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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-27 02:24:00 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-27 02:24:00 +0000
commit2cbb0a8b22175da7a5b9b15f120f24def39c9abb (patch)
tree0a7591016e4770b5f9fd766c6c3c99c3820498bc /code/game/g_main.c
parent6bf20c78f5b69d40bcc4931df93d29198435ab67 (diff)
downloadioquake3-aero-2cbb0a8b22175da7a5b9b15f120f24def39c9abb.tar.gz
ioquake3-aero-2cbb0a8b22175da7a5b9b15f120f24def39c9abb.zip
Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.
git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_main.c')
-rwxr-xr-xcode/game/g_main.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c
index 821ab96..1d262be 100755
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -209,6 +209,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
G_ShutdownGame( arg0 );
return 0;
case GAME_CLIENT_CONNECT:
+#warning 64bit broken!
return (int)ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );