diff options
author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-03 19:42:53 +0000 |
---|---|---|
committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-03 19:42:53 +0000 |
commit | 4901c4880e652e5ff74bd759049ccf628d8fb4b4 (patch) | |
tree | 5342b157682affcfa7feb607c86e2007d3fe73e2 /code/qcommon | |
parent | 7e79fa2629cce14e4ee4649dec92468748109b59 (diff) | |
download | ioquake3-aero-4901c4880e652e5ff74bd759049ccf628d8fb4b4.tar.gz ioquake3-aero-4901c4880e652e5ff74bd759049ccf628d8fb4b4.zip |
* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
more or less any input event; fine for the server, not so much use for the
client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
to get better fullscreen mouse input (in conjunction with a patched SDL DLL
http://bugzilla.libsdl.org/show_bug.cgi?id=265)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1434 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon')
-rw-r--r-- | code/qcommon/common.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 475d045..b35d848 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -2864,7 +2864,14 @@ void Com_Frame( void ) { msec = minMsec; do { - Sys_Sleep( minMsec - msec ); + int timeRemaining = minMsec - msec; + + // The existing Sys_Sleep implementations aren't really + // precise enough to be of use beyond 100fps + // FIXME: implement a more precise sleep (RDTSC or something) + if( timeRemaining >= 10 ) + Sys_Sleep( timeRemaining ); + com_frameTime = Com_EventLoop(); if ( lastTime > com_frameTime ) { lastTime = com_frameTime; // possible on first frame |