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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
commit122fe646235067bae2a620f877a6d76af067d7f3 (patch)
tree136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/game/g_main.c
parentf5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff)
downloadioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz
ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_main.c')
-rw-r--r--code/game/g_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c
index c8771b4..d292da1 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -316,7 +316,7 @@ void G_FindTeams( void ) {
G_Printf ("%i teams with %i entities\n", c, c2);
}
-void G_RemapTeamShaders() {
+void G_RemapTeamShaders( void ) {
#ifdef MISSIONPACK
char string[1024];
float f = level.time * 0.001;