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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-05-01 14:56:57 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-05-01 14:56:57 +0000
commitb863dd098c133889a2c66b60218306e2b3b81fb4 (patch)
tree353a5737cc8fd3d3b22e8fc54217ad960e404186 /code/client
parente02f31a31c7cf4bccb2bbaaf5cbc0565be173552 (diff)
downloadioquake3-aero-b863dd098c133889a2c66b60218306e2b3b81fb4.tar.gz
ioquake3-aero-b863dd098c133889a2c66b60218306e2b3b81fb4.zip
- replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation - make ROM cvar enforcing really work - remove cg_stereoSeparation from cgame as it is obsolete. - Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client')
-rw-r--r--code/client/cl_main.c2
-rw-r--r--code/client/cl_scrn.c4
2 files changed, 4 insertions, 2 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c
index ef50e0b..d130620 100644
--- a/code/client/cl_main.c
+++ b/code/client/cl_main.c
@@ -2743,6 +2743,8 @@ void CL_Init( void ) {
// cgame might not be initialized before menu is used
Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
+ // Make sure cg_stereoSeparation is zero as that variable is deprecated and should not be used anymore.
+ Cvar_Get ("cg_stereoSeparation", "0", CVAR_ROM);
//
// register our commands
diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c
index 3172f3d..fd4c38b 100644
--- a/code/client/cl_scrn.c
+++ b/code/client/cl_scrn.c
@@ -474,7 +474,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
case CA_LOADING:
case CA_PRIMED:
// draw the game information screen and loading progress
- CL_CGameRendering(STEREO_CENTER);
+ CL_CGameRendering(stereoFrame);
// also draw the connection information, so it doesn't
// flash away too briefly on local or lan games
@@ -484,7 +484,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
break;
case CA_ACTIVE:
// always supply STEREO_CENTER as vieworg offset is now done by the engine.
- CL_CGameRendering(STEREO_CENTER);
+ CL_CGameRendering(stereoFrame);
SCR_DrawDemoRecording();
break;
}