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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
commit | 122fe646235067bae2a620f877a6d76af067d7f3 (patch) | |
tree | 136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/game/g_main.c | |
parent | f5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff) | |
download | ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip |
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_main.c')
-rw-r--r-- | code/game/g_main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c index c8771b4..d292da1 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -316,7 +316,7 @@ void G_FindTeams( void ) { G_Printf ("%i teams with %i entities\n", c, c2); } -void G_RemapTeamShaders() { +void G_RemapTeamShaders( void ) { #ifdef MISSIONPACK char string[1024]; float f = level.time * 0.001; |