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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-29 23:13:09 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-29 23:13:09 +0000
commitce25a7def5dc658d78c06016494b90972f1cf973 (patch)
treeba01dacc114803beafb50a02ce7b01d13302e7ad /code/game/g_main.c
parentcb1d870b05814322bc2ebd26a111eb792e186f33 (diff)
downloadioquake3-aero-ce25a7def5dc658d78c06016494b90972f1cf973.tar.gz
ioquake3-aero-ce25a7def5dc658d78c06016494b90972f1cf973.zip
* General decrufting:
* Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_main.c')
-rw-r--r--code/game/g_main.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c
index 8b8f954..a8819ff 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -536,9 +536,6 @@ void G_ShutdownGame( int restart ) {
//===================================================================
-#ifndef GAME_HARD_LINKED
-// this is only here so the functions in q_shared.c and bg_*.c can link
-
void QDECL Com_Error ( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
@@ -561,8 +558,6 @@ void QDECL Com_Printf( const char *msg, ... ) {
G_Printf ("%s", text);
}
-#endif
-
/*
========================================================================