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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-27 03:00:49 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-27 03:00:49 +0000
commitdf550e7650e6647fc5addd6487195b0dc7f18d3e (patch)
treea2a88a49b97c0f77898d16a0d5a065d083265a8a /code/client
parentf36d20efd2eb3c429a626e1f446851558c192502 (diff)
downloadioquake3-aero-df550e7650e6647fc5addd6487195b0dc7f18d3e.tar.gz
ioquake3-aero-df550e7650e6647fc5addd6487195b0dc7f18d3e.zip
Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1284 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client')
-rw-r--r--code/client/cl_main.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c
index 211907e..ea9e0c9 100644
--- a/code/client/cl_main.c
+++ b/code/client/cl_main.c
@@ -778,6 +778,10 @@ void CL_MapLoading( void ) {
Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
cls.state = CA_CHALLENGING; // so the connect screen is drawn
Key_SetCatcher( 0 );
+ /* Execute next line twice, so that the connect image gets written into both, front- and
+ * back buffer. This is necessary to prevent a flashing screen on map startup, as the UI gets
+ * killed for a short time and cannot update the screen. */
+ SCR_UpdateScreen();
SCR_UpdateScreen();
clc.connectTime = -RETRANSMIT_TIMEOUT;
NET_StringToAdr( cls.servername, &clc.serverAddress);