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* * Sightma2007-10-221-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1200 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Rename g_logfile back to g_log, but keep the cvar variable as is (see r128)tma2007-10-221-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1199 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-3/+1
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)tma2007-08-231-10/+15
| | | | | | | | | | | | * (bug 3303) Removal of never compiled code from cgame drawing functions (beast <info@dbwatersports.com>) * (bug 3297) Add missing limit to Q3 UI server info (beast <info@dbwatersports.com>) * (bug 3029) Fix to shader hash table being overpopulated (identified by Stefan "#@" Langer <raute_at@gmx.de>) git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-2/+2
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* * General decrufting:tma2005-10-291-5/+0
| | | | | | | | | | * Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Most obscure bug EVAR. Seems a library that SDL depends on (specifically ↵tma2005-09-291-9/+9
| | | | | | libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g. git-svn-id: svn://svn.icculus.org/quake3/trunk@128 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Some game bug fixes from ↵tma2005-09-281-2/+17
| | | | | | http://www.quake3world.com/ubb/Forum4/HTML/006208.html git-svn-id: svn://svn.icculus.org/quake3/trunk@124 edf5b092-35ff-0310-97b2-ce42778d08ea
* Cleanups from pomac!zakk2005-09-021-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix warningludwig2005-08-301-2/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@35 edf5b092-35ff-0310-97b2-ce42778d08ea
* support for 64bit native modsludwig2005-08-301-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1832/+1832
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1832
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea