar e...thilo2008-05-011-11/+30
* Make forced unloading work in more cases than just server disconnectsthilo2008-04-291-0/+4
* Fix crash bug for interfaces without assigned address, thanks to PhoinixGR fo...thilo2008-04-211-1/+7
* fix obvious bug, thanks mattn2thilo2008-04-161-1/+1
* Fix build on IRIX (Patrick Baggett)ludwig2008-04-161-1/+1
* * Fix some recently introduced warningstma2008-04-121-3/+3
* Only don't send packet on disabled multicast if it actually is a multicast pa...thilo2008-04-121-2/+2
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-122-1/+3
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-112-15/+18
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-104-15/+39
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-093-13/+27
* Fix uninitialized usage warnings on MacOSX.thilo2008-04-091-1/+1
* Add Multicast capabilities for LAN server scanning.thilo2008-04-096-135/+326
* set flag to allow forced unload of a running VMludwig2008-04-063-2/+21
* debug output for EXEC_NOWludwig2008-04-061-0/+2
* revert changes to that one as this is not necessary.thilo2008-04-061-1/+1
* Make sure that one broken shader file cannot crash the game / make the other ...thilo2008-04-061-1/+1
* * Fix to MinGW build following IPv6 changestma2008-04-051-5/+11
* I hope this makes the code work on solaris, too and fix the EINVAL on sendto()thilo2008-04-051-3/+3
* - include Winsock2.h for windowsthilo2008-04-052-1/+5
* Fix compilation on Solaris and possibly other platforms that have no getifadd...thilo2008-04-051-91/+24
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-043-384/+770