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* * Remove cl_platformSensitivity as it predates the move to SDL everywheretma2008-07-123-5/+1
* * Rename voip cvar to cl_voiptma2008-07-0711-50/+48
* * Don't start UI when starting client binary with +set dedicated 1tma2008-07-061-4/+4
* * Fix killserver command for client binary based dedicated servertma2008-07-061-1/+1
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-052-1/+9
* Whitespace cleanup.icculus2008-06-291-1/+1
* Don't show VoIP meter in all the common scenarios.icculus2008-06-291-4/+13
* VoIP: allow targetting last attacker, or the one in your crosshairs.icculus2008-06-251-0/+12
* VoIP: Added cheapie VoIP meter.icculus2008-06-253-3/+43
* VoIP: Save own voice when recording a demo.icculus2008-06-084-2/+34
* VoIP: Don't lose gain for good if using VAD on disconnect.icculus2008-06-081-0/+4
* Removed an obsolete FIXME.icculus2008-06-081-1/+1
* VoIP: tweaked VAD code.icculus2008-06-082-1/+4
* VoIP: Enable Automatic Gain Control.icculus2008-06-081-0/+4
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-082-22/+12
* VoIP: changed debug output filenames.icculus2008-06-071-2/+2
* VoIP: initial shot at voice activation.icculus2008-06-074-34/+71
* VoIP: Only update from cl_voipSendTarget if sending data.icculus2008-06-071-25/+26
* VoIP: Initial work on adding Speex preprocessor.icculus2008-06-073-2/+14
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-075-8/+17
* VoIP: Fixed per-user gain output.icculus2008-06-051-1/+1
* VoIP: functionality to adjust incoming audio gain, per-user.icculus2008-06-044-3/+41
* VoIP: client can now specify targets for voice transmission.icculus2008-06-044-1/+21
* VoIP: voip cvar should be 1 by default.icculus2008-06-031-1/+1
* Changed the protocol for VoIP packets to support legacy clients.icculus2008-06-032-8/+21
* Don't allow client to capture audio if playing back a demo.icculus2008-06-031-0/+2
* More VoIP work: treat voip/sv_voip cvars as protocol version numbers.icculus2008-06-022-1/+9
* fix openal dlopenludwig2008-06-021-0/+15
* Changed a few VoIP cvars to be latched.icculus2008-06-012-3/+3
* Forbid setting voip cvar if network data rate is too low.icculus2008-06-011-11/+23
* Client shouldn't try to capture audio data if voip cvar is disabled.icculus2008-06-011-0/+2
* Initial patch for in-game VoIP support!icculus2008-06-0112-125/+887
* mumble link supportludwig2008-05-305-0/+235
* * Fix a bunch of compile warningstma2008-05-101-13/+25
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-012-2/+4
* - Implement stereo rendering with anaglyph images.thilo2008-04-271-3/+4
* remove commented codethilo2008-04-121-5/+0
* Another change to server parsing as a server reporting in from 69.79.84.0/24 ...thilo2008-04-121-29/+25
* * Fix some recently introduced warningstma2008-04-121-1/+1
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-121-1/+1
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-113-174/+106
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-103-5/+13
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-091-1/+4
* Add Multicast capabilities for LAN server scanning.thilo2008-04-092-15/+16
* catch EXEC_NOW on quit to prevent deleting a running vmludwig2008-04-061-1/+3
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-042-44/+93
* These checks are now redundant.thilo2008-03-271-2/+2
* A more clean solution to this bug. Stop the renderer when the UI VM is not ru...thilo2008-03-272-16/+17
* Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id...thilo2008-03-271-0/+4